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Video: Resistance 3 on PS3: Enemies and Artificial Intelligence

300°
161w ago - Insomniac Games Senior Community Manager James Stevenson has shared a PlayStation 3 developer diary video today spotlighting the enemies and artificial intelligence in Resistance 3 on the PS3 entertainment system.

To quote: We are working hard here at Insomniac HQ, putting the finishing touches on Resistance 3 in time for our September 6th release date.

We were happy with all of our fantastic comments on the first video in our Dev Diary series, which focused on environments and storyline.

Many of you immediately asked "when is the next one coming?" I'm happy to answer that the latest video is now available! It focuses on Resistance 3's vicious new Chimeran enemies and the significant artificial intelligence improvements we're making, including enhanced group tactics.





We hope to continue to bring these to you every couple of weeks as we head up to Resistance 3's September 6th launch. If you haven't already, head to your favorite game retailer and pre-order your copy of Resistance 3 – you won't want to miss out on these unique bonus items.

There's something for everyone, whether it's the Chimera-tooth necklace and multiplayer booster when you pre-order at [Register or Login to view links],...
 

Stella Atari 2600 Emulator v3.3 r3 for PS3 Custom Firmware Out

400°
171w ago - Here is a minor update to the Stella Multi-platform Atari 2600 VCS emulator bringing it to verion 3.3 r3 for PS3 Custom Firmware users with changes detailed below.

Download: [Register or Login to view links]

Stella v3.3 r3 for PS3 Changelog:

  • Fixed menu Blocking

Installation:

  • Extract the archive
  • Place. pkg to the root of a USB key
  • Start the installation of this. pkg life on the PS3 "install package file"



 

Stella Multi-platform Atari 2600 VCS Emulator v3.3 for PS3 Arrives

400°
172w ago - Today PS3 hacker Robo Hobo has ported the Stella Multi-platform Atari 2600 VCS emulator v3.3 to PlayStation 3 for Custom Firmware users.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Here is a package for cfw users. There is a readme in the zip explaining the, still rather sloppy, input scheme. Otherwise it is based very closely to the original source of stella 3.3. All of the input modes and overlays are part of sdcell.

From the ReadMe file: Stella 3.3 for PlayStation 3

This is a light port of stella using the sdcell library. Only changes necessary for the PS3 were made to the source.

The interface is still a little rough around the edges.

Inputs:

•Press R3 to toggle between 'soft mouse' and joystick mode.
•In soft mouse mode, use the left stick to move the cursor, Cross to left click, and Square to Right click.
•In joystick mode the gamepad acts as a standard SDL Joystick, with the exception that the L3 and R3 buttons are unavailable for use.
•In soft mouse mode press L3 to toggle the on screen keyboard. As of this writing the osk in barely functional. While their state is tracked, the modifier...
 

Video: Telltale Games Announce Strong Bad is Available on PSN

50°
188w ago - Telltale Games Co-Lead Writer and Designer Mark Darin has shared a video today announcing that Strong Bad is now available on PSN.

To quote: If you haven't already heard, or are living under some kind of boulder-type rock, Strong Bad just hit PSN!

That's right, [Register or Login to view links]'s Cool Game For Attractive People is now on the PS3!

Like most of Telltale's games, this is a five-episode comedy adventure featuring the popular and bizarre characters of [Register or Login to view links] as they sabotage the Big Race, engage in a civil war, stage an epic battle of the bands, create a blockbuster summer action movie, and battle the dragon-man Trogdor inside the many poly-triangled world of Videogames!





And all for just $14.99. Yes, that's right - less than $3.00 per game!

We've introduced a whole set of new Trophies and tweaked the controls so that the PS3 version is the best version yet!

Here's a fun side note: each episode features an 8-bit style mini game playable from within the main game. The designer for each episode was responsible for their own mini game, that includes design, graphics and programming!

It's...
 

Blade Kitten for PS3: Artificial Intelligence, Physics in a 2D World

50°
209w ago - Today Krome Studios Senior Programmer Chris Fowler has shared an update on Blade Kitten for PS3, detailing artificial intelligence and physics in a 2D world, as follows:

Working on the PlayStation 3 has been wonderful. As this was my first project on the PS3, I was apprehensive at first about the new technology and how to use it as best we could. But now, I can honestly say I am a fan of the PS3.

Early in development, [Register or Login to view links] was both a 3D and a 2D game and you could switch between them instantly – you'd run through a section then it would transition to 2D. It didn't take us long to fall in love with the 2D version, so we focused all our efforts on making the 2D the fun game it is today.

From the start of our project, our goal as programmers was to give the designers all the power they needed to create the game that they wanted. Ideally, a level designer controls the player's progression and experience in each area of the game (enemy placement, special events, collectables, and so on). So rather than implement a boss character's attack moves myself, I would give the designers scripting tools to implement the boss themselves.

This proved to be one of the best decisions we made. For example, the level where Kit is running...
 
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