- SCEE Blog Manager James Gallagher
has shared an inFamous 2 PS3 interview today with Bruce Oberg
and a video tour of the PlayStation booth at GamesCom 2010.
To quote: After the SCEE gamescom press conference, we had an event where press and developers could mingle, overindulge and try out the latest PlayStation Games.
I got talking to Bruce Oberg, co-founder of Sucker Punch Productions
and development lead in inFAMOUS 2; without further ado, here's what we said.
From what I've seen, you seem to have been working particularly hard on the game's graphics. Has this been an area in which you've placed special focus?
We've tried to leave no stone unturned in just about every facet of the game and the graphics have been helped by us having another year of learning about Playstation 3 under our belt. We're able to use more of the cell processors now than we finished the first inFamous, so we can have more characters on-screen, more complicated shaders, and much greater layering.
It basically means we're able to up the amplitude when it comes to graphics and the number of breakable objects you see on the screen.
The characters, in particular, look a lot better as we have learned things like light...