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Video: BreakQuest: Extra Evolution Coming Soon to PlayStation Vita

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54w ago - Beatshapers Founder and CEO Alexey Menshikov announced today alongside a video trailer that BreakQuest: Extra Evolution is coming soon to PlayStation Vita.

Below are the details, as follows: Hi there! I'm pleased to reveal that our next game, BreakQuest: Extra Evolution, is coming to the North American PlayStation Store this week - for PS Vita!

Here's a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games.

It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics. We were big fans of BreakQuest, and when Sony introduced us to PlayStation minis in 2010, we decided to bring BreakQuest to the mini platform last fall with BreakQuest: Extra Evolution, which was quite successful.

Now, we decided to bring BreakQuest: Extra Evolution to PS Vita natively, with new features, a redesigned level selection system, updated graphics, PSN support, and more.





One of the most valuable features of the original BreakQuest was 100 unique levels, each containing its own interactive physics design, layout, art, and sounds. We redesigned them all with better visuals, while...
 

Video: Ms Germinator to Splash Soon on PS3 and PS Vita Platforms

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55w ago - Creat Studios Boston VP of Product Development Jason Benham posted up a video today announcing that Ms Germinator will be making a splash soon on PS3 and PS Vita platforms.

To quote: You know what sequels starting with the letters 'Ms.' usually mean: similar to the original, only more and even better?

Well, that's kind of the idea with Ms. Germinator too - she'll be splashing onto PS3 and PS Vita very soon with more power-ups, more modes and, well, just more style than her gnarly, gruff counterpart.

Ms. Germinator really does take her domestic cleaning to new extremes! You get to inflate and pop vast colonies of colorful germs growing on your stuff while skilfully using the new power-germs to devastating effect.

Here, the level shapes synchronize closely with the lush, cartoony backdrops. Hey, you'll actually get to disinfect your dog's bowl up close and personal, like... now, did we hit the spot or what?





There are literally hundreds of challenging levels in Campaign, Puzzle, Arcade and Duel multiplayer modes, all in serious need of disinfection. Have you got what it takes to 3-star them all? Frozen and contagious germs will muddy the waters while teleporters (yes, they've...
 

Video: Ms Germinator Defeats Disease on PlayStation Network Soon

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56w ago - Creat Studios Technical Director Jason Benham posted up a video today announcing that Ms Germinator will be defeating disease on PlayStation Network soon!

To quote: When game sequels start with "Ms.," you should generally expect a similar - but better - game than the original. And that's absolutely the case with Ms. Germinator. She'll be arriving on PS3 and PS Vita very soon, with more power-ups, more modes, and, well, more style than her gruff counterpart.

And, we should mention, this is our first cross-buy title. That's more Ms. Germinator for your money!

Ms. Germinator takes antibacterial exploits to new extremes. You will inflate and pop vast colonies of colorful germs growing on your stuff, while skillfully using the new power-germs to devastating effect.

Here, the level shapes synchronize closely with the lush, cartoony backdrops - disinfect your dog's bowl, up close and personal.

There are literally hundreds of challenging levels in Campaign, Puzzle, Arcade, and Duel multiplayer all in need of disinfection. Have you got what it takes to 3-star them all?

Frozen and contagious germs will muddy the waters, while teleporters (yes, they've finally been invented) and circular reflectors will make your brain hurt.

Heck, we even threw...
 

Sony Announces Puppeteer Demo is Coming Soon to PlayStation 3

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60w ago - Today Sony Worldwide Studios Art Director Gavin Moore announced that a Puppeteer demo is coming soon to PlayStation 3 fans.

To quote: We're getting closer and closer to the release of Puppeteer! In preparation for release, I'm happy to announce that a playable demo demonstrating the essence of Puppeteer's gameplay will be made available in Europe prior to launch.

We plan on packing loads of content into the demo, and we hope it will give you a great idea of how the finished game will feel when it hits PlayStation 3 on 11th September.

While we're on the topic of demos, maybe some of you have heard of Puppeteer's 'Rehearsal Edition', which releases on Japan's PlayStation Store this week.

The Rehearsal Edition is not a traditional game demo but rather a uniquely regional way to introduce the world of Puppeteer.

The brief interactive stage specially designed for this concept gives Japanese gamers a peak behind the curtain at the cast of Puppeteer as they prepare for the 'big show'. The characters can be seen busily rehearsing while the crew put together the elaborate set pieces to be used in the bunraku - or 'puppet theatre' - that serves as the game's setting.

In order to let Japanese players fully soak in the atmosphere,...
 

Coconut Dodge Revitalised is Coming Soon to PlayStation Vita

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66w ago - Futurlab Programmer Robin Jubber confirmed today that Coconut Dodge Revitalised is coming soon to PlayStation Vita with details below.

To quote: If you've been noticing isn't a huge game in coding terms - it isn't even as big as the code for Velocity's menu system - but making it was fun and everybody who played the test versions enjoyed it.

In the week before release we were still cramming in extra modes and polishing gameplay - you do that when something is dear to you and you're working as part of a small team.

Without the ease of development on a fixed system, the mature Sony libraries and their technical support - not to mention somewhere to actually release the game (the Minis platform) - Coconut Dodge would never have been made and FuturLab would be yet another brief blip in the gaming landscape of failed software devs.

Or even worse James would have returned to making Flash games and I'd still be dancing naked for coins down the docks.

Coconut Dodge came out at the turn of the decade and won plaudits and even mentions in Kotaku and IGN. It opened doors which we then pushed open even further with Velocity - which was inspired by many of the mechanics in Coconut Dodge. Unusually the game was popular with both guys and girls -...
 
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