232w ago - PlayStation 2's use the emotion engine as a processor, which was removed from PS3s to save money.
This killed off PS2 backwards compatibility, but Sony has a new software solution.
A patent filed by Sony has a method for the cell processor to emulate the emotion engine which can bring PS2 backwards compatibility to all PS3s.
To quote: There are two main ways to emulate hardware. Interpretation is when target code is decoded and converted into a language the host can understand. The other strategy is to decode and recompile programs in the host's language.
Maybe the concept is better explained another way. Interpretation is like having someone constantly translating English to Japanese for you, non stop, twenty four hours a day wherever you go. Decoding and recompiling is like someone translating a sets of words and putting them in a dictionary you can reference.
Sony developed a way to translate instructions from an Emotion Engine chip into chunks that can be referenced.
Figure 2 from the patent is a schematic drawing of how the system works. Figure 3A is a drawing of the PlayStation 2's chipset. Figure 3B is the emotion engine. Figure 4 is where the whole story gets interesting! It's "an example of a host system based on a cell processor that...
245w ago - Sony has patented the 'PS Cloud' with the US Patent and Trademark Office, following the announcement of a number of new 'cloud gaming' services such as OnLive and Playcast Media at this year's Games Developers Conference.
To quote: The patent has lead to speculation that Sony Computer Entertainment may well be looking to 'cloud gaming' - where the processing power of a home console is replaced by that of a remote server outside of the gamer's home - as a strategic move forward for its PlayStation division.
The future of PlayStation?
Or, put in more straightforward terms, is PS Cloud the PlayStation 4? Is the 'next' PlayStation going to resemble a server-based system that allows gamers to play and save games to a user account via a range of devices such as their PlayStation 3, their PC or even their TV set-top box?
Sony filed the patent for 'PS Cloud' on 24 March, describing PS Cloud as a provider of "entertainment services, namely, providing an online videogame that users may access through the Internet".
TechRadar spoke with a SCEE rep this morning who declined to comment on the story. Let the speculation commence...
248w ago - Microsoft Corp. said Thursday it settled a patent-infringement suit in which a New York company was demanding $90 million in royalties on the Xbox video game system.
Financial terms weren't disclosed, Microsoft spokesman David Bowermaster said, adding that it was an "amicable agreement." The settlement cuts short a trial that started this week over the suit, filed by closely held PalTalk Holdings Inc.
"The parties have settled the case, and PalTalk is quite pleased with the outcome," Max Tribble, a PalTalk lawyer, said in a phone interview.
In opening statements Monday, Tribble said that "Halo" first-person shooter games and the Xbox console on which they are played infringe two patents for inventions developed by MPath Interactive Inc. PalTalk bought the patents for less than $200,000, Microsoft's lawyer, David Pritikin, told the federal jury in Marshall, Texas.
The trial centered on technology for ways to control interactive applications over multiple computers. MPath was "a pioneer in the online video industry in the area of real-time, multiplayer online games," Tribble said. Tribble didn't immediately return a call to his office.
251w ago - Sony, Nintendo, and Nokia are currently infringing on patents related to the connectivity of handheld gaming devices, a new complaint says.
To quote: A court filing obtained by Edge from February 13 shows that Plano, Tex.-based Wall Wireless LLC is suing Sony, Nintendo, Nokia and related companies including Sony Computer Entertainment America and Nintendo of America for allegedly infringing upon U.S. patent 6,640,086, named "Method and Apparatus for Creating and Distributing Real-Time Interactive Media Content Through Wireless Communication Networks and the Internet."
The patent explains that the invention "pertains ... to methods and systems that allow an operator to distribute messages having aural or visual content that is generated by the operator using handheld apparatuses such as mobile telephones."
Wall Wireless alleges that Sony's PSP, Nintendo's DS, as well as certain real-time online multiplayer games such as Mario Kart and WipeOut Pulse infringe on the patent. The plaintiff also says that Nokia's mobile devices N81, N82, N93 and N95 infringe on the patent, along with the mobile game Reset Generation.
257w ago - Nintendo is working on a gameplay system meant to ease the pain of completing a difficult game, without watering it down so much that it turns hardcore gamers off.
The new system, described in a patent filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, but made public today, looks to solve the issue of casual gamers losing interest in a game before they complete it, while still maintaining the interest of hardcore gamers.
The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating. It would also allow players to bring up in-game hint videos and skip directly to particular scenes in games.
While the patent doesn't describe how the automated gameplay (referred to as "digest moving image" in the patent) would be presented to gamers, either as a true cut-scene or as a recorded play-through, it does state that the playthrough will likely come from...