63w ago - Comcept Founder Keiji Inafune has announced today that Soul Sacrifice for PS Vita is taking the Tokyo Game Show this year!
To quote: I'm excited that those of you who are attending Tokyo Game Show will finally be able to have some hands-on experience with Soul Sacrifice!
Once you play the game, I'm sure that you'll have a better sense of the world I've been wanting to create.
You'll be able to face the dilemmas, tough decisions, and the agony of choice that I've been wanting to portray in a game. I believe the TGS demo does a great job of conveying this new concept.
In the trailers and interviews released so far, we've shown the game's dark world setting and shared some of the story elements revealed in the single player mode.
We've also shared a few of the back stories from both the monsters and sorcerers that you'll encounter during gameplay. During TGS, I'm looking forward to showing you what the multiplayer mode can offer.
"Truly cooperate with allies" - I've explained the concept behind the multiplayer mode in the past, but I'm sure you'll gain a full understanding after playing through this TGS demo. You will experience trusting in your friends, being double-crossed or double crossing, and you will realize...
67w ago - Sony Social Media Manager Sid Shuman has shared an interview with Inafune today on the upcoming video game title Soul Sacrifice for PlayStation Vita below.
To quote: In the world of video game development, Keiji Inafune is a giant among men.
The illustrator and former global head of production at Capcom has played a key role in the development of an astounding array of games spanning a diverse lineup of genres, everything from Mega Man to Resident Evil to Lost Planet and many more.
With his new role at Comcept and Intercept, Inafune is expanding his influence to new projects, including the upcoming "dark fantasy" PS Vita title Soul Sacrifice.
During Gamescom last week, we caught up with Inafune to learn more about his ambitious new game that forces players to make painful decisions.
PlayStation.Blog: How do you take something painful - sacrifice - and make it fun in a gameplay setting?
Keiji Inafune: If you hear the word "sacrifice" it obviously sounds painful. But that's because you think of sacrifice as sacrificing yourself.
68w ago - Sony Producer Kumi Yuasa has shared details today from Gamescom 2012 on the monsters and magic of Soul Sacrifice for the PS Vita handheld console.
To quote: It's been a while since our last Soul Sacrifice blog post, so with Gamescom taking place this week I thought I'd take a moment to share some new game details.
In our debut post, we talked about the reality-blended experience and the concept of sacrificing in Soul Sacrifice on PS Vita. Now, I'm going to provide a deeper insight into the game.
In the world of Soul Sacrifice, monsters are what have become of humans who succumbed to darkness, using magic according to their desire. The mission of a sorcerer is to exterminate these monsters.
Now, you may be wondering what sort of monsters you will come across and how they succumbed to this fate. Let's take a look at the back story of one of these monsters - "Griffon."
He was a noble. His lands were vast, and he lived in opulence, supported by heavy taxes exacted from those who lived in his dominion. One day, he was presented with an offering from the people - a golden statue of a figure combining beast, bird, and man.
His heart was swept away by the figure, and he felt an unnatural adoration for it. The power of the...
78w ago - Sony Producer Kumi Yuasa has revealed details and a video trailer today for Soul Sacrifice for PlayStation Vita from E3 2012.
To quote: First, I wanted to thank everyone for reading my last post announcing Soul Sacrifice.
We have received a lot of positive feedback from fans and I can't wait to share more information about this game with you all!
As we all know, E3 starts today and I'm very excited! But if you couldn't make it out to the Los Angeles Convention Center for the show, don't worry!
If you did not see my last post and are wondering, "what is Soul Sacrifice?" then let me enlighten you! It's a PS Vita game being produced by the legendary Keiji Inafune of Comcept and MarvelousAQL. Famed composers Yasunori Mitsuda and Wataru Hokoyama are also on board working on the music and soundtrack. The theme of this game is "reality blended experience."
Cruelty is a reality in our life, and we have to make sacrifices and pay costs on a daily basis. Inafune-san wanted to blend this "reality" theme into a fantasy world filled with magic, and create a new type of gaming experience that relied on the player making sacrifices in order to obtain great power.
Another key feature of the game is the concept of "sacrifice." In order to use sorcery...
79w ago - Sony Producer Kumi Yuasa has announced today that Inafune's next game Soul Sacrifice for PS Vita is coming to North America and Europe.
To quote: Hello everyone! I've got some great news. A few weeks ago, Soul Sacrifice for PS Vita was announced in Japan and I'm sure many of you are wondering about the status of a North American and European release.
I'm happy to announce that Soul Sacrifice is coming to North America and Europe! The legendary Keiji Inafune of Comcept is leading this project with MarvelousAQL, with Yasunori Mitsuda and Wataru Hokoyama working on the music and soundtrack.
The theme of this game is "reality blended experience." You may wonder what that means, exactly. In celebration of the announcement in North America, Inafune-san has kindly sent us a description along with his comments.
What I wanted to illustrate in this game was a "reality blended into a fantasy world." The word "fantasy" normally points to a story that is fictitious; however, with Soul Sacrifice I wanted to illustrate a "reality" within a fantasy that wasn't sugar-coated. It's not about focusing on the strange, but to flip the commonly held concept of what a fantasy theme should be with the concept...