73w ago - Following up on his Quick PS3 CoreOS Image Tool code release and recent hints, today PlayStation 3 developer Naehrwert has made available PS3 Dump_Rootkey code and a brief guide below so users can dump their own PlayStation 3 root key without Linux.
Naehrwert has also confirmed that Asbestos PKG only works in 3.41. He has posted the AsbestOS and Source Code to change the offset for people to adapt it to other PS3 Firmware versions and tul compiled the ELF to an AsbestOS...
75w ago - Following up on the PS3 CEX (Retail) to DEX (Debug) console IDPS updates, DexL0ve release and MultiMAN DEX Mod comes the long-awaited "holy grail" for PlayStation 3 developers, my complete PS3 CEX to DEX conversion method!
Hi Scene, Sorry for my bad English. I want to give you info you please make public. I want be anonymous. I only can say I'm from Hong Kong. I have way to get a DEX, it works and is complete nothing missing.
Manual to get a DEX (here is everything you needed) and you have a full working DEX:
EID0 Key Seed and EID0 Section Key Seed are hardcoded in the isoldr
EID0 Key Seed
AB CA AD 17 71 EF AB FC 2B 92 12 76 FA C2 13 0C
37 A6 BE 3F EF 82 C7 9F 3B A5 73 3F C3 5A 69 0B
08 B3 58 F9 70 FA 16 A3 D2 FF E2 29 9E 84 1E E4
D3 DB 0E 0C 9B AE B5 1B C7 DF F1 04 67 47 2F 85
Below is the guide, to quote from his blog (linked above): This guide assumes that you found a user mode exploit in a game, and that you were able to write a binary loader.
So now what’s next? Well, as you probably know if you’ve gone that far, the PSP scene doesn’t really like “hello worlds”. A hello world is nice, but it accomplishes nothing, it just draws Sony’s attention to your exploit, and you know the vulnerability will be patched soon, while nobody really used the exploit.
Well, the next step is, ideally, a HEN or a custom firmware. Of course, this requires a kernel exploit, and...
89w ago - Today Lead Designer Peter Porai-Koshits has shared some new video footage of Wheels of Destruction including a weapon guide for PlayStation 3 fans.
To quote: The weapon system in Wheels of Destruction is beautifully familiar yet dynamic and designed to keep the game balanced. Players who know class-based shooters like Unreal Tournament and Team Fortress 2 will instantly feel at home.
The game has four weapon types, each with primary and alternate fire conveniently selectable on the d-pad. This simple and intuitive system actually provides 11 unique ways to decimate opponents.
The Gatling gun is the initial weapon that everyone has from the start of a match. Available to the player throughout, it never runs out of ammo but is relatively weak and imprecise.
However, its alternate fire is tremendously powerful - it's a very short-ranged spread shot shotgun with massive force. Players with great skill and a bit of luck can land an instant kill shot but, most of the time, you're better off hunting for new weapons.
The next gun is almost as accessible and familiar - the rockets and mortar. Like many games, the rocket is pretty straight-forward. It's not necessarily a 'noobtube,' but it doesn't take much strategy to get in a quick kill shot.