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King of Fighters XII Getting DLC, Console-specific Modes

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276w ago - It looks like SNK is already preparing to outfit King of Fighters XII with DLC.

To quote: The upcoming fighting game will have additional purchased content available on the Xbox Live Marketplace (as uncovered by [Register or Login to view links]) and, presumably, on PSN as well.

What that content is exactly, we don't know just yet; however, we assume this means more costumes and game modes a la Street Fighter IV. Maybe it means more characters ... like all the ones missing from the roster screen (below).

In addition to DLC, KoF XII has console-specific online modes. The PS3 version features a "Clan" mode which is not found on the 360 version (check out the image above); however, the 360 version has a "Ranked Match" option while the PS3 version does not. Hmm ... you don't think SNK would charge for these modes as paid DLC now, would it?
 

PAIN PS3 Smack Pack Hits PSN, Includes Darts & Fortress Modes

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285w ago - Today PAIN Associate Producer Jason Coker announced news of the incoming PAIN Smack Pack, which includes both Darts and Fortress Modes. To quote:

We're about to drop the Smack Pack on you (sold separately), which includes the Darts and Fortress game Modes. As I'm sure you know, traditional Darts wouldn't be suitable for PAIN. We wouldn't dare make something as simple as launching a character into an oversized dartboard.

Instead, you have to launch you character toward a giant sticky billboard with multiple bullseyes painted on it, in the process grabbing another character (or bomb) and chucking it at the billboard. Sounds simple enough, eh?

Oh, I forgot to mention the fact that your opponents have distractions to jack you up during your flight to the billboard. It makes it even more satisfying to clear the distractions and pull off a bullseye, so I hope your game is in order.

Fortress is the other half of the Smack Pack, and it pits you against up to three opponents, each of you with a giant fortress on a floating platform in the sky. On offense, your task is to aim at an opponent's fortress, launch and grab an exploding object, and chuck it at their fortress to inflict maximum damage.

Every bit of damage you do costs that player points, and when...
 

New Resident Evil 5 DLC Revealed, Multiplayer Modes Added

200°
286w ago - Capcom officially announced today that they will be adding new head to head multiplayer modes to Resident Evil 5 after the game is launched.

There will be two modes, the first (Slayer's Rule) is a point based system where you compete to kill the most Majinis while the second (Survivor's Rule) has you trying to kill eatch other.

The modes will allow you to play mano e mano or paired up with a friend against two enemies and will set you back $4.99 for the PSN version or 400 MS points for the Xbox 360 version. While it does seem like something that should have shipped with the game I'm glad Capcom isn't charging a lot for the new features.

Press Release: "Versus" Brings New Online Gameplay Excitement To Resident EvilTM 5 Via Digital Download

Additional Mode Adds A New, Deadly Twist To RE5 Multiplayer Gameplay

Tired of working together with other players in Resident Evilâ„¢ 5? Ready to show your co-op partner exactly what you think of their gaming abilities? Capcom is pleased to announce that a new multiplayer mode for the soon-to-be blockbuster, Resident Evil 5, will be released post-launch as paid digital content via Xbox LIVE and PlayStation Network.

The new mode, called 'Versus,' adds a deadly twist to Resident Evil 5's multiplayer, pitting...
 

MLB 09 The Show - Road to the Show Training Modes for PS3

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291w ago - Senior Designer Eddy Cramm has shared an update today covering MLB 09 The Show training modes via PS Blog as follows:

I am here to talk about the new features in Road to the Show. When all of this RTTS stuff started 3 years ago, the whole idea behind it was to give a unique career mode experience that focused exclusively on you. Initially that meant that we would fast-forward you to your events so that you only dealt with your fielding plays and your plate appearances, etc.

Because lets be honest, who wants to sit out in RF during a career mode and watch three groundballs to the infield. It sucked in little league and it sucks in a career mode, too. But as RTTS progressed, our focus grew to be more than that. It became more about giving the user more control of his path to the majors.





Last year really took a huge step in the goals and points system. The guys on the front-end team like Aaron Luke, Kolbe Launchbaugh, and Jeff Ullman have built a pretty nifty system. That's right..."nifty." And from a gameplay standpoint, we have always wanted RTTS to feel like you are doing exactly what you would be doing, from going to Spring training, to working up through the minor leagues, etc.

But success isn't just about what you...
 

Warhawk v1.4 Update Details: Free Gameplay Modes

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320w ago - Courtesy of Dylan Jobe (Game Director, Warhawk) via PS Blog:

As the storm of E3 approaches, so does our next big update for Warhawk and with it comes 2 entirely new gameplay modes for every map, including the Booster Packs - and these new gameplay modes are completely FREE!

Before I get into the meaty list of updates, let me start off by saying that Warhawk v1.4 will have its global simultaneous release very, very soon... how soon you ask?

In just about 48 hours – July 16th at 10:00 GMT (that's 3am Pacific)

When we started designing the new modes, we looked at play styles could freshen up the Warhawk play experience. After all, Warhawk is now almost a year old And after a few months of development and play testing, we're ready to rollout 2 new gameplay modes that the team and I are incredibly happy with: Hero and Collection.

New Gameplay Mode "Hero"
This is a team-based game mode in which one member of each team is randomly selected to be their team's Epic Hero. Players score points for their team by killing the enemy Hero or by killing enemies while they're the Hero. The team that reaches the score limit first (or has the most points when time runs out) wins the game.

Really what it all boils down to is a huge battle between...
 
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