PS Vita Half Byte Loader (HBL) Development FAQ by Wololo

1300°
118w ago - Today PS Vita hacker wololo has made available a Half Byte Loader (HBL) development FAQ for those interested in progress thus far on Sony's PlayStation Vita handheld console.

Also below he states that he has ported HBL for Teck4's exploit successfully and updated to EU/US versions.

To quote: I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL's repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn't that easy for the Hotshots golf exploit)

I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned... well check the FAQ I wrote yesterday.

I could spend time polishing...
 

PS Vita Half Byte Loader (HBL) Progress Update By Wololo

1300°
119w ago - Following up on his previous update, PlayStation Vita hacker wololo has shared a progress update on the PS Vita Half Byte Loader (HBL).

Additionally, Nabnab has also made available a video showcasing some hidden PS Vita information for those interested!

To quote: A quick report: I'm making some progress on porting HBL to the Vita. Although I'm sad to say that I can't get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it's in an acceptable shape.

Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working - obviously - on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.

I used the opportunity to refresh my two guides, how to write a binary loader and how to port...
 

PS Vita Live Area PreViewer by SKFU is Now Available

250°
124w ago - Following up on his PS Vita Firmware xTractor and PS Vita .PKG xTractor homebrew applications, today PlayStation Vita hacker SKFU has made available a PS Vita Live Area PreViewer for developers.

Download: PS Vita Live Area PreViewer

To quote: This application is probably not of use for the community but some official PS VITA developers.

I required it just for some tests, but it would be a waste of codelines not to share it, so here it is:

PS VITA Live Area preViewer outputs various information about a game, including it's style it uses on the PS VITA.

To use it, simply choose the root folder of a PS VITA game. Then check the style in the upper right of the program which it is ment to be displayed with and choose the correct tab. All else is self-explaining.


 







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