201w ago - As a follow-up to last week's article, today European Product Manager Alex Pavey has shared a glimpse into the Heavy Rain Online Experience, previously on Four Days, Part 1.
To quote: Four Days: The Heavy Rain Online Experience kicked off last week, and it's been great to watch thousands of you following the early stages of the investigation.
A trail of clues led participants across the net, and they witnessed the disturbed and suspicious ranting of someone who may prove to be a potential suspect.
Some participants also discovered that their credentials gave them exclusive access to a parallel investigation taking place in PlayStation Home...
This week is where the real work begins. A crime has taken place, and you will be tasked with supporting the investigation. Analyse the crime-scene - question an eyewitness - assess the evidence. The consequences will be great, but the rewards may be even greater.
If you haven't registered yet, then head over to HeavyRainPS3.com to sign-up (you'll also get an exclusive PlayStation Home t-shirt when you do).
206w ago - Today we have a brief update on the PS3 TOOL DECR-1000A serial port, as I haven't had time yet (due to the holidays) to install my Infectus Mod into our Service Mode PS3 to begin dumping and comparing the NAND images.
Not long ago we took a peek at the PS3 Reference Tool's serial port, which is a 9 pin RS-232 port is covered by a metal panel, with two screws holding it down. One would assume there are secrets behind it, we did!
On connecting to the unit, we received a prompt for a password. On a whim, we tried a few default passwords, one of which being Administrator, and it worked!
We then received the prompt shown in the picture (below). Alas, there are only a few options to set the IP address on the unit. It can either be set statically, or dynamically - letting the IP be obtained by a network DHCP server.
The version command returns the software version of the PS3 Communication Processor, which as we detailed previously, is the embedded debugger in the PS3 TOOL.
The IP settings as well are that of the embedded debugger....
219w ago - SCEA's Manager of Software Product Marketing Scott McCarthy has posted the fourth video installment of their behind-the-scenes look on the Making Of MotorStorm Arctic Edge for PSP today.
To quote: MotorStorm Arctic Edge is finally here for the PSP and we have the 4th and final iteration of the "Making Of" video series to share with you.
The teams at Bigbig and Evolution have really enjoyed your comments to the video series to date and are really looking forward to you getting your hands on the game.
If you have been watching the series, you know that a lot of time and effort went into making Arctic Edge a title that brings the best of the MotorStorm brand to the PSP and PSPgo.
For part four, Bigbig Studios unveils a bit about the creative inspiration and artistic differences that make Arctic Edge unique, yet maintain all the things you already love about MotorStorm.
They also talk about the challenges taking a game as big and as beautiful as MotorStorm and bringing it to the PSP in a way that is uncompromising to fun and graphic quality you are expecting from a MotorStorm title.
We had a lot of fun bringing you this series and hope you will have more fun playing MotorStorm Arctic Edge, available...
220w ago - Today Atlus' Manager of Public Relations and Sales Aram Jabbari has posted the second part of their Demon's Souls PS3 video walkthrough series on the PlayStation Blog.
To quote: AtlusA.R.A.M. here with part two of our Demon's Souls video walkthrough series. While our first part served primarily as an introduction to the game for newcomers, focusing on basics, this second video dives headlong into the most significant, most discussed, most acclaimed feature in the upcoming PlayStation 3-exclusive action RPG: online functionality.
Where most games offer multiplayer as a separate mode, something detached from the main experience, Demon's Souls takes the single-player games from online PS3 owners across the country, treats them as individual worlds in an interconnected universe, and allows the worlds to bridge from time to time, leading to some exciting cooperative and competitive interaction between players, in addition to the awesome messaging and bloodstain features.
There's never really been a gaming experience quite like Demon's Souls, and we're excited to be able to show you, in detail, exactly why that's the case. Demon's Souls releases on October 6 in two flavors: standard ($59.99) and deluxe ($69.99).