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Video: Sony Details Starhawk's Final Days of PS3 Development

50°
122w ago - Sony Senior Producer Harvard Bonin has detailed Starhawk's final days of PS3 development in a video chronicle below.

To quote: Warheads! Last Tuesday, May 8th, [Register or Login to view links] and Santa Monica Studio released Starhawk into the wild.

Getting here was a real pain at times, but it sure as hell has been a fun ride! If you'd like to peek behind the curtains look at the final days of Starhawk's development, check out this video.

We shot it a few weeks before release and it'll give you a nice glimpse into the inner workings of a game developer in crunch mode.

We'll also be able to tell you more about some great downloadable items soon, including our first free map...Cypress. Stay tuned for details!

Those interested can check out the Starhawk - Behind the Scenes: Launch video below!




 

Sony PS3 4.00 SDK (Software Development Kit) Leak Surfaces

1350°
135w ago - Following up on the previous PlayStation 3 3.70 SDK and PhyreEngine leaks, today an anonymous user under the handle ravi_h_m17 has uploaded the Sony PS3 4.00 SDK files to the Chinese file-sharing site 4Shared-China.com and the NewsGroup alt.binaries.console.ps3.

Download: [Register or Login to view links] / [Register or Login to view links] (Torrent Mirror)

Below is a list of the files and sizes included in the PS3 4.00 SDK leak for those curious:

  • 04_MultiThreadedSPU.pdf - 187 KB
  • cell_cgtool-050_010.zip - 1,829 KB
  • DayII_03_FibersAndVM.pdf - 523 KB
  • DevStation2008_Day1_Slides.zip - 44,912 KB
  • DevStation2008_Day2_Slides.zip - 42,381 KB
  • graphics_tech_information-20060926.zip - 1,140 KB
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf - 331 KB
  • libsecure-2.0.0.1.zip - 1,475 KB
  • prodg_documentation-400.1-english.zip - 20,118 KB
  • ProDGForPlayStation3v400.1.0.exe - 60,577 KB
  • ps3_cp_update-360_001.zip - 13,922...

 

PS3 NetBSD Port in Development by Gitbrew for OtherOS++ CFW

250°
140w ago - It's been a few months since their NoPDRM and PS3 NAND Brick or PUP Updater Error Fix releases, and now PlayStation 3 developer Glevand of Gitbrew has started work on porting [Register or Login to view links] to the PS3 OtherOS++ (CFW) Custom Firmware.

To quote on the progress thus far: PS3: NetBSD

  • Ok, here i will start porting NetBSD to PS3 OtherOS++.
  • It would be cool to have another BSD on PS3.
  • Special thanks to Makoto Fujiwara and Tsubai Masanari for porting NetBSD to PS3.
  • Any help is welcome. Come on BSD fans, let us run NetBSD on PS3.
  • It is still work in progress and i'm not able to run NetBSD on PS3 yet.

Obtaining Source Code

[Register or Login to view code]

Building the Toolchain

  • I must say the toolchain is really super done.
  • Linux really sucks in comparison...

 

PS3 Development Source Code and Compiling Tools Now Available

250°
153w ago - Today PlayStation 3 developer ThatOtherDev has made available PS3 development source code and compiling tools in hopes to encourage others to create PS3 homebrew applications and games.

Download: [Register or Login to view links]

To quote: I don't remember by whom but I'm reasonably certain I've been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I've uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I've been using (and continue to use) for all of my recent PS3 homebrew.

The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don't Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

How to use it (well running Ubuntu):

Just add the following text at the bottom of your bashrc file.

[Register or Login to view code]


 

PS364 Nintendo 64 Emulator for PS3 Development Update Details

1300°
156w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3...
 
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