221w ago - SCEA PR Manager Eric Levine has unveiled the cover of NBA 10: The Inside for PSP today, which includes basketball star Brandon Roy.
To quote: Hey all, today we are thrilled to announce that Portland Trail Blazers All-Star guard Brandon Roy will be the cover athlete for NBA 10: THE INSIDE, which hits stores on October 6th, exclusively for PlayStation Portable. Below is a first-hand look at the brand new cover art.
Roy will be entering his fourth pro season when the NBA schedule kicks off on October 27th. Since being drafted sixth overall by the Blazers in 2006, he's taken the league by storm winning Rookie of the Year (2007), All-Rookie Team (2007), All-NBA Second Team (2009) and two All-Star appearances (2008-2009). I'll put it another way, as of February 16, 2009, Roy has hit 24 shots where he tied or won the game with 35 seconds or less–the guy is clutch!
Which is why we're psyched to have the silky smooth guard as our ambassador for the newest version of our NBA franchise, which has been the #1 rated PSP NBA simulation for 3 years in a row now*.
From the same makers that brought you MLB 09: THE SHOW, NBA 10: THE INSIDE really offers fans two games in one package–a superior simulation experience for the hardcore hoops fans while also giving gamers a...
222w ago - Today SKFU has shared his findings when peeking inside one of the new Dynamic / Animated PS3 Themes that have recently been introduced in PS3 Firmware 3.0.
To quote: "A quick look at the new animated themes shows that they are not really different to the common themes. I just downloaded the free theme from the Japanese store and decrypted the HDD again to see what is inside the package file. Well, it is:
You see a normal .p3t file which is the same type of data, the old themes use. It is just encrypted as .edat file which is decrypted and installed on the PS3 on the fly after downloading it.
The default picture you see in any game when you press triangle - information about the game.
That's all. Wondering if there will be a homebrew program to develop your own animated themes soon, or even a SONY tool like the one for the old themes?!"
237w ago - SCEA Music Manager Jonathan Mayer has shared a glimpse of what takes place inside the inFamous music for Sony's PS3 console, as follows:
I've been playing and writing music for most of my life. I started playing the drums at a very young age and, as a drummer, I think I had a natural aversion to 'electronic' music when I was first turned on to it.
Then one day, about ten years ago, a friend played me a record called 'Permutation' by Amon Tobin and suddenly I could see the light (and hear it, for that matter). Years later, I had the opportunity to put together a bunch of music as a style guide for Sucker Punch's new game, inFAMOUS.
I did my duty as a loyal fan and peppered the style guide with some of Amon's music, not because it would have worked in the game, but because I thought the folks making the game might have the same visceral reaction to his music that I always did. I never expected that it would actually lead to us working together.
Provided below is an interview we conducted with Amon Tobin regarding his involvement in the game. Check it out!
Q: What drew you to this particular project? How'd you get involved?