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PSP FuSa v1.0.48b with Experimental Full Screen Mode 3 out!

50°
306w ago - Today Andy_maN has updated FuSa for the PlayStation Portable, which is a Custom Firmware Plug-In allowing users to play PSP games on televisions regardless of input cable type.

Download: PSP FuSa v1.0.48b

Changelog: Version - 1.0.48b
FW: Tested on 5.0 M33

Changes:
- New EXPERIMENTAL FS mode 3
- Dox aren't included (Use dox from v1.0.47)

Package contains following languages:
ENGLISH
RUSSIAN
FRENCH
GERMAN
ITALIAN
HEBREW
SPANISH
PORTUGUESE
TURKISH
 

PSP-3000 Screen Issues Investigated, Poor Pixels Suspected

100°
307w ago - Logic-Sunrise has shared the results of their investigation into the screen issues with the latest edition PSP-3000 consoles.

They took out a microscope in order to test the difference between the screens as follows:

On PSP-3000 and newest PSP-3004, Everyone get a "bad screen" (scanline effect). But what happen on these screens ? in fact we get a microscope, and we tested differencies between old good screens, and newest bad screens.

In fact, after looking it 40X bigger, we can see all pixels. As you know, a pixel got 3 colors : blue, green and red. The biggest issue is the blue part of the pixel is not "light", but very dark, near black ... The or issue is that the blue part is horizon aligned, not vertical aligned, like old screens. It's why we have a scanline effect.

Also, we contacted SONY: No new console will be changed or screen replaced. We made a simple: gaming. It's VERY awful to play on these console, and we recommend everybody to bye old slim psp (psp-2004 for exemple) or wait for new screens on PSP 3000 and psp 3004 consoles.

We made 2 pictures, to compare.
 

Producer: Wii, PS2 Can't Handle Title Screen of Resident Evil 5

50°
308w ago - Even though Resident Evil 5 producer Juntake Uchi thinks the Wii is a "wonderful piece of hardware," he also believes that "even the title screen of this [Resident Evil 5] couldn't have been done on PS2 or Wii."

In some ways, this is an insult to the hardware of the Wii, but it's not exactly a hidden secret that Nintendo's system is vastly underpowered when compared to the 360 and PS3.

To quote: Kawata: First of all, and quite obviously, the graphics. Even the title screen of this couldn't have been done on PS2 or Wii. Online co-op as well; the number of enemies you can have on-screen at one time; destructible scenery, physics - we're using Havok this time.

We can do more complex stuff with AI; the concern I had in the very beginning is that sometimes an AI partner can become very frustrating. Now she handles fine and you can play through the game without her becoming a frustration.

When you see the new stuff you'll say "Oh my God, I can do this and this and this", but you'll probably get used to it quite quickly and then get into the story.

How complicated could the title screen of the game be that it would be impossible to duplicate on the Wii and PS2?
 

Video: Flexible Screen from Sony Available

50°
308w ago - Sony has apparently developed an incredibly flexible 2.5" screen, which can do a whole lot of flexing and still be in perfect condition!

The video is below, and comes courtesy of RiftDisruptor via GameTrailers.

The caption simply reads: A small flexible screen from SONY.

Now bad indeed to demonstrate their constant advances in technology, eh?

Enjoy!



 

PSP-3000 Screen has Scanlines, Games have Interlacing Issues

50°
309w ago - On the official PS boards (linked above), jasoncps has reported that he noticed something wrong right away with his new silver PSP 3000.

Pictured below (left) are what he states the picture should look like, as well as what it looks like on the PSP 3000 (right).

To quote: I traded in my perfect 2000 series with a silky smooth screen and great color for this? Yes the 2000's screen ghosted a little but it looked much better than this "new" screen with scanlines and with interlacing problems!!!

See the difference?? THE PROBLEM IS THE INTERLACING AND THE SCREEN ARE OFF SYNC. The effect really only comes into view with fast moving objects on screen. That's why some say they don't see it, because they DONT KNOW WHAT TO LOOK AT.

R&C Size Matters can show what I am talking about by simple moving Ratchet left and right on the screen. When you do that, look at the tool in his hand when he runs. See the lines going through it? Those are not supposed to be there. Play any game with fast moving objects and you will see the above illustrated effect.

THIS NEEDS TO BE BROUGHT TO SONY'S ATTENTION AS IT IS IN EVERY GAME AND EVERY VIDEO WITH FAST MOVING OBJECTS, ESPECIALLY DARK COLORED OBJECTS ON LIGHT COLORED BACKGROUNDS.

Stop confusing the issue people! The problem...
 
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