To quote: After using the XorHack for a while I realised it was missing some things so I decided it was time for an update. New syscalls have been added to give finer control over data access, now providing 8, 16, 32 and 64 bit reads and writes.
Also some new ioctls were added to provide additional useful functions for your userland code. Lastly new userland applications were added which now give the ability to read, write and execute memory from the command line.
Hypervisor Exploit Changes
At the innermost level some more syscalls are now added to the hypervisor when initially exploiting the PS3. These use different syscall numbers to the previous exploit code in order to group them all together rather than scattering them all over the place.
This should make keeping track of them easier. There are now nine syscalls added to the PS3 upon exploiting. These are added as syscalls 32 to 40 inclusive. Previously syscalls 16 and 20 were used...
According to PSU, a variety of content can be unlocked, including a dynamic PS3 theme, in-game costumes for Kratos, and PC desktop wallpapers.
To quote: "In the following Creating the Chimera documentary you'll not only enjoy Sony Santa Monica describe their enemy character design process, but also at around the seven-minute mark you'll spot the latest build of the game.
Though the quality of the video is not up to scratch, you may notice improved lighting with new sunlight effects, and also the latest inclusion of object motion blur, making the gameplay all the more realistic."
To quote: Support added for the instructions: attn, lwsync, ptesync, tlbiel, tlbie, tlbi, slbie.
Also added support for the SystemSim "callthru" instruction (should this even be used outside of a simulator?) and lastly an instruction that I cannot find any information about. The hex value is 0Ã–02002000 so for now I have added this instruction as opcode_02002000 so that it will at least disassemble to code and can therefore be treated...
225w ago - IBM have revealed that the new PS3 Slim carries a revised version of the Cell processor.
The electronics giant have confirmed that the Slim's new Cell is "manufactured using an advanced 45-nanometer manufacturing process" that will deliver "many performance improvements while drawing less power than earlier chips".
These chips are obviously cheaper to produce and, in part, are responsible for the smaller and more power effective PlayStation SKUs.
To quote: "The new chip has been manufactured using an advanced 45-nanometer manufacturing process, an IBM spokesman said. Based on IBM's Power architecture, the chip delivers many performance improvements while drawing less power than earlier chips, IBM has said. The earlier console carried a Cell processor manufactured using the 65-nm process. IBM declined to provide the clock speed of the new Cell processor.
Chip production enhancements for the Cell could deliver some cost benefits to users, said Jon Peddie, president of Jon Peddie Research. The chips will become more power efficient and users may see some energy savings, Peddie said.
Smaller chips also cost less to produce, which may have contributed to the lower console price, Peddie said. That could also set the stage for further price drops in the...