OpenPS3FTPSplit PS3 FTP Split Homebrew Application Arrives

1050°
126w ago - Following up on OpenPS3FTP, today French PlayStation 3 developer Onishin has released OpenPS3FTPSplit which allows users to split files over 4GB in size for transfers.

Download: OpenPS3FTPSplit for PS3 / OpenPS3FTPSplit for PS3 (Mirror)

To quote, roughly translated: Onishin, a member of our forums and developer, today gives us a nice homebrew named OpenPS3FTPsplit and is a mod source code of version 2.3 of OpenPS3FTP, the famous FTP server designed by jjolano.

This program has a unique feature that most practical of the split files larger than 4GB on a transfer via FTP. Understand by this that if you want a transfer of these files on the internal hard drive of your console or an external hard drive (FAT32) that is connected, you simply start the copy and the software will automatically split it.

But to avoid splits that you close all your files that you transfer, which could be annoying in the long run, it divides the files in question in each part of 4GB only if the following condition is met: the files you want to transfer...
 

They Do Not Die 2 v0.6 PS3 Homebrew Game PKG is Released

700°
133w ago - This weekend PlayStation 3 developer ThatOtherDev has updated his ongoing PS3 homebrew PKG game to They Do Not Die 2 version 0.6 with the changes detailed below.

Download: They Do Not Die 2 v0.6 PS3 Homebrew Game PKG / They Do Not Die 2 v0.6 Wii Homebrew Game

To quote: Here is another updated version of They Do Not Die 2. Not a lot has changed but there is now a Wii version.

Notable changes:

  • Added on screen text showing the highest number of zombies you have ever killed before dieing (if you pass that high score then the new number will get saved when you die).
  • You can now play with up to four people (it was previously limited to two).
  • The position and size of the health and energy bars during multiplayer has changed.
  • There are now four different kinds of wooden crates (the differences are only cosmetic).
  • Menu text is larger and the title looks better.
  • Game saving and loading is even faster.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1...

 

Standalone Prince of Persia PS3 PKG File for Custom Firmware Out

650°
133w ago - Today NEO117 has made available a standalone Prince of Persia PS3 PKG and homebrew files to run the 1989 game on PlayStation 3 Custom Firmware without the use of an SNES emulator along with Street Rod and Street Rod 2 and more updates below.

Download: Standalone Prince of Persia (1989) PS3 PKG Files / Standalone Prince of Persia (1989) PS3 PKG Files (Updated Graphics) / Street Rod PS3 PKG File / Street Rod 2 PS3 PKG File / Caesar PS3 PKG File

I have tested it and can confirm that it works 100%. Give it a go as its a great game and runs completely smooth.

To quote: I just compiled this PKG with the very first Prince of Persia ready to play on your PS3. Enjoy it.

NOTE: I tested it and found no problems, however if you do find any issue please let me know by PM or on this thread. Thank you.

I simply Used the fail0verflow tools and the Dosbox port for PS3. Nothing too hard. Btw,...
 

They Do Not Die 2 v0.5 PS3 Homebrew Game PKG is Released

700°
135w ago - Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.

Download: They Do Not Die 2 v0.5 PS3 Homebrew Game

To quote: Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).

If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:

  • Added two player co-op play (shared screen).
  • There are now cars and boxes scattered around the city.
  • Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
  • The shotgun is more powerful.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the...

 

Sputnik Cell / SPU Pipeline Viewer for PS3 ELF Files Arrives

250°
141w ago - Today PlayStation 3 developer Jon Rocatis has Tweeted news of a Spusim clone called Sputnik Cell / SPU Pipeline Viewer, which is useful for those into low-level SPU analysis and optimization of PS3 object and ELF files.

Download: Sputnik Cell / SPU Pipeline Viewer for PS3 (Windows) / QT Runtime Libraries / Sputnik Cell / SPU Pipeline Viewer for PS3 (MAC)

To quote: Sputnik is a Cell/SPU Pipeline viewer. According to Wikipedia Sputnik means “co-traveler” or “traveling companion” and I hope Sputnik will be accompanying you on your future SPU coding adventures!

It’s somewhat of a clone of IBM’s spusim tool. That tool has some things that annoys me and is lacking some features that I would like, so I ended up writing my own!

First of all spusim locks the files you have loaded which is annoying – also it has no recent-files or anything like that. Sputnik has that and will even auto-load the most recently opened file at startup and go to the function you looked at last. Sputnik is able to load both object files and ELF-files.
 







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