185w ago - Today SCEE Content Producer James Gallagher has posted up answers to several Red Dead Redemption PS3 questions from fans in the community.
Without further ado, here we go:
Below are a few of the responses that didn't make the final edit and you can read the full interview at eu.playstation.com.
How significant a role will Auto-Aim have? Will we be able to turn it off and manually aim? (Milos-san, Poland)
Yes, you can switch your settings to free aim in both single and multiplayer games, but Red Dead Redemption's default setting isn't Auto-Aim: it's a snap-to-target system that helps you fine tune your own aiming.
We've implemented three levels of difficulty in the game that are primarily based around changes to targeting, which is something we have never done on a game before, but felt was useful on this game as some people may want to play it as a shooter and some as more of an adventure.
On the Casual setting, you have a full auto-lock targeting system, making for a much easier experience all around. On the Normal setting, you will snap to a target, but once you move the right stick you're in free aim. Expert mode is...
197w ago - Naughty Dog's Senior Manager of Marketing Communications Arne Meyer has announced that they are seeking PS3 and other gaming questions to address at the upcoming Game Developer's Conference (GDC) 2010.
Many of our folks will be participating in numerous sessions, panels, and tutorials. For the full list, please see below, but first let's talk about one session in particular.
On Thursday, March 11 from 4:30 - 5:30 PM PST, Naughty Dog's co-lead Game Designer, Richard Lemarchand, will be participating in a session with Baiyon, graphic artist and composer of Q-Games' PixelJunk Eden, and they want to take your questions to be answered during the panel!
The session will take form as a lively discussion on the inherent similarities of artistic endeavor and will encompass conversations on Richard's and Baiyon's...
200w ago - Sony's Social Media Senior Specialist Chris Morell has shared a follow-up interview video today with Final Fantasy XIII Producer Yoshinori Kitase and Director Motomu Toriyama to answer PS3 fan questions.
To quote: Earlier in the week, we told you we'd be meeting up with Square Enix to talk Final Fantasy XIII with Producer Yoshinori Kitase and Director Motomu Toriyama, along with the Battle Director Yuji Abe.
So all your questions went to the former, which you can read in full form below.
But the FFXIII love fest didn't end there. With the game less than a month away (March 9!), Jeff and I got to play a nice chunk of the game... enough to get familiar with the battle system to chat all about it with Mr. Abe.
In the video, you'll get an in-depth look into the game's battle system, which I have to say, once you understand it, it's quite intense.
PSB: With western RPGs becoming so popular, how were you influenced in Final Fantasy XIII to encompass all audiences? - via DMPrince
201w ago - Sony's Social Media Senior Specialist Chris Morell has posted up the first video of their FAQ on BioShock for the PS3 console.
To quote: We FINALLY got the invite up to 2K Games Marin to talk to the BioShock 2 team, and what better timing than a week away from the game's release on Feb. 9.
We certainly gathered by your abundance of Tweets that excitement for BioShock 2 is crazy high.
So on Monday, I sat down with Senior Producer Melissa Miller and Lead Environment Artist Hogarth de la Plante (with a chillingly lifelike Little Sister standing eerily behind us) who answered a heap of your questions - so many in fact that we had to split the video into two parts.
So today, you'll see part one that focuses primarily on BioShock 2's single-player campaign, including details on story development, philosophical influence, plasmids and much more. And head on back tomorrow for part two, which delves deep into the much-anticipated multiplayer mode.
And as usual, you delivered some good ones, covering off on all areas off the game's single and multplayer modes, the special Hunter edition and more.
Tim Jones from AvP developer Rebellion was on hand to field as I fired a list full of inquiries.
*And literally as I'm typing this, we just received word that an AvP online multiplayer demo is hitting the PlayStation Store tomorrow! So at around the 6:00 mark in the video when Tim mentions the demo, add your own mental voiceover with Thursday, Feb. 4. The demo will feature Deathmatch mode in the Refinery map, and will allow all three species to battle it out online.