124w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a video today featuring Jonathan Mak demystifying music creation in Sound Shapes for the upcoming PS Vita handheld console.
To quote: Last week I finally had a chance to go hands-on with Sound Shapes, the upcoming PS Vita platformer music studio that left critics reeling in its E3 debut.
Coached by co-designer and Everyday Shooter creator Jonathan Mak and co-designer Shaw-Han Liem, I discovered a deceptively simple platformer that gave me the tools to build a series of game levels - and a corresponding song - in seconds flat.
Sound Shapes' level creation and music composition are inseparable. As you use the PS Vita's front touchscreen to place objects - platforms, lasers, obstacles - that you'll interact with during gameplay, you're simultaneously laying down beats and musical cues that will evolve into a full song when you play.
During the creation process, you'll use PS Vita's rear touch panel to resize platforms and objects to further tweak your level's gameplay or musical style. Where you go from there is entirely up to you: the final version of Sound Shapes will enable you to upload and share your creation via PSN...
128w ago - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.
To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.
Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game – Shadows of the Damned, out now on the PS3.
Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror game like Shadows of the Damned.
When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn't always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.
You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center.
164w ago - Today Dead Nation Composer and Sound Designer Ari Pulkkinen has shared a Sound of the Dead: Audio Design Dead Nation interview and sample track with fans.
To quote: It's been a big month for Dead Nation! We've confirmed that online co-op play will be included from day one and also shown off three special zombies - the Mouth, Jumper, and Bombie – in our new "Know Your Enemies" video and there's still more to come in October.
But one thing we haven't yet discussed is audio. With Dead Nation, it's vital that we create a skin-crawling atmosphere; more importantly, the music needs to adapt to the intensity of the on-screen carnage.
I thought it would be fun to address some common questions related to Dead Nation's audio design, everything from the zombie groans to dynamic music to soundtrack inspirations. I hope you enjoy it, and be sure to listen to the sample track here.
How did you start working with Housemarque?
The first game that I worked on with Housemarque was Super Stardust HD, the original soundtrack and sound design. I was in-house audio director in Frozenbyte Inc. back then and working outsourced. SSHD was a awesome...
164w ago - It was first announced at E3 this year, and today Sony Peripherals Product Manager Anand Agarwal has confirmed that the Surround Sound System for PS3 will be available next week and shared a video of it in action!
To quote: Back at E3, we had announced that we will be releasing an all-in-one Surround Sound System for the PS3 system with built-in subwoofer. A device made for the ultimate gamer, the Surround Sound System will be available next week in the U.S. and Canada.
It's perfect for use with games and Blu-ray movies and more importantly, is easy to use. You'll be able to enjoy immersive audio by simply placing the Surround Sound System in front of the television and connecting it to the PS3 system with the optical digital cable. The sleek design of the Sound Bar compliments the design of your PS3.
So, why pick up the Surround Sound System? The Surround Sound System utilizes cutting-edge technologies, including Sony's S-Force PRO Front Surround Sound that creates the equivalent of a home theater system, bringing to life in-game sounds not normally audible with conventional acoustic systems.
Bringing in SCE's expertise in both entertainment and technology...
181w ago - As part of E3 2010, Sony has officially announced a Surround Sound System for the PlayStation 3 entertainment system which will be available in Japan on September 30, 2010.
The sound bar utilizes Sony's S-Force PRO Front Surround Sound to create rich, deep sounds without the expense of a full surround sound system.
Sony has revealed the device will cost $199, and the device includes two audio inputs: analogue and optical.
To quote: "Users will be able to enjoy immersive audio on the PlayStation 3 system, including upcoming games supporting PlayStation Move motion controllers, Blu-ray movies, as well as stereoscopic 3D content by simply placing the speaker in front of the television and connecting it to the PS3 system with the optical digital cable.
The Surround Sound System comes with two audio inputs â€' an optical audio input for connecting high-end entertainment systems including PS3, and an analog audio input for connecting portable devices like the PSPĀ® (PlayStation Portable) system to enjoy listening to music in the living room.
The form factor of the system features a sleek and casual design that matches perfectly with the PS3 system, and delivers dynamic sound without the physical space required by a traditional home theater system."