Video: God of War III Dev Interview #4 - The Lead Programmer

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264w ago - The fourth God of War III developer interview is now available, courtesy of Sony's Social Media Manager Jeff Rubenstein as follows:

We know you've got questions about God of War III - the developers have answers. All during this year's GDC, we've been introducing you to the game's devs, as they explain their contribution to the GoWIII, and what's going to make the game great.

Today, things take a turn for the technical, as Lead Programmer Vassily Filippov talks about how much bigger God of War III is than its predecessors, the power of PS3's SPUs, and how PS3 Kratos couldn't even fit on a PS2.

Tomorrow we wrap up our God of War III developer series with the most exciting interview yet - the game's Combat Director. You won't want to miss this one!




 

Review: Eat Lead: The Return of Matt Hazard for PS3

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266w ago - Who is Matt Hazard? This is a question that the majority of the gaming populace is going to inquire when they first get a glimpse at Eat Lead.

According to the front of the box this is his return to gaming, and unless you have been keeping tabs on the parody that publisher D3 has been creating with this title things could get confusing.

Eat Lead is a videogame that attempts to poke fun at the clich├ęs of gaming while telling the story of a washed-up gaming legend that is finally getting a chance to make a comeback. What follows is a mess of poor game design, selective humor and some genuinely frustrating boss encounters.

As you can imagine you assume the role of Matt Hazard, a washed-up videogame superstar that was once the biggest name in interactive entertainment. Over the years your name becomes tarnished due to licensing it out to crappy spin-offs and of course the obligatory kart racing game.

Unfortunately for the company they have signed a lifetime contract with the fading star so he can simply sit back and enjoy his success without having to worry about anything. That is until a brand new CEO takes over the company and decides that it is time for Hazard to go. The plot revolves around Wally (the new CEO) and his mission to once and for all eliminate Hazard. Matt learns...
 

PS3 Home Events Space, Air Race Leaderboards Live in Europe!

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272w ago - Sony's PlayStation Home has been updated in Europe for PS3, however, Sony hasn't actually told anyone... instead sneaking it out without anyone noticing. To quote:

The Red Bull Air Race space now features a few different aircraft that you can choose between before flying the course. There's also a leaderboard which shows the top flyers globally as well as your friends' best times.

The Events space is also now open and the PSP-3000 treasure hunt has begun. The Events space plays host to a new multiplayer minigame called Tri-Sphere and hidden around the Gallery section are six hidden numbers.

If you find these numbers and input them into the website (accessible via a wall terminal inside Home) you stand the chance of winning a real PSP-3000. There's no word on when/if these these things will come to Home in the US but we'll let you know as soon as Sony tells us we stumble across it.

Home continues to evolve, albeit at a slower pace than we expected. These additions are certainly pleasing, but don't quite raise the service to the next level. Yet.
 

Sony: We're Leading User-Generated Content on Consoles

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279w ago - Sony's Michael Denny has stated that the company is leading the way when it comes to user-generated content on console systems, following the evident success of titles such as LittleBigPlanet and SingStar.

In LittleBigPlanet alone, around 180,000 levels have already been created and in Buzz, over 100,000 quizzes have been created.

To quote: Sony's Michael Denny has said the company is at the forefront of realising user-generated content on home consoles, following the success of online titles LittleBigPlanet, Buzz and SingStar.

LittleBigPlanet users have created almost 180,000 levels, and played them over 22.4 million times online, according to Sony. Denny has also revealed that Buzz players have created over 100,000 quizzes for the game, which have been played over seven million times.

"I think if you look at Worldwide Studios heritage in Europe, we always - whether it's internally or externally - work on innovative new products," said Denny, in an exclusive interview published today.

"Although we've had the success in the social genre we want to move that on as well, like finding new experiences with LittleBigPlanet and user-generated content. In the console field that's an area we can rightly claim leadership to now. We want to look at more areas of that."
 

New Tomb Raider: Underworld Sales Lead on PlayStation 3

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281w ago - Sales of Eidos' Tomb Raider: Underworld are strongest on the PlayStation 3, with 51 per cent of all units sold in its first week of release on Sony's home console.

The Xbox 360 accounted for 34 per cent of sales, with the remaining sales made up of Wii, PC and DS SKUs.

Earlier this year, Eidos announced that only the Xbox 360 version of the game will benefit from two exclusive digital episodes, amounting to around six extra hours of play.

Tomb Raider: Underworld only beat the first week performance of last year's Tomb Raider: Anniversary by 6,700 units.
 







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