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How Unexpected Life Events Inspired Road Not Taken on PS Vita / PS4

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48w ago - Spry Fox Chief Creative Officer Daniel Cook shared details today on how unexpected life events inspired Road Not Taken on PS Vita and PS4.

To quote: There is a repeated theme in our upcoming game, Road Not Taken, which we announced here back in August. The characters in our little northern town have all lived their lives according to the same plan: first you go to school, then you get a job, then you fall in love and finally you start a family.

But life doesn't always work out that way.

I grew up expecting to live a very traditional Norman Rockwell-style life. We had a little house on a lovely winding road in rural Maine. I did well in school; checked all the official checkboxes. Then upon entering the real world, things fell apart.

On the job front, I've been through multiple careers. My "safe" job at a large stable employer - the sort of job many people dream about - well, that was an incredibly bad fit for me.

I've joined sketchy start-ups that failed. And some that succeeded. I've been fired for idly drawing pictures of planes inserted into bums. I've been hired at double the salary because (as I learned later) I wore the right type of hat to the interview.

I live in a tiny condo in a big city, not a house in the suburbs. There...
 

Spry Fox: Road Not Taken is Coming to PS4 and PS Vita in 2014

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54w ago - Spry Fox CEO David Edery announced today that roguelike puzzle game Road Not Taken is coming to PS4 and PS Vita in 2014 alongside a video trailer below.

To quote: Hi folks! It's an honor to be posting here for the first time. I'm the co-founder of a studio called Spry Fox.

We've made some well-known mobile and PC games such as Steambirds, Triple Town, and Realm of the Mad God. I'm super excited to announce that our next title - an original puzzle game called Road Not Taken - will be launching on PS4 and PS Vita in early 2014!

Road Not Taken is a game about life's surprises, both positive and negative. In our take on Robert Frost's poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm.

As you explore, you'll come across wild animals, impassable barriers, and lost children. Road Not Taken explores the question: "What happens when life's events throw you off the path you expected to take?" It's been a lot of fun for us to try and stretch the ideas that games can tackle!

In terms of gameplay, you can think of Road Not Taken as a puzzle roguelike.

You can play for dozens of hours, and no two sessions will ever be quite alike.
Each game is full of unexpected surprises and dangers,...
 

NoRSX 0.3.0 Mandatory PS3 Update for Developers By Deroad Out

300°
77w ago - Following up on the previous updates, this weekend PlayStation 3 developer deroad has released a NoRSX 0.3.0 mandatory PS3 update for developers with details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: I have updated NoRSX to 0.3.0 THIS IS A MANDATORY UPDATE! Rebuild all your works, because there was a huge memory leak problem!

There was a problem with Font implementation. i forgot to free va_list and Freetype2 glyph and that caused a really hi memory corruption.

So please, update to this version!


 

PS Seismograph PS3 Homebrew Application Updated to v0.2.0

300°
78w ago - Following up on his last revision, PlayStation 3 homebrew developer deroad has updated the PS Seismograph PS3 homebrew application to version 0.2.0 with the changelog below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: I have updated my homebrew to 0.2.0. now it supports all tv resolution (old versions were only for 1080p/i tv)

What is PS Seismograph?

Since i'm a physic, i developed a linux tool to do some experiments to reproduce a seismographer. so today i decided to try to write something similar to my university tool. This is a simple Seismograph for ps3. it uses all the axis of the first controller. This homebrew is fully tested and can be used as a Strong Motion Seismometer.

Anyway i hope this can show how people can use PSL1GHT SDK. This tool uses NoRSX...
 

Crystal Dynamics: Tomb Raider Out Today: The Long & Winding Road

100°
80w ago - Crystal Dynamics Global Brand Director Karl Stewart announced that Tomb Raider is out today and shared details on the long and winding road below.

To quote: Crystal Dynamics - where the Tomb Raider team works - can be found in a complex at the end of a long road in Redwood City in San Francisco. Without laboring the comparison, Tomb Raider's journey from inception to being in stores today has some similarities.

You exit a freeway - in our case the conventional expectations of what Tomb Raider should be, you negotiate a lengthy curve (securing support for a bold new direction), negotiate through the stop signs of constant testing and second guessing before finally enjoying what appears to be a smooth home stretch.

Here's where my comparison breaks down however. While the Crystal team has learned to watch their velocity on approach to avoid speed tickets, Tomb Raider on the other hand has hit the gas and enjoyed a breakneck ride in the past few months to launch. It's a clich├ęd term but it truly has been a rollercoaster ride for the team - an unforgettable one - to get to this point.

There's a reason why we have been using the hashtag [Register or Login to view links] to accompany all our discussion of Tomb Raider at launch. It truly does...
 
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