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Video: Sound Shapes Confirmed for PS3 and PS Vita at E3 2012

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124w ago - With E3 2012 officially kicking off tomorrow, Mathew Kumar of the Sound Shapes Team has just confirmed that the video game will be heading to both PS3 and PS Vita alongside a video of Jim Guthrie's cat below!

To quote: Look, E3 is here, and we know there's all kinds of hot news coming at you from everywhere.

So over here at Queasy HQ, we've decided to kick things off a little early with pretty much the biggest announcement we're allowed to give you right now: Sound Shapes is coming to PSN on August 7th. That's... like... a few weeks away!

Are you breathing into a paper bag right now to avoid hyperventilating? We are, which is making it kind of hard to type. And if you're not, you should be, because we're also taking this opportunity to sneak out the fact that Sound Shapes is, day-and-date, also coming to PS3.

Yes. That thing you have under your TV, or maybe beside it (or possibly on top, but that sounds kind of dangerous, man!).

And no, we haven't been looking in your windows; we've been too busy making Sound Shapes and pricing it at $14.99 for BOTH VERSIONS. Buy it on PS Vita or PS3, and enjoy it on either system! We know. We're freaking out too!

Through the magic of crossplay, you'll be able to share content between the two systems without...
 

Superbrothers and Jim Guthrie X Announce Sound Shapes Project

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126w ago - Today Craig D. Adams of Superbrothers alongside Jim Guthrie X have officially announced news of their Sound Shapes project with details below.

To quote: A message from a representative at Superbrothers, written in the midst of a spring thunderstorm in the hill country at the Quebec/Vermont border.

It is with immense pleasure that we are announcing our involvement with a video game project known as Sound Shapes. We are extra excited to be contributing alongside sworcery maestro Jim Guthrie.

This represents the latest in a series of [Register or Login to view links] X [Register or Login to view links] a/v collaborations dating back to 2005′s musical film [Register or Login to view links] and 2008′s [Register or Login to view links], but this will be our first a/v collaboration since 2011′s cult classic videogame [Register or Login to view links].

Much like Superbrothers: Sword & Sworcery EP, Sound Shapes is a made-in-Toronto DIY videogame that is unusually collaborative and has a heavy emphasis on synesthetic audiovisual style.

What's more, the people making Sound Shapes are all basically...
 

Video: GDC 2012: Sound Shapes for PS Vita - Hands On Tour

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137w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with a hands on tour video demo of Sound Shapes for PS Vita from GDC 2012 below today.

To quote: It's Game Developers Conference time once again, and while headlines are a bit light, it's a great place to find game developers (of course).

We'll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.

The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games.

In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you'll be seeing when you load up Sound Shapes for the first time.

So when do you get to play Sound Shapes on your own personal Vita? The Queasy Games team doesn't yet have a release date, but they confirmed that a pre-release demo is in the making. We'll keep you posted.




 

Video: PS Vita Sound Shapes: Jon Mak Demystifies Music Creation

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169w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a video today featuring Jonathan Mak demystifying music creation in Sound Shapes for the upcoming PS Vita handheld console.

To quote: Last week I finally had a chance to go hands-on with Sound Shapes, the upcoming PS Vita platformer music studio that left critics reeling in its E3 debut.

Coached by co-designer and Everyday Shooter creator [Register or Login to view links] and co-designer [Register or Login to view links], I discovered a deceptively simple platformer that gave me the tools to build a series of game levels - and a corresponding song - in seconds flat.

Sound Shapes' level creation and music composition are inseparable. As you use the PS Vita's front touchscreen to place objects - platforms, lasers, obstacles - that you'll interact with during gameplay, you're simultaneously laying down beats and musical cues that will evolve into a full song when you play.

During the creation process, you'll use PS Vita's rear touch panel to resize platforms and objects to further tweak your level's gameplay or musical style. Where you go from there is entirely up to you: the final version of Sound Shapes will enable you to upload and share your creation via PSN...
 

Shadows of the Damned PS3 Sound Director on Audio Influences

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174w ago - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.

To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.

Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game – Shadows of the Damned, out now on the PS3.

Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror game like Shadows of the Damned.

When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn't always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.

Broken Dreams

You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center.

I never thought that the game's...
 
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