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Video: Introducing Tumble for PS3 on PlayStation Move

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215w ago - SCEA Product Marketing Manager Jefferson Dong has posted up a new video today introducing Tumble for PS3 on PlayStation Move.

To quote: If you're getting yourself a PlayStation Move this week and you want a challenging game that shows off how awesome your new motion controller is, we recommend you look out for Tumble.

In Tumble, you use the motion controller to stack up and knock down blocks. There are over 50 challenges to tackle across single and multiplayer modes.

Balance, Solve and Destroy with blocks of all different shapes, sizes, weights and dimensions and reach into the screen like never before.

We're already starting to get great reviews, and you can try it for yourself by playing the Trial version on your PlayStation Move Demo Disc (which can be found in PlayStation Move peripheral bundles) or downloading it from PlayStation Store.





We'd now like to take you behind the scenes to learn some of the secrets from the development team, Supermassive Games.

The PS Move Is Too Precise?

We think Tumble has the most precise control system ever developed for a game: Every action you make with your motion controller is replicated on-screen perfectly.

We're very...
 

Introducing ThatGameCompany's Journey for PlayStation 3

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227w ago - President and co-founder of ThatGameCompany Kellee Santiago gas officially announced their latest project- Journey for Sony's PlayStation 3 entertainment system.

To quote: The inspiration for Journey came from [Register or Login to view links]'s feeling that in the modern world where man has so much power, we have lost an integral aspect of the human experience - awe towards the unknown.

And we can see this in our video games as well. But don't take it from me! Here's Jenova to talk about it more:

In today's society, man is powerful - We can travel at 60 mph; we can fly; we can connect with just about anyone, anywhere, at anytime. But on the street, people pass by each other ignoring the wonderful existence of other beings.

We are overwhelmed by the attention needed to gain and execute our own power - just like we are in most video games. While we are doing that, we can become isolated and insecure deep inside our mind.

On the contrary, when we are hiking in the wild, we become tiny and weak again. These feelings make every other person we encounter much more important and enjoyable. We greet them, giving them genuine and useful help. We might travel together for a period, learn from and rely on each other.

Struggling...
 

White Knight Chronicles for PS3: Introducing the Online System

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264w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared details of the White Knight Chronicles PS3 Online System... which includes voice chat, as follows:

On the first day of Tokyo Game Show, Level-5 took us on a tour through the online system of White Knight Chronicles. Now even if you've been keeping up with the previously-released Japanese version of the game, this will be news to you.

Online mode opens up for you once you've completed Chapter 1 in Story Mode, and features 3 main facets of play - GeoNet, Georama, and Subquests.

GeoNet is a social networking service for WKC online players, where you can meet and interact with other players to get set for multiplayer quests.

Georama is where you can design your own "HomeTown", which serves as a lobby for the online mode. There are 3 different fields to build your Georama in with 18 different combinations. You'll drop in buildings, infrastructure, and even modify the earth itself. A 2D city sim this is not. Examples were shown where players could make hedge mazes or pixel art in the towns.

What's cool is you can recruit NPCs from the story mode to come live in your town. The NPCs have jobs of different levels, which will further change the town. Also, you and others can shop in the shops that...
 

Introducing LocoRoco Midnight Carnival for PlayStation Portable

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270w ago - SCEA Santa Monica Producer Tsubasa Inaba has officially introduced LocoRoco Midnight Carnival for Sony's PSP console today on the PlayStation Blog.

To quote: We have a spin off of our favorite LocoRoco franchise coming down the pipe real fast! LocoRoco Midnight Carnival just made its world premier at gamescom going on in Cologne, Germany this week. The product will be for the PSP platform via the PSN.

We're making sure our fans States-side are not left out on the news.

The mischievous BuiBui woke LocoRoco up from beauty sleep. It seems BuiBui have gone and built some challenging levels for LocoRoco to tackle. Help LocoRoco conquer the levels in hope to get back to bed!

This time around, LocoRoco has a super enhanced bounce called "Boing!" Use this to your advantage and literally bounce off walls, find LocoRoco's friend MuiMui, and go for the goal!

LocoRoco Midnight Carnival comes with:

•16 standard stages
•2 mini games
•3 bonus stages

Use the Ad hoc feature to either compete with friends, or to play co-op. We will also have leaderboards prepared for you, to compete with your LocoRoco friends worldwide!

We're very excited to be bringing LocoRoco Midnight Carnival to you. Stay tuned for...
 

Introducing Hustle Kings for PS3 on PlayStation Network

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278w ago - US Producer Aaron Orsak has introduced Hustle Kings for PS3 today which is coming to Sony's PlayStation Network this winter.

To quote: Hustle Kings is without a doubt the most realistic and, frankly, impressive billiards game I've ever played. As an avid pool player myself, from 8-ball leagues to smoky snooker halls in the UK, I've just gotten used to billiard video games always "missing something"... that "something" is hard to quantify.

But I can honestly say that Hustle Kings gets it completely right! I wasn't yet assigned to the project when a couple of my colleagues and I got our hands on it here around the office. I was initially quite skeptical given my history of video billiard disappointments, thinking it was going to be just another pool game, but after hitting a few shots I was sold.

The amount of ball control is simply astounding, giving the player any and every shot option in the book...from masse shots to subtle swerves and tricky English, you can do anything to the cue ball in Hustle Kings that you can do around a real table.

So the realism was there, but how would the game fare for a more casual gamer? Turns out everyone around the office, from the hardcore to the weekend warrior, to people I've rarely seen play games, found something to...
 
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