3w ago - Sony Community Manager James Spafford posted up a video today spotlighting Media Molecule, the team behind Tearaway on PS Vita below!
To quote: The last video in our little Tearaway miniseries is all about us: Media Molecule, the studio behind Tearaway and our first game LittleBigPlanet.
The video focuses on how we work, and how we assure everyone's ideas are counted. Mm is an interesting place, a rather chaotic place where the term 'herding cats' gets thrown around a lot, but where somehow the chaos is channeled into communal creativity and the games we love to make.
We love to inspire creativity in people, and we love to create our own unique games that we think will give people experiences unlike any they've had before.
Tearaway is out this Friday, November 22nd and we hope it will provide players with exactly that - a new game experience unlike any other - we'll let you be the judge!
We hope you enjoy this last video in the series- remember to pre-order Tearaway to secure the cool pre-order bonus items. Week one orders at the PS Store will also include the bonus items, so those who prefer the digital version will not miss out!
3w ago - Naughty Dog Community Strategist Eric Monacelli shared a Neil Druckmann PBS interview video today for The Last of Us below.
To quote: Our first-ever single player DLC, The Last of Us: Left Behind, was unveiled last week in New York during the PS4 launch event. If you haven't seen the teaser, check it out now. There are some cool hints as to what kind of gameplay you'll be seeing in the video.
The Last of Us: Left Behind is one element of our $19.99 Season Pass. We wanted the Season Pass to be all-inclusive and a great value. The first piece of DLC for the Season Pass was our Abandoned Territories Map Pack. The Abandoned Territories Map Pack released in October and it's a blast, with four brand new maps for the Factions multiplayer in The Last of Us.
In addition to our behind-the-scenes documentary, Grounded: The Making of The Last of Us, we added over 60 multiplayer head items to the Season Pass. The Country Flag Hats and Nightmare...
3w ago - Sony Senior Community Specialist Kristine Steimer is here with this weeks PlayStation Plus updates today, which include Binary Domain and Oddworld: Stranger's Wrath free for members.
To quote: Chances are, if you picked up a PlayStation 4 last week you're still enjoying our PS4 PlayStation Plus titles, RESOGUN and Contrast, and that's totally cool. However, if you're anxiously waiting for your PS4 to arrive later this holiday season, we've got you covered with a new PlayStation 3 and PS Vita game this week.
Binary Domain, a futuristic third-person squad-based shooter, is hitting the PS3 Instant Game Collection tomorrow. Morality meets gunfire, Binary Domain's Consequences System means you'll need to be aware of your actions - how your squad views you can impact the game as well as how the storyline progresses.
On PS Vita there's Oddworld: Stranger's Wrath, an action-adventure where you step into the role of Stranger, a bounty hunter. Whether or not you head into your bounties guns blazing or prefer a more stealthy approach is up to you, as well as whether you apprehend your subjects alive or dead.
Your main goal is to earn as much money as possible, so it's kind of like real life.
You can take advantage of all these PS Plus benefits after the PlayStation Store...
4w ago - Following up on his previous update, today PlayStation 3 developer Habib (aka smhabib) has released what he calls Habib 4.46 v1.00 Cobra Edition followed by v1.01 which incorporates the COBRA 7.00 functionality similar to PS3 4.46 CFW MLT by MiralaTijera, a v1.02 and v1.03 bug fix below.
4w ago - Compulsion Games Producer Derek Elliott announced that Contrast is out today on PS4, and is free for PlayStation Plus Members.
To quote: Contrast, our PS4 launch title, is out today. If you were born in the '70s (as I was), or have watched "Arrested Development," you'll know the song "The Final Countdown." It is cornily (Is that a word?) appropriate when your game is close to launch status.
It can pump you up and can also bring you back to all the good and bad that was the '80s. Much simpler times when two programmers would make all of the design, art, animation, sound, and code for a game. And back then, game design counted for something. Be damned you kids these days and your fancy save games and discs you don't have to blow on to play.
Games like Paperboy, Dig Dug, and - one of my personal favorites - Racing Destruction Set were profoundly fun because they were simple. But simple didn't mean easy. These games somehow got made because of a genuine fire to develop something new and have fun in a brand new industry.
The early Godfathers of video games were passionate because they accomplished something special, were published, and people responded to their creations.