162w ago - Update: Today some more details and pictures surfaced on the PlayStation Phone, including the following to quote from Engadget.com:
"Furthermore, the handset pictured is running Android 2.2, though apparently there are multiple devices out there with different versions on board (including at least one packed with Android 3.0). Based on what we know, there's little chance the phone will launch with Froyo -- but it's clear these have been worked on for some time with various versions of the OS.
The device appears to have an 8GB microSD card slotted, and at least 512MB of internal storage (though we're hoping it's the 1GB we've heard would be present). As you can see from the pictures in the gallery below, the device isn't exactly thin -- we surmise that the handset is around 17mm thick, or slightly thicker than HTC's Touch Pro 2 (and funnily enough, about the same as the PSPgo)."
Today Engadget.com (linked above) has unveiled what is being called the PlayStation Phone alongside some leaked...
The file weighs in at 39.5 MB (41,482,460 bytes), and below are some details from the official site (linked above) for those interested.
The Debugger for PlayStation 3 is an evolution of the SN Systems Debugger which is in use on current generation consoles. The Debugger allows you to view source code, disassembly, memory, registers, variables, processes/threads, TTY and the call stack.
A split-pane system allows unlimited configuration of pane layout. Projects allow persistence of settings specific to each ELF. The Debugger provides comprehensive support for PPU and SPU registers, memory, instructions and opcodes.
The Debugger includes the following features:
• Full support for the processor
Debugging multi-thread PPU applications
Debugging multiple SPU threads simultaneously
Dynamic SPU code loading schemes
Auto synchronization of SPU views as threads are created
165w ago - Just under a month ago the PS3 SDK 1.92 was leaked, and this weekend the PS3 SDK 3.41 Toolchain and RAF Compiler alongside tools to create Dynamic PS3 Themes has been leaked via DemonHades (linked above) and FWCellInput Fix for SDK3.41 is available below from NZHawk.
It began with reports of an IRC user named "foobar" offering it according to a pastebin cache, and while the leak isn't complete (it's roughly 3GB short) it is a start for both PlayStation 3 developers and collectors.
To quote from DemonHades page, roughly translated:
To quote, roughly translated: Well I dedicate this information for some EOL aware of that are still believed themselves the lies that this is an exploit, when it really takes advantage of the technology of Sony and jigcard backdoor into the USB port and libusb.
Alert and has long behind it were several people including Mathieulh, Geohot and Richdevx and as you see all this coming out of their hands... this debate is what has led to the TeamHades was dissolved by doubting my statements and worst all that I crellesen my own colleagues and friends.
Here you have the PDF of JigCard so you can see with your own eyes have deceived you into believing it is an exploit, save data as the service mode to do this for chapters and no deliveries and so suspicious of them.