192w ago - Today Mediatonic's Co-Founder & Creative Director Paul Croft has shared a new PS3 and PSP trailer video for Monsters Probably Stole My Princess.
To quote: We are very excited to announce we've confirmed a launch date for our PSP Minis game Monsters (Probably) Stole My Princess! The game will be released on the 22nd of April at the price of £3.49.
We're also very proud to show the official trailer for Monsters (Probably) Stole My Princess!
The game is an upwards-scrolling platformer in which the player must chase down giant fleeing monsters and subdue them by crashing into them three times. More details are available on our previous post on the PlayStation blog.
April 22nd is later than we've announced previously - since I last posted we've been working closely with Sony to resolve a few issues with running the game on the PS3. These are now all sorted and we're super excited about the launch of the game!
203w ago - Mediatonic's Co-Founder & Creative Director Paul Croft has announced today that Monsters (Probably) Stole My Princess! will be hitting PSP on PSN soon, as follows:
I'm posting here on the PlayStation Blog about Monsters (Probably) Stole My Princess!, our brand new title developed specifically for the new PSP Minis service.
In the game the player controls a massively powerful (and slightly unhinged) aristocratic demon known as 'The Duke' who wakes up to discover his Princess is missing.
Without a single clue to go on, he can only assume that monsters were (probably) responsible, and sets out to track her down by beating up monsters largely at random in the hope that it will (somehow) reunite him with his beloved.
At the center of the game is the Story mode, which follows the progress of The Duke as he beats down monsters across six different levels in the quest for his Princess.
The real challenge of the game comes into play in Score Attack mode, which contains eighteen unique levels, each unlocked by breaking target scores in the preceding levels. The Duke is a flamboyant character who likes to reward himself based on how stylishly he managed to complete each level and destroy his opponent.
Through moving the Duke from platform to platform...
219w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video today from TGS '09 covering the debut of PixelJunk Monsters Deluxe PSP on PSN this Thursday... and it's heading to PlayStation Home.
To quote: For the rest of the week, we'll be sharing Tokyo Game Show show-floor interviews in which developers of PlayStation exclusives answer your questions.
When the convention center at Makuhari Messe opened its doors, our first meeting was with Q-Games' Dylan Cuthbert. As is customary with this Kyoto-based team, every time you see them, they're showing something new.
We'll be reporting on some new PixelJunk Shooter level reveals soon, but first -PixelJunk Monsters Deluxe is complete and ready to roll out this week (October 1) on PSP.
In this interview featuring new footage, Dylan details the new island, new trap tower, new enemies, and online play.
236w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert has introduced PixelJunk Monsters Deluxe Co-op Mode for PSP today.
To quote: What's not on show at E3 is the internet co-op play we have implemented, so I thought I'd spend a little time explaining what we have implemented as it is pretty cool.
To begin with, in order to meet up with friends (or strangers) you need some kind of lobby or chat room system so we have implemented that - you can create rooms freely, bookmark rooms to go back to easily, set up your preferences for what maps you want to play so people can search for your room more easily etc., all the standard stuff.
There is a cross-translated menu for saying simple things no matter what language the other player understands and of course you can type messages in freely. Each room can have up to 8 players in it.
However, we've gone a little bit further with a feature we haven't seen implemented before; when two people start up a co-op game a little running "ticker tape commentary" starts scrolling across the top of the chat window, so the people who aren't playing yet can read a blow by blow account of what the two players are up to in their game.
241w ago - Today Dylan Cuthbert, President and Executive Producer of Q-Games Ltd., shared a PixelJunk Monsters Deluxe PSP video interview via Sony's PlayStation Blog.
To quote: We pulled out all the stops and decided to make this the ultimate version of PJ Monsters, so we didn't just add a new island, we've gone through and added new monsters, new towers, and a whole new island. On top of that we've added loads of goodies, concept art, and a bunch of new tunes and even some art videos from Otograph.
We've basically gone and packed it with everything we could possibly think of, so we are calling the game PixelJunk Monsters DELUXE!
The original islands are also in there but they have been "remixed" to include the newer types of monsters and get you to use the newer towers.
I'll write another blog entry in a short while where I'll go through the new towers and their abilities, but they are a lot of fun to use and add a whole new layer of strategy to the game.
Oh... on a final note, we'll be supporting WiFi multiplayer, so you can play with other people on their PSPs. There are some cool ideas in this and a fun little icon language to let you talk to each other while playing but just this alone requires an entire...