Mediatonic Announces That Foul Play is Coming to PS4 and PS Vita

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6w ago - Mediatonic's Luke Borrett announced today that Foul Play is coming to PS4 and PS Vita platforms with details below.

To quote: Hello there! Mediatonic here, checking back in after a long absence. Some of you may remember our PSN Minis. If you do, it's highly probable that we love you. If you don't, that's okay, too!

We're thrilled to lift the curtain on our return to PlayStation platforms with Foul Play, coming to PS4 and PS Vita! In this encore performance, we're thrilled to announce a cross buy launch, hand-in-hand with some exciting new difficulties and optimization for each platform.

Foul Play is our theater-based beat 'em up where Victorian Daemonologist, Baron Dashforth, recreates his adventures for the stage; brawls and all!

No expense has been spared for the Baron's one-night-only spectacular show, and it's a game that rewards performance over pummelling, as every strike and combo has to keep an eager audience entertained.





Foul Play on PS4 and PS VitaFoul Play on PS4 and PS Vita

You don't have a conventional life bar, but a "Mood-o-Meter." Keep it filled with audience pleasing action, and you'll be met with cheers, whoops, and hats in the air! Miss your cues,...
 

Hatsune Miku: Project Diva F Comes to PlayStation Vita Today

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7w ago - Sega of America Associate Brand Manager Aaron Webber announced alongside a PS Vita launch trailer video that Hatsune Miku: Project Diva F comes to PlayStation Vita today.

Below are the details, as follows: PS Vita owners, rejoice! The big day is finally here, and Hatsune Miku: Project Diva f is available today for download on PlayStation Store for PS Vita in North America!

The game releases on PSN today for $29.99, and for all you European readers, it will be available next week on March 12th in Europe! If you've never heard of this game before, here are the basics: Take the world's most popular digital singer, add in over 30 of her most beloved songs, turn it all into a super-addictive rhythm game, and you've got Hatsune Miku: Project Diva f.

We released the game last August on PS3, and following huge support from fans, we're so excited to finally bring you all the PS Vita version of the game today!

We're also very excited to announce our DLC Cross-Buy promotion, effective immediately for anyone who owns the Snow Miku 2013 DLC or the Extra Characters Pack DLC for the PS3 version of the game. If you already own this DLC content, you'll unlock it for free when you pick up the PS Vita version of the game! (And vice versa, if you pick it up for PS Vita first.)
 

PS Veeter v0.8 Beta - PlayStation Vita Manager Update Arrives

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7w ago - Following up on OpenCMA, today PS Vita homebrew developer Phexe updated his open-source PlayStation Vita Manager dubbed PS Veeter to version 0.8 Beta with the changes outlined below.

Download: SVeeter_v0.8.zip / PSVeeter_v0.8-SRC.7z

To quote: PlayStation Vita Manager PSVeeter v0.8 Released!

Changes:

  • Finally fixed reading the Title and Game ID's
  • Separated the Savegames, as both PSX & PSP Savegames share Categories.
  • Should be much faster!
  • Still have to trim a heap of old code for next release (Not needed anymore)


 

FEZ Turns Heads on PS4, PS3, and PlayStation Vita on March 25th

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7w ago - Polytron Producer Marie-Christine Bourdua announced today that FEZ turns heads on PS4, PS3, and PlayStation Vita on March 25th, 2014.

Below are the details, to quote: This is it. We've come to the end of development, and Fez is finally coming to PlayStation on March 25th!

It's been an incredible adventure, and we couldn't have made it without the amazing work of BlitWorks and the support of Sony's team. In the name of all of us at Polytron, thank you so much!

People have been asking for a PS3 version of Fez since day one, and we believe it was worth the wait. Blit took the time to make a solid C++ port of the game, which runs smoothly at native resolution on PS Vita, and 720p at 60 frames per second on PS3.

The PS4 version is what we consider to be the best-looking and smoothest Fez experience you can get on a TV set, running at beautiful 1080p (and yes, 60fps too). You wouldn't think that upping the resolution would make a big difference in a game like ours, where the pixels are the size of Gomez's fist... but it really does look even crisper and blockier - in a good way.

No one's going to blame you for digging around, but you won't find many big changes in these versions of the game. However, there are a few surprises... especially...
 

Spry Fox Details Road Not Taken for PS4 and PlayStation Vita

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8w ago - Spry Fox Chief Creative Officer Daniel Cook detailed Road Not Taken for PS4 and PlayStation Vita for fans today.

To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our trailers here!

As we've mentioned in previous blog posts, Road Not Taken has procedurally-generated levels. That is, you get a completely new experience every time you venture into the forest.

When designing a game like Bioshock or God of War, a designer must hand-select the placement of every corridor, every object, and every enemy in the game.

With Road Not Taken, we're not hand-selecting anything. We spend our time creating interesting objects and enemies, and then carefully defining the probabilities of when and where you will encounter them.

The process reminds me of Duchamp's painting 'Nude descending a Staircase, No. 2'. For thousands of years, humanity painted a single instant, captured in time. Duchamp, inspired by advances in motion pictures, decided to paint all the possible states of a woman walking down the stairs in a single painting.

To me, designing a roguelike is...
 











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