TwinAphex NEXT PS3 Emulators Pack Updates Are Now Available

500°
121w ago - Today PlayStation 3 developer pete_uk has compiled an updates pack from the latest GIT commits of the NEXT PS3 emulators by TwinAphex (aka Squarepusher2) for emulation fans.

Download: TwinAphex NEXT PS3 Emulators Pack Updates / PS3 Emu XMB Icons / Backgrounds / Sounds by Ploggy

To quote: I am today releasing new commits of all of TwinAphex's Emulators in one pack. Please READ the notes to FBA-Next and VBA-Next. Included are:

Multiman Compatible:

  • FCEU-Next: Famicom/NES Emulator
    Commit: 06cbc88957ebd089dcde4cf41c97ef5040bb669b (15/12/2011)
  • VBA-Next: Game Boy, Gameboy Color, Super Game Boy & Gamboy Advance Emulator
    Commit: 8ff8246f73e66271a46574681ae80781dfbae5e5 (15/12/2011)
    Notes: There is currently an issue with loading ZIPPED Roms, Please UNZIP your Roms first!!
  • SNES9x-Next: Super Nintendo / Super Famicom Emulator
    Commit: 04f58848306c558991930d6c9db1b1c6a10e0414 (22/12/2011)
  • Genesis-Next: Genesis / Megadrive, Master System, Game Gear Emulator
    Commit: 5ff4baeef68f70bc0059173fbc8b4147f160ef74 (15/12/2011)

Not Multiman...
 

ScummVM 1.4.0 Emulator 10th Anniversary Edition for PS3 Arrives

1000°
127w ago - Following up on the previous release and PS3 Port Build 20110622, this weekend PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to ScummVM version 1.4.0 in celebration of their 10th anniversary.

Download: ScummVM v1.4.0 for PS3 / Where to Get Games / GIT

To quote: It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.

The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.

More games are supported: Lands of Lore: The Throne of Chaos (based on the same engine as Kyrandia), the kids' game Blue's...
 

Cannon Fodder PS3 Homebrew Port for DOSBox Emulator Arrives

800°
133w ago - Today pete_uk has made available a Cannon Fodder (CD version) PS3 homebrew game port for the DOSBox emulator via DOSMount on the PlayStation 3 which includes custom XMB music along with The Lemmings Collection, Cool Spot, Cannon Fodder 2 and SuperFrog Custom DOSBox PKGs below.

Download: Cannon Fodder PS3 Homebrew Port for DOSBox Emulator / The Lemmings Collection Custom DOSBox PKG / Cool Spot Custom DOSBox PKG / Cannon Fodder 2 DOSBox PKG / SuperFrog DOSBox PKG

To quote: I originally built this a few months ago, but never got round to releasing it.

Best played with a USB mouse, but can be played with a pad.

Controls:

  • Left Stick - Cursor
  • Left Mouse Button / Cross - Move
  • Right Mouse Button / Square - Shoot
  • Both Mouse Buttons / Cross & Square - Grenade or Bazooka
 

FBANext PS3 Emulator Port Updated to r490 for PS3 CFW

1300°
134w ago - It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

Download: FBANext PS3 Emulator Port r490 / FBANext r490 Changelog / FBANEXT_4.21.rar / SVN

FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami

 

PS364 Nintendo 64 Emulator for PS3 Development Update Details

1300°
134w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3...
 







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