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The Last of Us: New Hats in PS3 Multiplayer, Game Also on Sale

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43w ago - Naughty Dog Community Strategist Eric Monacelli announced news of new hats in PS3 Multiplayer on The Last of Us alongside a game sale with details below.

To quote: Halloween is rapidly approaching in North America. We're celebrating by starting to roll out the initial batch of the multiplayer head items for The Last of Us multiplayer. First up are the [Register or Login to view links]:

Comprising 22 items representing 22 countries, these hats are included as part of The Last of Us Season Pass. If you haven't purchased a Season Pass, it's a great deal with 75% savings over buying all the DLC individually. If you'd rather buy the hats separately, they are available for $0.99 each.

If you've missed out entirely and haven't even picked up The Last of Us yet, the North American PlayStation Store is kicking off their Sale of the Dead with deep discounts on the digital version of the full game. Visit the Sale of the Dead blog post for specifics.

[Register or Login to view links] is the first community run The Last of Us tournament ever. We're happy to lend support and provide prizing for it. Check out this fan created trailer promoting the tournament from community member and tournament organizer, [Register or Login to view links]:
 

God of War: Ascension Goes Digital, Multiplayer Plans Detailed

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45w ago - Sony Community Strategist Aaron Kaufman of Santa Monica Studios announced today that God of War: Ascension is going digital, complete with multiplayer plans below as well!

Toquote: We have a very important update to share with you on behalf of our God of War Development Team. Cue bullet points just ahead!

But wait! Let's start with a gift. If you have yet to experience Composer Tyler Bates (whose credits include [Register or Login to view links]) official [Register or Login to view links], enjoy this free track on us:

[Register or Login to view links]

Since the release of God of War: Ascension last March, we have supported Multiplayer with a vast amount of DLC - from new weapons and maps, to our brutal 1v1 mode, a fan-driven cape contest, new marks, and more. Even the Gods could not have predicted the level of popularity and impassioned connection to our Multiplayer mode driven by the PlayStation Nation.

As of today, we will not be producing any more DLC content (maps, weapons, armors, marks) for God of War: Ascension Multiplayer, as our primary...
 

Video: Killzone Shadow Fall PS4 Multiplayer Q&A on PlayStation 4

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47w ago - Community Editor Victor Zuylen shared a Killzone Shadow Fall PS4 multiplayer Q&A on PlayStation 4 today alongside a video below.

To quote: Yesterday, Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation on the game's multiplayer mode at the 2013 Eurogamer Expo in London. Afterwards he also fielded questions from the audience, going into greater detail about some of Killzone Shadow Fall's features and design choices.

You can watch the whole presentation here:





In addition to the answers Mr. Boltjes provided, we've compiled a list of some of the more frequently asked questions that have appeared online following our announcement of the multiplayer mode. In particular, we received numerous questions about the multiplayer framerate so, let's dive right in:

Will Killzone Shadow Fall multiplayer have a variable frame rate?

No, we're running 60fps. However, the game may drop a few frames in extreme situations - when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would've required undesired concessions.

We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting...
 

Video: Killzone Mercenary on PS Vita: Week One Multiplayer Stats

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49w ago - Guerrilla Cambridge Senior Producer Mark Green posted up a fresh Killzone Mercenary PS Vita video today spotlighting the week one multiplayer stats below.

To quote: A week after Killzone Mercenary's launch, one of the great things to see is how so many different people play the game in so many different ways.

Looking at the stats I can see that the M82 and the silenced STA-52SE are the weapons of choice for a lot of people, each racking up 5M+ kills already, but digging deeper it's great to see that some of the other weapons are being wielded very effectively.

I'd expected my personal favourite - the STA-14 - to be topping the headshot charts, but it's actually being pipped at the post by the up close and personal touch of the silenced STA-18SE.

It seems there are a lot of you out there who really don't want to show up on the radar! No doubt those people have already bought the Infiltrator Armour as well.

If you want to check out some of the stats for yourself then take at looks at Blackjack's on the official [Register or Login to view links].





If you're already playing, then I hope you like watching what's...
 

Video: Watch_Dogs: Player Freedom and PS4 Multiplayer Functionality

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50w ago - Ubisoft Community Developer Nik Schmidt posted up a video today showcasing player freedom and PS4 multiplayer functionality in Watch_Dogs on PlayStation 4 below.

To quote: In the latest Watch_Dogs video below, we get a first look at some of the experiences you'll encounter when free-roaming through Chicago.

While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you'll encounter while simply exploring the world. Let's have a look at some of them.

At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that's only offered in Watch_Dogs.

All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.





But remember, your actions will be recorded throughout the campaign, and they'll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc.

The possibilities are...
 
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