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Video: The Art of Journey Comes to Life, Pre-order Details Arrive

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107w ago - Sony Santa Monica Studio for Flower Associate Producer Randall Lowe has posted up a video today spotlighting how The Art of Journey comes to life for fans.

To quote: The roll-out of The Art of Journey up to this point has been simply amazing!

Today though, we're here to announce the release of the Art of Journey and its availability from [Register or Login to view links] for fans both in the US, and in countries [Register or Login to view links].

We are so excited about the book and all of its special features that we wanted to share one of them with you today by giving away some of the exciting technology that is included in The Art of Journey. Our talented friends at [Register or Login to view links] have out done themselves and put together a truly unique experience for the Art of Journey.

The Daqri team has developed an app that you can download for iOS [Register or Login to view links] or for Android [Register or Login to view links] and use it to enhance the book in a way we've never seen done.
 

Resident Evil 6 Interview: Can Capcom Inject New Life Into the Undead?

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108w ago - SCEE Blog Manager Fred Dutton has shared an interview today with Capcom discussing their new Resident Evil 6 video game for the PS3 entertainment system.

Below are the details, to quote: It's a big week for gaming! The release of a new mainline Resident Evil game is one of those events where gamers the world over prepare to bunk off school/work and devote their every waking hour to the noble pursuit of zombie slaughter.

The sequel to 2009's Africa-set Resident Evil 5 is an absolute beast of a game, offering one of the largest single player campaigns in recent memory.

Ahead of its global release today, we caught up with executive producer Kobayashi-san, director Sasaki-san and producer Hirabayashi-san at Tokyo Game Show, to find out how Capcom went about creating such a mammoth title.

Fred Dutton, PlayStation.Blog Europe Manager: What makes Resident Evil 6 stand out from its predecessors?

Sasaki: I think it's the human drama that we really wanted to convey. The script is just so packed with stuff. Trying to blend everything from the script with the game design and make that come together was really a challenge. What we tried while writing the script was to incorporate the level design and the design of the game itself so they blended seamlessly...
 

Video: From Board To Screen: Dungeon Twister Lives on PSN

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121w ago - Following up on their previous details, today Game Creator Chris Boelinger at Ludically has shared a video dubbed From Board To Screen on Dungeon Twister for PSN.

To quote: Hi - I'm Christophe Boelinger, and I create board games.

My life is dedicated to games. I've made more than 30 games to date, and have always dreamt of seeing one of them turned into a video game. This week, that dream is going to become a reality when that will help you knock me off the top.

When I first designed Dungeon Twister as a board game way back in 2003, I knew it was the perfect candidate for a video game. Its infinite gameplay, the fact that no two games ever the same, the tremendous number of strategies that can be deployed and just how addicted we all got to it suggested that it would be a great videogame.





So I really am delighted that it is coming to PSN tomorrow for £7.99/ €9.99. PlayStation Plus subscribers can also enjoy a 50% reduction on that price for the first two weeks following launch.

As I said, my life is dedicated to games. So please come find me on Playstation Network...
 

Video: Q-Games Reveals PixelJunk Lifelike Becomes PixelJunk 4am

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163w ago - Q-Games President and Executive Producer Dylan Cuthbert has revealed today alongside a video from TGS 2011 that PixelJunk Lifelike is now becoming PixelJunk 4am.

To quote: So here we are creeping up onto yet another [Register or Login to view links] and we have a big announcement to make... and an unusual one at that!

We are announcing a name change - I'm sure many of you have seen information about PixelJunk Lifelike over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas.

Well, after long deliberation we are changing the name to "PixelJunk 4am" to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated [Register or Login to view links]'s answers for you:





Why the name change?

Baiyon: PixelJunk Lifelike was originally conceived as an extension of the PixelJunk Eden world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual...
 

Video: The Indescribable PixelJunk Lifelike from E3 2011

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176w ago - Santa Monica Studio Producer Matt Morton has posted up a video today spotlighting the Indescribable PixelJunk Lifelike from E3 2011.

To quote: While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn't catch them when they aired live.

Dylan Cuthbert, Ariel Angelotti and Baiyon flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.

Here we have the interview in which Baiyon does a live performance of his new collaborative title: [Register or Login to view links]! This title garnered a lot of buzz during the show.








It's nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon's performance.
 
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