85w ago - Sony Creative Director Brian Upton at Santa Monica Studio has shared a new video trailer and the Final US box art for Sorcery on the PlayStation 3 today!
To quote: Now that we're a month out from the May 22nd launch of Sorcery, I'm pleased to show off our final box art, along a brand new trailer that dives in the story behind this much anticipated PlayStation Move title.
Some elements of the story were remarkably consistent throughout development process, while some have changed quite dramatically. The two main characters - Finn, the sorcerer's apprentice, and Erline, his magical cat - were there almost from the beginning.
We always knew they were on a quest to reach the Slumbering Palace at the heart of the Faerie Realm. However, WHY they were on this quest, and WHO was trying to stop them kept shifting. Here's a look...
A lot of the details of the story grew organically out of gameplay. The team would have a cool idea for an enemy or a puzzle or an encounter and I'd weave the rest of the narrative around it.
For example, the civilization of the bogeys (an early-game enemy) is crude and brutal because that's how they behave when they attack. And a lot of the mythology...
86w ago - Today it appears Amazon.com jumped the gun with Sony's suspected God of War: Ascension reveal by publishing the game's product page a day early alongside the PS3 box art and a teaser trailer video below!
To quote from GameInformer.com (linked above): "God of War: Ascension for PlayStation 3 seems to be a prequel to the original trilogy, before Kratos became the Ghost of Sparta.
Not much else is known about the story, however. The listing notes, "Join Kratos as he seeks freedom, redemption, and the clarity to avenge his family in the most ambitious God of War adventure in the series so far."
The product page, which is active at the time of this publishing, also contains a short CG teaser trailer. The listing indicates the game is out sometime in 2013, but no official release date has been revealed."
Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
103w ago - Sony Network Entertainment Digital Distribution Manager Ro Hernandez has announced that The Studio games and art will be opening in the Americas tomorrow after debuting in Europe.
To quote: After much success in Europe, we are excited to launch PlayStation's digital art platform - 'The Studio' - across the US, Canada, Mexico and Brazil in the PlayStation Store tomorrow.
Games and art converge on PSN with The Studio's unique collection of dynamic and static themes, which give PSN users access to affordable and cool art in their homes and on the go.
Thanks to our partner Studio Output, PSN users across the Americas will be able to further personalize their experience on PSN with the finest offerings in everything from urban street art to illustrations that have been uniquely digitized into new static and dynamic downloadable themes from PSN.
In a first for the platform, Studio Output will bring in a series of guest designers from the music and fashion worlds alongside renowned artists. Headlining the new contributors are global stars Kasabian, who have just released their fourth album 'Velociraptor', as well as no. 1 UK urban artist and...
115w ago - Sony Senior Social Media Manager Jeff Rubenstein has posted up a video and interview with Scott Simpson of Playbrains today on Sideway: New York - a new PSN dimension to street art.
To quote: Sony Online Entertainment is really making its mark on PSN this fall. Rolling out alongside the excellent Rochard and the highly-anticipated PAYDAY: The Heist, Sideway: New York brings an impressive visual flourish to 2D platformers.
Painted protagonist Nox keeps switching planes in 3D as he hugs the walls and jumps from building to building. Take a look at the trailer below.
At last week's Fantastic Fest in Austin, I caught up with Scott Simpson, director of Canadian developing studio Playbrains (and blog comment-reply record holder with a 100% reply rate!).
While he's answered most of the questions out there, Sideway still holds few more details yet to be revealed, including bite-sized, intra-level time trials to earn collectables and "birds that poop bombs." I recorded our conversation as we played through some of the game's early levels.
PlayStation Blog: Where did your character Nox come from?
Scott Simpson, Playbrains: You are Nox, a graffiti...
134w ago - Today Insomniac Games Senior Community Manager James Stevenson has officially revealed the Resistance 3 PS3 box art and logos to fans.
To quote: Today we're proud to reveal the Resistance 3 box art that you can hold in your hands when the game hits store shelves on September 6th. You should recognize right away that this graphic version of the Chimeran Skull with the New York skyline depicted as its teeth, as well as the stylized version of the Resistance franchise logo, isn't your typical "rendered hero" box art.
To create this new look, we partnered with Olly Moss, a talented British artist, to create a bold vision of the Resistance 3 box art for both the North American and European territories.
The Resistance team worked closely with Olly to share our vision for the Chimera-occupied 1957, and Joesph Capelli's journey across the destroyed USA to his destination, New York City. You'll see this in the alternate version of the art below, which shows Capelli walking towards the NYC skyline.
We wanted Olly's work to reflect that in Resistance 3, YOU are the Resistance. Resistance 3 isn't a military shooter, as the United States Army and SRPA have been destroyed. Instead, Resistance 3 is about the remnants...