Sponsored Links

Sponsored Links

 

Video: Dust 514 Dev Diary: Closer Look at Free-to-Play FPS' Vehicles

50°
91w ago - Vehicles Lead Designer Ryan Thornton shared a video today which takes a closer look at the Dust 514 free-to-play FPS' vehicles as part of their PS3 developer diary below.

To quote: Enter the EVE Universe, where intergalactic conflict among immortal spaceship pilots has spilled from the vast, empty expanse of space onto the surfaces of the planets themselves.

These ground conflicts are waged in the battle zones of DUST 514, where you, the boots on the ground, are empowered to take the war effort to a whole new level. As a mercenary in DUST 514, you are the frontline against other intrepid soldiers of fortune.

At your disposal you have a large arsenal of weaponry and a range of vehicle classes, from ground-based light attack vehicles and heavy attack vehicles, to imposing aerial-based dropships.

In this video, you'll see how vehicle classes provide a rock-solid foundation for exploring specialized roles. As your persona in DUST 514 progresses, you have the choice of unlocking advanced vehicle variants that fill unique roles on the battlefield.

Some of these include Logistical Dropships to provide a support presence on the battlefield, and Marauder HAVs, which are well-rounded armored units that pack a punch while maintaining a fair amount of damage protection.
 

PS3 LV1, LV2 & IDA Files Decrypted / Encrypted by Viper Pegasus Team

1200°
93w ago - Following up on the PlayStation 3 Appldr, Dev_Flash and Keys from PS3 Firmware 4.31, today the Viper Pegasus Dev Team have released PS3 4.31 LV1, LV2 and IDA files both decrypted and encrypted for use with [Register or Login to view links] alongside the ISO / SPU files below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

PS3 Firmware Version: 4.31

ZIP Files:

  • lv1.elf // LV1.elf decrypted
  • lv1.self // LV1.self
  • lV2_kernel.elf // LV2_kernel.elf decrypted
  • lv2_kernel.self // lv2_kernel.self
  • lv1.idc // IDA script
  • sc_iso.elf // sc_iso.elf...

 

PS3 3.70 Appldr Keys Surface, 3.65-4.30 Appldr Keys in Development

1300°
96w ago - Similar to [Register or Login to view links], this appears to be PS3 Key week with the latest additions being the PS3 3.70 Appldr (VSH.elf) Keys surfacing while a list of the PlayStation 3 version 3.65 to 4.30 Appldr Keys in SCETool format is also in development.

Download: [Register or Login to view links] by ItsKamel / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] by razorx / [Register or Login to view links] by Mistawes / [Register or Login to view links] by lewy20041 / [Register or Login to view links] by windrider (Password: SupLeechers) / [Register or Login to view links] by slarty1408

This adds to the recent PS3...
 

Video: The Unfinished Swan: Art and Design Developer Diary

50°
97w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.

To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.

I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out [Register or Login to view links] if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.

It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.

Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.




 

PS3 Dev Q&A: Home's Cutthroats: Battle for Black Powder Cove 2.0

50°
102w ago - PlayStation Digital Platforms Community Manager Cade Peterson has shared a PS3 developer Q&A interview spotlighting the Battle for Black Powder Cove 2.0 in PlayStation Home today.

To quote: Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove.

With this news, we jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the platform's most entertaining items and spaces, including the Home Mansion.

Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their first full game.

Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.





PlayStation.Blog: VASG has created content for Home for years, but when Home transitioned to a game platform in itself, it was the next logical step for them to step their game up and make one. What was the original concept behind Cutthroats,...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links