257w ago - Being one of Konami's biggest studios, Kojima Productions has some big plans for 2009. What are they up to? What's big man Hideo Kojima working on? And more importantly, are David Hayter and the rest of the gang still willing to work on more Metal Gear games despite some (questionable) psychological trauma?
Speaking to Famitsu about their plans for 2009, Hideo Kojima reveals that their studio will be starting with a clean slate (well, considering that Ryan Payton has already left...) and still aim to be a global competitor in the video game industry.
Interestingly enough, it seems as if Hideo Kojima is feeling the pressure from Western studios. What with so many industry key persons stating that video game development is no longer centered in Japan, Kojima Productions is now reviewing their current team structure, tools, staff, and basic operations.
I've thought a lot about how Western games have been winning, looking it from a global perspective, and there are things that I've noticed. So 2009 will be a year of change, a year where we start from zero again.
With games, you've got to use cutting-edge techniques, and doing so costs money - so I don't think you can make games that just appeal to the Japanese market. So, 2009 will see us continuing to think how to create...
271w ago - It's just something that I have noticed occurring behind the scenes over the last year that I think is worthy of bringing up, as it indicates a growing faith in the PlayStation 3 console from developers and publishers across the globe. It does not mean that the Xbox 360 is any less important, just that the PS3 is definitely starting to get equal-footing on multi-format games.
Go back six months and more, almost every game that was multi-format was given to journalists on Xbox 360. Code came in for Xbox 360 debuggers (the devices on which we play unfinished games), promo copies were for the Xbox 360 and almost always games were demoed to us on Microsoft's console when out at junkets across the world. It's just the way it was.
Obviously being a multi-format publication, we actively chased PS3 versions of these games but they were rarely forthcoming, and if they did make it in, it could be months later. I sit alongside both the editor of Australian 360 Magazine and Official PlayStation Australia and often see the frustration as the latter continually hassled for code that was already sitting on the former's desk in the opposing format.
So why did this happen? It is my belief that the Xbox 360 code during this period was simply more reliable. When you're giving media access to your game,...
275w ago - In celebration of the impending Red Alert 3 release and 13 year anniversary of the critically-acclaimed Command & Conquer franchise, Electronic Arts is giving away one the original games that started it all - the classic Red Alert - for free.
Starting this Sunday at 12 a.m. Pacific time, fans can download the 1996 original straight from EA's site.
Additionally, those who pre-order Red Alert 3 before October 27 will receive a free copy of the second installment in the series.
For all the details and related download click HERE or check out the link above.
278w ago - The differences in PS3 and Xbox 360 hardware capabilities have been debated since the dawn of next-gen, but has the Xbox 360 finally revealed its Achilles heel?
John Carmack of id Software states that the PS3 version of the upcoming cross-platform first person shooter RAGE will look better than the Xbox 360 version of the game. Carmack was quick to add that the reason for the inferior look of the Xbox 360 is a storage problem and not associated with a lack of hardware power.
Despite the obvious oversight of the Xbox 360's DVD drive being a hardware component that is lacking in power (when compared to the Blu-ray drive of the PS3), RAGE's humbling of the consoles hardware abilities raises some doubts for Microsoft's next-gen console. Although at least a year from release, RAGE is not alone in its need for more than a single disc on the Xbox 360. Games such as Blue Dragon and Lost Odyssey have already utilised multiple DVD's, with the upcoming Final Fantasy XIII following suit.
Up until now, there has been no trade-off between multiple discs and the graphical power of the Xbox 360, but RAGE demands attention in this area. Carmack claims that id Software will have to use a "different type of compression" for the Xbox 360 version of the game in order to fit it onto two discs....