31w ago - HumaNature Studios Founder Greg Johnson announced today that Doki-Doki Universe is coming to PS4, PS3 and PS Vita!
Below are the details, to quote: My name is Greg Johnson, and I've been making games longer than I'd like to admit (ever heard of Toejam and Earl? If you've heard of my first game, Starflight, you're older than you probably want to admit).
We at HumaNature (that's Human Nature... not Huma Nature by the way) are a pretty small group, as far as game development groups go these days.
Our (admittedly lofty) goal is to create new and original game experiences that reach out to people looking for more humanity in games. We love interactive stories, emotional expression, and self-discovery - we're not so big on shooting things.
Here at HNS we are hard at work building a game for PlayStation, who, thankfully, seems to like a lot of the same lofty things we do. Our game is called Doki-Doki Universe. It's tough to describe Doki-Doki, because it's actually a set of related products that will be released at the same time.
Players' first exposure to Doki-Doki will be in the form of a free download for their PS Vita, PS3 or PS4. This is a light version of the game where players can fly around a Universe and take fun personality quizzes.
35w ago - DrinkBox Studios COO Graham Smith announced alongside a launch trailer video that Guacamelee rolls onto PS3 and PS Vita today.
To quote: I'm extra excited to announce that Guacamelee! comes out today on PS3 and PS Vita via PSN.
We're releasing the game as part of the Spring Fever promotion: $14.99 will get you both the PS3 and PS Vita versions, with a 20% discount for PlayStation Plus members.
Still there? Then allow me to add that Guacamelee! is a metroid-vania style brawler that supports Cross-Buy, Cross-Save, Cross-Control, has a precious Platinum trophy, and comes complete with rapid punching action.
Punch, punch, punch! Speaking of which, you may now be saying, "Hey guy, what's up with all of the punch talk?" Take a look...
Well, when we started making Guacamelee! we knew we wanted to include punching, but not just ordinary punching. We built a proof-of-concept demo, a video of which I have included below for your approval.
As you can see, we had blocking, we had holds, and we had charge-up moves. You'll be interested to know that we now have none of those things! Why, you ask?
Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story.
Combat is full of player-driven options. We don't want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.
BioShock Infinite's city of Columbia is a place of mystery, danger and action. And after nearly five years of building it, I'm proud to tell you it no longer belongs to Irrational Games. It belongs to gamers.
37w ago - Today Sony Computer Entertainment Hardware Engineer Todd Tokubo has announced news of a Bioshock Infinite Audio Mode for the Pulse Elite Edition Headset.
To quote: Tomorrow marks a big day for world-acclaimed studio Irrational Games with the release of Bioshock Infinite, so it's only suitable that we mark the occasion with something special.
For the first time, we are partnering with a game developer to deliver a specially crafted audio experience exclusive to PlayStation. Tonight at midnight, we are launching a new audio mode for the PULSE-Elite Edition Headset designed especially for BioShock Infinite. Better still, it will be free.
We worked with them to take advantage of our new BassImpact technology embedded in the Pulse-Elite headset to create a sound profile that enables players to feel gunshots and explosions in a much more dynamic and powerful way.
Engineers on both teams worked together to tie the pulses from BassImpact to key audio elements in the game, creating a more immersive experience as you fight your way through...
38w ago - Following up on their previous release, today PlayStation 3 scene release group Duplex has made available BioShock Infinite for PS3 alongside a 3.55 / 3.41 game patch fix by opoisso893 below with more available HERE.
From the included PS3 NFO file, to quote:
- D U P L E X - ▄▄▄
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