To quote, roughly translated: Onishin, a member of our forums and developer, today gives us a nice homebrew named OpenPS3FTPsplit and is a mod source code of version 2.3 of OpenPS3FTP, the famous FTP server designed by jjolano.
This program has a unique feature that most practical of the split files larger than 4GB on a transfer via FTP. Understand by this that if you want a transfer of these files on the internal hard drive of your console or an external hard drive (FAT32) that is connected, you simply start the copy and the software will automatically split it.
But to avoid splits that you close all your files that you transfer, which could be annoying in the long run, it divides the files in question in each part of 4GB only if the following condition is met: the files you want to transfer...
114w ago - Today NEO117 has made available a standalone Prince of Persia PS3 PKG and homebrew files to run the 1989 game on PlayStation 3 Custom Firmware without the use of an SNES emulator along with Street Rod and Street Rod 2 and more updates below.
To quote: Here is another update to They Do Not Die 2.
I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).
If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.
Added two player co-op play (shared screen).
There are now cars and boxes scattered around the city.
Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
122w ago - Today PlayStation 3 developer Jon Rocatis has Tweeted news of a Spusim clone called Sputnik Cell / SPU Pipeline Viewer, which is useful for those into low-level SPU analysis and optimization of PS3 object and ELF files.
To quote: Sputnik is a Cell/SPU Pipeline viewer. According to Wikipedia Sputnik means “co-traveler” or “traveling companion” and I hope Sputnik will be accompanying you on your future SPU coding adventures!
It’s somewhat of a clone of IBM’s spusim tool. That tool has some things that annoys me and is lacking some features that I would like, so I ended up writing my own!
First of all spusim locks the files you have loaded which is annoying – also it has no recent-files or anything like that. Sputnik has that and will even auto-load the most recently opened file at startup and go to the function you looked at last. Sputnik is able to load both object files and ELF-files.