Video: The Indescribable PixelJunk Lifelike from E3 2011

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148w ago - Santa Monica Studio Producer Matt Morton has posted up a video today spotlighting the Indescribable PixelJunk Lifelike from E3 2011.

To quote: While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn't catch them when they aired live.

Dylan Cuthbert, Ariel Angelotti and Baiyon flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.

Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show.








It's nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon's performance.
 

Video: The Tester 2 Episode 5 Preview, Now Available on PSN

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176w ago - PlayStation Network Executive Producer Kevin Furuichi has shared some video footage today previewing The Tester 2 Episode 5, which is now available on PSN.

To quote: Last week's grueling teamwork challenge pushed the cast to their limits and this week, Episode 5 ramps up the pressure with an intense creativity challenge.

With nearly half of the original cast eliminated, the seven remaining gamers are given the opportunity to create a video game concept and actually pitch it to a focus group of real PlayStation testers.

Add to the mix the critical eye of this week's guest panelist, Kotaku reviews editor Michael McWhertor, and you won't want to miss what does down in Episode 5.





Download Episode 5 of "The Tester 2″ from the video side of PlayStation Store and later today on the games side after the update. Or, watch in PlayStation Home starting on Wednesday when the next 'Game Over' shirt is available in The Tester theater.

This Week's Prize Package

To inspire your own gaming creativity, we're giving away one of the most innovative products of the year, the PlayStation...
 

Win a Lifesize Ghost Statue from Modern Warfare 2 for PS3

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202w ago - Today ANZ Content Services Manager Nino Kalogeropoulos has announced news of a contest where Australian residents can win a Modern Warfare 2 PS3 lifesize ghost statue.

Details are below, to quote: Thanks to the champs at Activision, we have the ultimate 'uber-cool' prize for anyone even remotely interested in Modern Warfare 2.

We are giving away... (to one lucky winner), an actual 'lifesize' statue of the 'Ghost' character from Modern Warfare 2. Talk about the ultimate frag trophy to win for your living room!

This towering behemoth of a prize - crafted by professional artists - is being given away to celebrate the release of the Modern Warfare 2 'Stimulus Pack' downloadable content for PS3, now available via the PlayStation Store.

So what do you have to do to try and win this rad prize I hear you ask? Simple, just purchase the Modern Warfare 2 Stimulus Pack from PlayStation Store, and then head on over to our
competition page and follow the instructions.

You'll have to get in quick though, because the competition only has just under a week left to run....
 

Folding at Home / Life With PlayStation PS3 Research - Take 1

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220w ago - I just started to take a look at Folding@Home / Life with PlayStation as part of my PS3 research. There are several little details which are pretty interesting...

One thing which got me interested, is that the "game" has more permissions than any other game or application. Normal games do not have access to the root of /dev_hdd0/ but F@H has.

It can read, write and execute which was found out as it creates a folder called /cntlnk/ in /dev_hdd0/.

There it caches several music files you play while running the application. This is handled via a SQL Lite Format 3 DB (db1.1.sqlite) in /NPIA00002/USRDIR/data/wlop/.

Another thing is, that F@H/LWP can override the PARAM.SFO. Normally the option window when u press triangle in XMB on a game just reads the data, PARAM.SFO passes to it.

But here, the automatic start option is not loaded via the .sfo. It seems it comes from an external XML file in the game directory.

The last I want to write about now is, that older F@H versions were able to control the SPU's partly. For example it was possible to define how many SPU's are used at all.

These are just some points that came up so far. I will keep you updated when there is more!

-SKFU
 

Video: Leaked XBox 360 Footage of Half-Life 2 on Project Natal

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224w ago - Below is a video from GossipGamers.com (linked above) of what appears to be leaked XBox 360 footage of Half-Life 2 being played on Microsoft's upcoming system Project Natal.

It comes courtesy of nutcrackr via YouTube, as it seems someone secretly leaked out the clip.

This is most likely early footage of the beta testing for a FPS game on the Natal and of course, there is no confirmed source where the video came from so take it as you like.

To quote from the video's caption: "Brief clip of Project Natal for Half-Life 2. Situated in Isaac Kleiner's Lab, it shows some movement and turning with hand gestures and also some interaction with the teleporters.

This video looks to be in the alpha stage."

Check it out below!




 







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