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PlayStation Developer Suite Allows NES Emulation on PS Vita

650°
115w ago - Recently the PlayStation Suite SDK went into Open Beta as part of Sony's Developer Program, and now someone has managed to successfully port the Nintendo (NES) emulator FCEU to PlayStation Vita on the latest PS Vita v1.67 Firmware.

It's pretty easy to do, you need:

1. PS Vita
2. Computer running Win XP/7
3. Files included below.

To quote via glichxp.com/?p=1986 (linked above): How to Play NES Roms on PlayStation Vita SDK on FW 1.67

  • You will need to sign up for the development suite by going [Register or Login to view links] on your PS Vita browser and clicking Try now then clicking download under section 2. (this is a Sony site and the download link will launch the PS Store on your Vita)

  • The NES emulator is available for download [Register or Login to view links]. (Click the green button to start the download.)

  • You will also need [Register or Login to view links]. (will allow you to copy .psspac files from...

 

Sony Unveils PlayStation Suite SDK Developer Program Presentation

700°
123w ago - Following up on our previous article, this weekend [Register or Login to view links] has made available a [Register or Login to view links] slideshow of their Developer Program for the PlayStation Suite SDK.

To quote: Thank you very much for your interest in the Developer Program for PlayStation Suite (PS Suite). The Developer Program for PS Suite will provide content developers PlayStation Suite SDK (PS Suite SDK), a set of development tools and software libraries.

We will release the open beta version of PS Suite SDK to content developers in April 2012 and the official version later this year. Contents developed with the official version of PS Suite SDK will be distributed through PlayStation Store and can be enjoyed on PlayStation Certified devices, as well as PlayStation Vita.

Please refer to the GDC 2012 presentation slides (PDF 4.7MB) for details.

Finally, from tthousand via PSX-Scene (linked above) on the SDK contents:

PS Suite Studio (IDE based on MonoDevelop)

  • Debugger
  • Project Template
...
 

Video: Developer Diary: Skullgirls is a Feature-Rich PSN Fighter

100°
129w ago - Today Designer, Producer and Community Manager Peter Bartholow of Reverge Labs has posted up a developer diary video below showcasing the feature-rich PSN fighter Skullgirls.

To quote: Previously on the PlayStation.Blog, I introduced you to Skullgirls' story and characters and discussed its unique gameplay systems. Today, with the game racing towards completion, I'm here to shed a little more light on the game's features.

Even though Skullgirls is a downloadable game for PSN, we've got a feature set consistent with a full-priced fighter.

• Story Mode
• Arcade Mode
• Tutorials
• Practice Room
• Ranked and Unranked Online Play
• Custom Soundtracks
• PS3-exclusive Trophies

Story Mode

The world of Skullgirls is vast and full of colorful characters well beyond the eight playable characters we'll have in the game. These characters will show up throughout the characters' stories, which are told with a series of short vignettes, and are told with over 200 pieces of unique art, character portraits and new music.

Check out our new Story mode trailer above, which features Skullgirls' awesome attract mode and glimpses at some of the characters' stories.



 

How the ECDSA Algorithm Works by PS3 Developer KaKaRoToKS

1350°
129w ago - Following up on his status update for the PS3 4.0 Homebrew Enabler (HEN), today Sony PlayStation 3 hacker KaKaRoToKS has explained how the ECDSA algorithm works.

To quote: To popular demand, I have decided to try and explain how the ECDSA algorithm works. I've been struggling a bit to understand it properly and while I found a lot of documentation about it, I haven't really found any "ECDSA for newbies" anywhere.

So I thought it would be good to explain in simple terms how it works so others can learn from my research. I have found some websites that explain the basic principles but nowhere near enough to actually understand it, others that explains things without any basics, making it incomprehensible, and others that go way too deep into the the mathematics behind it.

ECDSA stands for "Elliptic Curve Digital Signature Algorithm", it's used to create a digital signature of data (a file for example) in order to allow you to verify its authenticity without compromising its security. Think of it like a real signature, you can recognize someone's signature, but you can't forge it without others knowing.

The ECDSA algorithm is basically all about mathematics.....
 

Video: PlayStation Home Adds Developer Tools in Version 1.5

350°
177w ago - PlayStation Home Community Manager Locust_Star has announced today that PlayStation Home is adding a suite of new Developer Tools and Tech to the version 1.5 update.

To quote: Today, at the [Register or Login to view links] in San Francisco, we lifted the veil on PlayStation Home's version 1.5, which will be coming to your PS3s in early spring.

The update will introduce a suite of new technology with tools that will enhance your experience with real-time multiplayer, improved physics, as well as more realistic graphics and animations. PlayStation Home v1.5 was developed with one singular goal in mind: high-quality games.

Developers will utilize the improved network mechanics to bolster the multiplayer experience with the fastest action available. With the revamped physics engine, developers will carry more control over physics elements, graphics, rendering and animations, which will translate to more realistic and more intricate game experiences.

This update is significantly different from what you, the PlayStation Home community, have come to expect from past core client updates.

While versions 1.3 and 1.4 brought user-facing features like Voice Chat, Cross Game Invites, Navigation Improvements, In-Store Previews, New Item Types...
 
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