213w ago - So I recently came up with something I can do that would let me die accomplished: I want to play a game that was never programmed.
I've been thinking about it for about a week now, but haven't done much research on it but I came to these few conclusion so far:
• The game will essentially be "randomly" created
• The simplest "terminal" for the project would be NES
• The generated file should be between 5KB and 25KB, and follow the rules for zip compression. (This is the part that makes everything improbable -there are 7.4583407 E1125 possible files that could be produced (expanded example below) (25000^256))
• The production of the file will have a initial seed, and ideally keep a log of tested values
• Ideally a check on the NES ROM should also be performed.
• With the number of possibilities, the likelyhood of a game being produced is just as probable as a picture Pam Anderson loading up or even the first few lines of a Shakespeare play, or Beethoven's Symphony.
• A user in control of the produced random value can copy/paste, a known value, and easily load a game such TETRIS...(I can't quite understand if this would be violation of Copyright Law (I compare it to throwing a tomato on the ground and it coming out being just like Mario))
233w ago - Just under a week ago we featured a Compulsive Gamers Not Addicts article, and today a related topic of dicussion is Video Games Versus Real Life.
Since the dawn of time, there have been conflicts. Men Vs Women, Right Vs Wrong, the list goes on. But have we really gotten to the bottom of any of these? Well now, it's time to solve a conflict so steeped in history that some of you just might not be old enough to remember when it began.
We all know the stereotypes that come into play here. There's the typical 'nerd', complete with sweaty palms and dorky glasses. The other being the 'jock'. The sports loving, woman seducing bully. Obviously, recent times have changed this situation.
More and more 'regular' people are playing games, and the nerd stereotype is becoming less of a crux of gaming. But whenever you picture the Real Life Vs Video Games argument, that's what you think of, right?
Cast your mind back to school. Remember when it came time to choose sides for a good old game of football? In every school, there was that guy. The absolute best player. You spent your early life losing every time to some guy named Connor with a perfectly toned body and an...
234w ago - WipEout HD is hard. If you've played the game, you probably know that and, if the newest patch is anything to go by, the developers at Studio Liverpool have also realized this.
The new WipEout HD patch v1.20 reportedly makes gaming life a whole lot easier. The patch allows you to change the difficulty setting within campaign mode to novice, skilled or elite just like in other modes. In turn, this changes the medal requirements which makes completing things a much easier task.
To quote: Updating the game to version 1.20, which will happen as soon as you start the game, will make getting medals in campaign mode a lot easier. You can now change the difficulty setting within campaign mode to novice, skilled or elite, just like in other modes. This changes the medal requirements, making completing the game a much simpler experience.
It also means the difficulty ramp for the game is far less steep, as you can blitz through on novice, then change up to skilled and then, eventually elite. The medals look different for each difficulty, so you can clearly see on which mode you've completed each task.
This doesn't help with the most difficult trophies, but at least completing the game is actually possible for normal humans. So, if you haven't played WipEout HD for a while, give it another...
235w ago - After the secret source code for its then-unreleased shooter Half Life 2 showed up on file sharing services in 2003, game-maker Valve Software cooked up an elaborate ruse with the FBI targeting the German hacker suspected in the leak, even setting up a fake job interview in an effort to lure him to the United States for arrest.
The gambit ultimately failed, and Axel "Ago" Gembe remained safely in Germany. He was indicted last month in Los Angeles on new charges of creating the Agobot malware, and sharing it with a crew of U.S. hackers who used it to stage denial-of-service attacks in 2003.
In September 2003, the source code for the much-anticipated Half Life 2 game turned up online, and Valve's managing director, Gabe Newell, revealed that the company's network had been breached. In a post to the company's Web forum, Newell asked for gamer's assistance in finding the hackers responsible.
"If you have information about ... the infiltration of our network, please send the details," Newell wrote. "There are some pretty obvious places to start with the posts and records in IRC, so if you can point us in the right direction, that would be great."
Two anonymous sources who'd seen the hack discussed in IRC channels came forward and began feeding the FBI chat transcripts pertaining...