55w ago - Following up on the PlayStation 3 Appldr, Dev_Flash and Keys from PS3 Firmware 4.31, today the Viper Pegasus Dev Team have released PS3 4.31 LV1, LV2 and IDA files both decrypted and encrypted for use with Interactive Disassembler alongside the ISO / SPU files below.
59w ago - Similar to Shark Week, this appears to be PS3 Key week with the latest additions being the PS3 3.70 Appldr (VSH.elf) Keys surfacing while a list of the PlayStation 3 version 3.65 to 4.30 Appldr Keys in SCETool format is also in development.
60w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.
To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.
I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out here if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.
It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.
Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.
65w ago - PlayStation Digital Platforms Community Manager Cade Peterson has shared a PS3 developer Q&A interview spotlighting the Battle for Black Powder Cove 2.0 in PlayStation Home today.
To quote: Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove.
With this news, we jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the platform's most entertaining items and spaces, including the Home Mansion.
Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their first full game.
Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.
PlayStation.Blog: VASG has created content for Home for years, but when Home transitioned to a game platform in itself, it was the next logical step for them to step their game up and make one. What was the original concept behind Cutthroats,...
82w ago - Grip Games CEO Jakub Mikyska has made available some video footage today of Foosball 2012 as part of their developer diary series which spotlights the PlayStation Move motion controls below.
To quote: In March, we announced our upcoming PS3 and PS Vita game Foosball 2012.
And now we've returned to showcase a series of short developer diaries where we introduce you to some of the game's coolest features, like PlayStation Move support, full cross-platform compatibility between PS3 and PS Vita and also the online multiplayer mode.
Our first video demonstrates Foosball 2012 and PlayStation Move motion controllers in action, showing that you can play this game exactly the way you are used from a real table football ("foosball") game.
Thanks to the precision and zero lag of PlayStation Move, even the slightest movements of your hands can be properly translated into the game, allowing you to precisely control the shot power, positions of your foosmen, and so on.
One or two PS Move controllers can be used by one player, or you can ignore motion controls and play with the time-tested DualShock 3 controller, where the left stick controls the poles and movements of the ball and the right stick is used to shoot, allowing you to accurately aim and control the shot power.