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Rant: Why Do Developers Screw-up PlayStation 3 Games?

400°
289w ago - We've all heard the excuse before; "The PS3 is too difficult to develop for." One thing Sony's Playstation 3 is well-known for is its powerful hardware, which boasts (among other things) a Blu-ray disc format and a Cell Microprocessor as its CPU.

For those of you that don't know what all that means, all you need to know is that it is very, very powerful.

But while that's all well and good, there's also a downside to it. The PS3 is complex - more complex than every other console currently on the market.

To quote: Some developing companies have had problems developing games for the PS3, and have even gone so far as to not develop for it altogether. In the past, game consoles have had the same problems with game development (the Sega Saturn comes to mind), but is this really the same case with the PS3? No, it's not.

The first thing that we need to take a look at is the multiplatform games. In the past, some games that have been released on multiple platforms haven't always been as good on PS3. Prime examples of this are Madden NFL 08, F.E.A.R, and the infamous [Register or Login to view links], which all suffered from similar issues with framerate, load times, and glitches.

Now look at other games, like Grid, Bioshock, ES:IV Oblivion,...
 

Rumor: Sony to Invite Third-party Developers in PlayStation Home

50°
314w ago - Although only a rumor thus far, Telegraph speculates that Sony may eventually and legitimately open up the PlayStation Home platform to third-party developers in order to build and create extra features.

It is rumored that having an official area for hacks and teaks may prevent damaging hacking attempts.

To quote: Developers have found a way to exploit vulnerabilities within the software's code to allow them to customize their PlayStation Home experience beyond the options provided by Sony.

PlayStation Home, a Second Life-like virtual world that providea PS3 users with a three-dimensional social gaming space in which to interact and communicate with other players, was launched on Dec 11.

One hack uses a combination of the Apache web server and DNS re-direction to allow users of PlayStation Home to watch their own movies on display screens within the game, and change text and music to whatever they choose.

A second hack enables players to download any file they want from PlayStation Home's servers, such as a fellow user's profile or avatar, the cartoon-like representation of themselves they create to appear in the virtual world.

But the most worrying...
 

Developers Starting to Back PlayStation 3

200°
325w ago - It's just something that I have noticed occurring behind the scenes over the last year that I think is worthy of bringing up, as it indicates a growing faith in the PlayStation 3 console from developers and publishers across the globe. It does not mean that the Xbox 360 is any less important, just that the PS3 is definitely starting to get equal-footing on multi-format games.

Go back six months and more, almost every game that was multi-format was given to journalists on Xbox 360. Code came in for Xbox 360 debuggers (the devices on which we play unfinished games), promo copies were for the Xbox 360 and almost always games were demoed to us on Microsoft's console when out at junkets across the world. It's just the way it was.

Obviously being a multi-format publication, we actively chased PS3 versions of these games but they were rarely forthcoming, and if they did make it in, it could be months later. I sit alongside both the editor of Australian 360 Magazine and Official PlayStation Australia and often see the frustration as the latter continually hassled for code that was already sitting on the former's desk in the opposing format.

So why did this happen? It is my belief that the Xbox 360 code during this period was simply more reliable. When you're giving media access to your game,...
 
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