Sponsored Links

Sponsored Links

 

Superbrothers and Jim Guthrie X Announce Sound Shapes Project

50°
119w ago - Today Craig D. Adams of Superbrothers alongside Jim Guthrie X have officially announced news of their Sound Shapes project with details below.

To quote: A message from a representative at Superbrothers, written in the midst of a spring thunderstorm in the hill country at the Quebec/Vermont border.

It is with immense pleasure that we are announcing our involvement with a video game project known as Sound Shapes. We are extra excited to be contributing alongside sworcery maestro Jim Guthrie.

This represents the latest in a series of [Register or Login to view links] X [Register or Login to view links] a/v collaborations dating back to 2005′s musical film [Register or Login to view links] and 2008′s [Register or Login to view links], but this will be our first a/v collaboration since 2011′s cult classic videogame [Register or Login to view links].

Much like Superbrothers: Sword & Sworcery EP, Sound Shapes is a made-in-Toronto DIY videogame that is unusually collaborative and has a heavy emphasis on synesthetic audiovisual style.

What's more, the people making Sound Shapes are all basically...
 

Video: GDC 2012: Sound Shapes for PS Vita - Hands On Tour

50°
129w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with a hands on tour video demo of Sound Shapes for PS Vita from GDC 2012 below today.

To quote: It's Game Developers Conference time once again, and while headlines are a bit light, it's a great place to find game developers (of course).

We'll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.

The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games.

In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you'll be seeing when you load up Sound Shapes for the first time.

So when do you get to play Sound Shapes on your own personal Vita? The Queasy Games team doesn't yet have a release date, but they confirmed that a pre-release demo is in the making. We'll keep you posted.




 

Video: PS Vita Sound Shapes: Jon Mak Demystifies Music Creation

250°
162w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a video today featuring Jonathan Mak demystifying music creation in Sound Shapes for the upcoming PS Vita handheld console.

To quote: Last week I finally had a chance to go hands-on with Sound Shapes, the upcoming PS Vita platformer music studio that left critics reeling in its E3 debut.

Coached by co-designer and Everyday Shooter creator [Register or Login to view links] and co-designer [Register or Login to view links], I discovered a deceptively simple platformer that gave me the tools to build a series of game levels - and a corresponding song - in seconds flat.

Sound Shapes' level creation and music composition are inseparable. As you use the PS Vita's front touchscreen to place objects - platforms, lasers, obstacles - that you'll interact with during gameplay, you're simultaneously laying down beats and musical cues that will evolve into a full song when you play.

During the creation process, you'll use PS Vita's rear touch panel to resize platforms and objects to further tweak your level's gameplay or musical style. Where you go from there is entirely up to you: the final version of Sound Shapes will enable you to upload and share your creation via PSN...
 

Shadows of the Damned PS3 Sound Director on Audio Influences

50°
166w ago - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.

To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.

Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game – Shadows of the Damned, out now on the PS3.

Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror game like Shadows of the Damned.

When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn't always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.

Broken Dreams

You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center.

I never thought that the game's...
 

Sound of the Dead: Audio Design in Dead Nation, Sample Track

50°
202w ago - Today Dead Nation Composer and Sound Designer Ari Pulkkinen has shared a Sound of the Dead: Audio Design Dead Nation interview and sample track with fans.

To quote: It's been a big month for Dead Nation! We've confirmed that online co-op play will be included from day one and also shown off three special zombies - the Mouth, Jumper, and Bombie – in our new "Know Your Enemies" video and there's still more to come in October.

But one thing we haven't yet discussed is audio. With Dead Nation, it's vital that we create a skin-crawling atmosphere; more importantly, the music needs to adapt to the intensity of the on-screen carnage.

I thought it would be fun to address some common questions related to Dead Nation's audio design, everything from the zombie groans to dynamic music to soundtrack inspirations. I hope you enjoy it, and be sure to listen to the sample track [Register or Login to view links].

How did you start working with Housemarque?

The first game that I worked on with Housemarque was Super Stardust HD, the original soundtrack and sound design. I was in-house audio director in Frozenbyte Inc. back then and working outsourced. SSHD was a awesome...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links