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Lead XBox 360 Developer Exposes Project Natal Inner-workings

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259w ago - Natal's lead developer Alex Kipman has revealed that the upcoming peripheral will demand 10-15 per cent of the 360's CPU resources.

He added that the device can recognise any pose in just 10 milliseconds - quick enough to suggest that the final product won't suffer from lag issues.

And in under two-tenths of a second, says Kipman, Natal can recognise the body shape of a new user stepping in front of it.

To quote: "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," added Kipman in an interview with trade publication New Scientist.

The lead designer added that he and his team had collected "terabytes" of data of people making poses likely to appear during game play."
 

New PSN Features in July: Compare Trophies & Leaderboard

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287w ago - Manu on the European PlayStation Blog has detailed some of the new features coming to the Internet portal side of the PSN in mid-July.

The biggest differences will be the ability to compare your trophies to those on your friends list and also view a little leaderboard to see how you rank amongst your friends.

To quote: First up is the new "My Trophies - Compare with your friends" page, which is fairly self-explanatory but will enable you to line up your Trophy collection alongside that of your PSN Friends.

Many of you also requested a Leaderboard, so you can see how you rank against your PSN Friends, and whether you've moved up, down or stayed in the same spot.

This is still work in progress and the design of these pages might change slightly, but as we get closer to the launch of these new features we'll let you know more details on how they'll work and the exact release date.
 

E3 2009: PSP Go Leads a Huge Wave of PSN Content

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291w ago - Today Sony's Peter Dille, Senior Vice President of Marketing & PlayStation Network, has announced the PSP Go alongside a huge wave of PSN content.

To quote: We've been saying that 2009 will be a breakout year for the PSP because of the killer software lineup that no other handheld can match. Well, the PSP story is even stronger now with the unveiling of the PSP go, the newest addition to the PlayStation Portable family that is sure to be the "must-have" device for consumers seeking the deepest gaming and entertainment experience on-the-go.

PSP go is sleek, pocket-sized, and 100 percent digital. This is the PSP designed for those of you who are completely comfortable downloading and storing digital media, and it's ideal for anyone who considers themselves an early adopter of the latest and greatest technology.





After talking extensively with consumers and our publishing partners, we know that now is the time to introduce PSP go. It will live alongside the current PSP-3000, and I should note that for those who prefer disc-based content, we remain committed to the UMD format, which will continue to be available at retail.

Here's a quick look at the key specs:

• The most portable PSP ever, PSP go is more...
 

Video: God of War III Dev Interview #4 - The Lead Programmer

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300w ago - The fourth God of War III developer interview is now available, courtesy of Sony's Social Media Manager Jeff Rubenstein as follows:

We know you've got questions about God of War III - the developers have answers. All during this year's GDC, we've been introducing you to the game's devs, as they explain their contribution to the GoWIII, and what's going to make the game great.

Today, things take a turn for the technical, as Lead Programmer Vassily Filippov talks about how much bigger God of War III is than its predecessors, the power of PS3's SPUs, and how PS3 Kratos couldn't even fit on a PS2.

Tomorrow we wrap up our God of War III developer series with the most exciting interview yet - the game's Combat Director. You won't want to miss this one!




 

Review: Eat Lead: The Return of Matt Hazard for PS3

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303w ago - Who is Matt Hazard? This is a question that the majority of the gaming populace is going to inquire when they first get a glimpse at Eat Lead.

According to the front of the box this is his return to gaming, and unless you have been keeping tabs on the parody that publisher D3 has been creating with this title things could get confusing.

Eat Lead is a videogame that attempts to poke fun at the clichés of gaming while telling the story of a washed-up gaming legend that is finally getting a chance to make a comeback. What follows is a mess of poor game design, selective humor and some genuinely frustrating boss encounters.

As you can imagine you assume the role of Matt Hazard, a washed-up videogame superstar that was once the biggest name in interactive entertainment. Over the years your name becomes tarnished due to licensing it out to crappy spin-offs and of course the obligatory kart racing game.

Unfortunately for the company they have signed a lifetime contract with the fading star so he can simply sit back and enjoy his success without having to worry about anything. That is until a brand new CEO takes over the company and decides that it is time for Hazard to go. The plot revolves around Wally (the new CEO) and his mission to once and for all eliminate Hazard. Matt learns...
 
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