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Video: VHBL New Game Exploit Running on PS Vita Firmware 1.81

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100w ago - Previously we reported that VHBL was running via a Monster Hunter Freedom Unite exploit on PlayStation Vita Firmware 1.80, followed by Sony patching it in v1.81 with wololo back this weekend demonstrating a new game exploit running VHBL once again on PS Vita Firmware 1.81.

The video shows VHBL running Wagic (Magic the Gathering simulation) and gPSP (a GBA Emulator), however, once the new game exploit is publicly disclosed Sony will likely release another PS Vita Firmware update in order to resecure their handheld console once again.

Below is the video, and to quote from wololo's blog:

Latest Sony firmware 1.81 patches the Monster hunter exploit, but as usual, Sony has been kind enough to only patch that specific game, and not prevent VHBL itself from running. The video below shows VHBL running on firmware 1.81.

This is VHBL running on an undisclosed game exploit on firmware 1.81. In the video, I'm showing VHBL running Wagic, as well as Game Boy Advance's "Advanced Wars 2″ running through the GBA Emulator gPSP. Those of you with a good...
 

Video: VHBL PS Vita 1.80 Running Monster Hunter Freedom Unite

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102w ago - Following up on the UVLoader Usermode PS Vita Loader development news, this weekend wololo has officially unveiled a video of VHBL for PS Vita 1.80 running on Monster Hunter Freedom Unite below!

To quote from his blog: I forgot to upload the “proof of concept” video this morning when I announced Neur0n’s exploit for Monster Hunter, so there you go.

In this video, we are running the exploit (which is done by going to the “Download” section of the game), I then go to the “savegame” section of the memory stick in order to install some homebrews: Wagic and CSPSP.

Wagic seems particularly long to install, but this is because its resource file is a single 40MB file which takes a little while to extract an copy. You can then see me play both Wagic and CSPSP on the PS Vita through the exploit.

The Files are coming soon





Update: VHBL r160 for Vita 1.80 is now released (via wololo.net/2012/09/11/release-vhbl-r160-for-vita-1-80/) as follows:

A few days ago we announced the name of the game that is being used for Neur0n’s...
 

New PS Vita Exploit and VHBL Port in the Works by Xerpi

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109w ago - Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by [Register or Login to view links].

To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).

"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"

I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.

In the meantime, enjoy a few screenshots!"

Finally, below is yet another exploit from [Register or Login to view links] with details as follows:

Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN

fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^

I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For...
 

PS Vita Dev Wololo Unveils VHBL Success with New PSP Game Exploit

1000°
110w ago - Today PlayStation Vita developer wololo has announced news of VHBL success using a new PSP game exploit courtesy of [Register or Login to view links] with details below.

To quote from his blog: Sometimes, it’s just that simple...

Neur0n has been kind enough to share with me the details of his latest user mode exploit, so that I could help porting VHBL to his game on the EU and US versions (yes, the game seems to be available on all stores, and don’t stop reading here, it gets better).

Sometimes porting VHBL to a new game can be a pain in the rear. Many times, as I discovered the hard way, we hit a wall and have to give up after dozens of hours of investigation.

On this exploit too, had I been alone working on it, I would have given up. It seemed impossible to free most of the ram (VHBL basically needs to cleanly remove the game from the ram, in order to load homebrews instead), and the exploit ended up with about 2MB of free ram, instead of the 24MB that we usually expect.

But hey, that’s where comes the joy of working with talented people like Neur0n: he figured out, within 24hours, how to free the additional 22MB. I am not sure really how he found out, and why it works, but it damn works.

So I can proudly...
 

PS Vita HBL (VHBL r150) for Super Collapse 3 Out, Crashing Fixed

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118w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.

There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...

So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...
 
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