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Hatsune Miku Project Diva: Dreamy Theater 2nd PS3 CFW Fix Out!

Above 1500°
111w ago - Following up on my previous PlayStation 3 Custom Firmware 3.55 / 3.41 fixes comes one this weekend for the Japanese PS3 video game entitled Hatsune Miku Project Diva: Dreamy Theater 2nd (NPJB00134) below.

Note: PSP File Launcher is necessary to sync with the PS3. Has to be used only once.

Full game:
[Register or Login to view links]
FIX 3.41/3.55:
[Register or Login to view links]

PSP FILE LAUNCHER 2nd & SAVE FILES:
[Register or Login to view links]

SAVE DATA:
[Register or Login to view links]

A PlayStation Portable running PSP Custom Firmware and Hatsune_Miku_Project_Diva_Dreamy_Theater_2nd_JPN.cso is also required as well.

Have fun.


 

Superbrothers and Jim Guthrie X Announce Sound Shapes Project

50°
119w ago - Today Craig D. Adams of Superbrothers alongside Jim Guthrie X have officially announced news of their Sound Shapes project with details below.

To quote: A message from a representative at Superbrothers, written in the midst of a spring thunderstorm in the hill country at the Quebec/Vermont border.

It is with immense pleasure that we are announcing our involvement with a video game project known as Sound Shapes. We are extra excited to be contributing alongside sworcery maestro Jim Guthrie.

This represents the latest in a series of [Register or Login to view links] X [Register or Login to view links] a/v collaborations dating back to 2005′s musical film [Register or Login to view links] and 2008′s [Register or Login to view links], but this will be our first a/v collaboration since 2011′s cult classic videogame [Register or Login to view links].

Much like Superbrothers: Sword & Sworcery EP, Sound Shapes is a made-in-Toronto DIY videogame that is unusually collaborative and has a heavy emphasis on synesthetic audiovisual style.

What's more, the people making Sound Shapes are all basically...
 

Project: Dual Boot PS3 - 2 NOR Flashes with Switch for Brick Recovery

1100°
134w ago - I want to give everyone the heads-up on my Dual Boot PS3 (2 NOR Flashes with Switch for Brick Recovery) project and try and get some feedback...

For the last few days I've been busy unbricking/downgrading etc. The spare time I've had has gone into designing my own Dual NOR expansion board for the PS3

Basics are this: It allows you to install 2 firmwares - one on either NOR which can be easily enabled/disabled via switch on the mod board. Initially the NOR expansion will need flashing (Dump NOR 1 & flash NOR 2 with the image)

Could be used as a "Brick Backup" if for any reason you brick your onboard NOR, you have a second image on the expansion.
Primary use is of course to Dual Boot firmware without needing to use your programmer all the time - initial program would be a one-off.

Can be quite useful, hence the reason for designing it. I am quite aware of the fact there are other products available which function the same. This is my own design which is a fair bit cheaper than the current Dual setups.

Once final thing, please bear in mind this is a VERY early prototype atm and still in testing. More than likely there will be a few changes along the way, but updates will be regular (finally got my head round Cadsoft)

I've attached a 3D sample picture......
 

Project: PS3Jig v1.00 PS3 Factory / Service Mode Jig Modifications

1300°
135w ago - Last year a PS3Jig v1.00 PS3 Factory / Service Mode Jig dongle for Sony PSP was released by Brandon Wilson, and today I have made available a PS3Jig modification that attempts to support all PSP models followed by Test 4.0 for those interested in experimenting and sharing your results here.

Download: PS3Jig Modified by Nabnab / PS3Jig Modified by Nabnab (Test 4.0)

I need people who have a PSP (even PSPGo or PSPStreet) it suppose to work on every PSP now, i use a dongle ID = 4444

Also I need you to post your result (even if it doesn't work for you, please let me know, it's important)

This is a test to boot your PS3 into service mode with the help of a PSP. Like i said all the PSP is compatible and all the PS3 users can test...
 

Project: Cobra and True Blue PS3 Dongles, TB EBOOTs Examined

1500°
135w ago - As a follow-up on our previous article with the spirit of Operation: Mongoose in mind, we are continuing to examine both the Cobra and True Blue PS3 DRM-infected dongles and TB EBOOT files, and welcome any help with this project from other PlayStation 3 developers in the scene!

First let me tell you the following explanation is not a theory or any rumors, it's actually how the USB dongles work to allow different things.

We heard many rumors / theories about the process of the Cobra / True Blue but I didn't see anyone give any big answer about that (I'm not saying I would give you the big answer but the explanation how it works and how to make this possible)

Cobra / True Blue Part 1

Both dongle use syscall / payload (after a big investigation, both dongle also follow the work of graf_chokolo and the functionality of the dongle can be ported into a CFW (not a good idea from some devs I guess)

Cobra / True Blue use a lv1_wrapper (syscall implementation) that can allow to use subroutine function into kernel mode call....
 
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