To quote: PSL1GHT is a fantastic SDK, growing day after day thanks to help of talented developers like phiren, MattP, AerialX and others.
What I need to start porting Scogger is to print some debug information (like screen size, sprites information and such), but unfortunately for me STDOUT and STDERR are redirected to the lv2 TTY interface.
Right now there are two ways I know for printing debug informations:
• using Kammy
• using libcairo font support provided by ps3libraries
Altought these are valid alternatives, they represent a complexity level that is too much for my lazyness: Kammy requires PS3 attached to the router via ethernet cable, plus it prints information to a pc, not to the screen. Most important it needs a peek/poke capable payaload, and my PSJailbreak dongle doesn't have it.
170w ago - With the release of yesterday's PS3 FTP server which enabled easy access to dev_hdd0, dev_flash, dev_flash2, dev_flash3 and dev_bdvd on the PS3, several developers are now examining the PlayStation 3's dev_flash and registry entries.
Forum user diemetal has let us know today that Spanish PS3 developer DemonHades has began to analyze dev_flash from PS3 Firmware version 3.41, stating the following (roughly translated):
"TeamHades has removed the three dev_flash that PS3 has. Thanks to the Homebrew PS3News we needed to extract (PS3 FTP Server).
We begin the analysis with some pictures of their content, we will later file by file documenting that we are not able to do anything and escape in the future a stable CFW."
RichDevX has also tweeted some pictures (below) of the PS3 flash contents and registry entries today.
Included in flash0 he stated that fonts, image, and 3 user modules (prx) files were interesting, however, he went on to say...
188w ago - Update: An English update of JaicraB's KeyFindPuP application is now available HERE courtesy of kakashigr.
Just over a month ago JaicraB attempted to dump the PS3 Hypervisor LV2 (GameOS) and revealed how it was done, and today he has released a KeyFindPuP application alongside details on their PS3 LV2 dump progress.
198w ago - Zipper Interactive's Sr. Community Manager Jeremy Dunham has shared the next in their ongoing PlayStation 3 developer tips video series dubbed Platoon Leader today.
To quote: Welcome to another installment of our ongoing MAG tactics and strategies posts! Today, we've got tag team action from Software Manager Mike Nicolino and Designer Marc Janas.
Their mission? To give aspiring Platoon Leaders everything they need to find success. What this video below first and then catch their tips after the close.
Hello everyone, this is Marc and Mike, and these are the keys to being a good Platoon Leader.
• Platoon Broadcast Chat: Use this chat channel (selected from the D-pad) to broadcast any speech to the entire platoon. It's useful to help organize everyone to focus on one particular route or objective.
• Platoon Chat: Use this (also selected from the D-pad) to chat directly with only the squad leaders in your platoon. This channel isn't heard by any non-officer players, so it is best used to direct squad leaders on where to send their individual squads in battle.
• When attacking, use your Strafing Run ability to call in planes to pound a specific area on the battlefield...