78w ago - Sega Associate Community Manager Julian Mehlfeld has shared a new video today spotlighting Super Monkey Ball: Banana Splitz which is coming to PS Vita on October 23, 2012.
To quote: We're pretty excited about the upcoming exclusive PS Vita release of Super Monkey Ball: Banana Splitz on October 23 - the game is coming along nicely!
We have a lot of familiar Monkey Ball features returning along with some fan favorites, as well as some new tech and new goodies to take full advantage of PS Vita.
Super Monkey Ball has always been built on the premise of accessibility and challenging gameplay - easy to pick up, difficult to master.
We've made the transition for new players a lot easier, with a gentler difficulty curve in the beginning that helps you master the tough challenges that will eventually come your way.
And don't worry, we've got some punch in there for the veteran Monkey Ball fans looking for a challenge, from more varied levels with new routes and shortcuts, a higher degree of challenges, and the ever- popular minigames!
While the full game is built on personal challenges, the minigames have always been about multiplayer with your friends. Super Monkey Ball: Banana Splitz enables both...
82w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.
To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.
There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...
So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...
From his blog, to quote: Less than 24hours after our public announcement of the existence of a vulnerability in the PSP game "Super Collapse 3″, Sony pulled out the game from their store, like they did for Motorstorm and Everybody's Tennis before.
Now comes the stressful moment for me: releasing the VHBL files publicly, and cross fingers that it works correctly on everybody's Vita.
It is worth mentioning that, as for our previous releases, members of the /talk forums knew about the game's name up to one week in advance, which gave most of them enough time to get the game without any issue.
I want once again to thank the community for being able to keep the secret, although it didn't go without issues. Way too many people talked about the release publicly on our forums,...
86w ago - Following up on his previous updates, today PlayStation Vita homebrew developer wololo has unveiled the title of the next PSP game that VHBL will support on PS Vita to be Super Collapse 3.
To quote from his blog: Insert here random rant for Sony.
Insert here weird explanation on why people should buy the PSP game Super Collapse 3 on their Vita. Implicitly make it clear that this is the next game being used for VHBL. Don’t forget to thank thecobra for his exploit and the port.
Mention that the game is mostly unavailable for the vita in Europe/Asia, but has been so far spotted in the US, UK, Canada, Mexico, Finland, Czech, Sweden, and Poland.
Tell people to wait a bit more for the VHBL files.
95w ago - Sony Computer Entertainment America Producer Josh Miller has revealed some new screen and DLC details for Super Stardust Delta on PlayStation Vita today.
To quote: Super Stardust Delta launches exclusively on PS Vita this February 15th, and we couldn't be more excited!
Built from the ground up for PS Vita, this PSN downloadable game brings all of the interstellar action of the original PS3 arcade shooter to the palm of your hand.
In addition to the fully re-designed classic PS3 modes, we've included exciting new mini-games such as Crush, Disc Slide, Orbit Bomber, Rock and Roll, and Trucker.
We've also utilized PS Vita's front touchscreen, rear touchscreen and motion sensors to introduce all-new controls that enable you to launch missiles, create black holes, unleash crush attacks and trigger massive shockwaves.
You'll also be able to access Super Stardust Delta's robust global online leaderboard via PS Vita's Wi-Fi and 3G capabilities, so you'll be able to compare your scores on-the-go.
Super Stardust Delta for PS Vita
Super Stardust Delta will be available for download at PS Vita's launch for $9.99. On day one, you'll also be able to download the Super Stardust Delta "Blast Pack" to pick up four additional...