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Resident Evil 5 for PS3: Next-Gen Graphics, Last-Gen Game Play

500°
296w ago - By now, many of you have played the Resident Evil 5 Demo. It's apparent to most the demo has outstanding graphics; truly next generation graphics (current gen).

It's hard not to think why Capcom would deliver on outstanding graphics, but deliver a horrendous game play. Sure this was acceptable last generation for various reasons. Take a look at what I mean.

When Resident Evil first came out you could not run and shoot at the same time but back then the game play was forgiving because the monsters were slow and you can literally run around them. Just seeing Resident Evil was so amazing that you just wanted to play it and get out of Raccoon city.

Everyone is talking about how Resident Evil is not supposed to be a Run-And-Gun; Capcom is trying to keep it original. If Capcom was truly trying to keep it original, what's up with RE4&5? Why the major change with the camera and why the change of zombies?

If Capcom was trying to keep it original, they never would of change anything. They are trying to bring new people to the series, and by this, they will need a serious overhaul. They succeeded in graphics, unfortunately, only graphics and not game play.

It's 2009 and certain things in game play these days are not as forgivable. What I'm trying to point out is that...
 

Killzone 2 (PS3) Vs Crysis (PC): Screenshot Graphics Comparison

500°
300w ago - If there ever was a graphical battle to be fought between two titanous games, I don't think it would get any bigger than this.

Now many of you would presume that Crysis is two years old in comparison to KillZone 2, and that perhaps this is an uneven comparison in favor of KillZone 2. In actuality, it's the other way around.

You see, Crysis, at first, almost looks like it could wipe the floor with KZ2. But then in some shots they almost look very much alike. Now you can yell shenanigans from here to Rovigo, but it doesn't change the fact that Crysis is still one kick-butt powerhouse when it comes to graphical presentation. Especially considering that the first KillZone 2 screenshot is a promotional shot from Sony.

In comparison, Crysis maintains a very smooth, airy look to its atmosphere. The clarity presented in both the gameplay and the screenshots are very much consistent. KillZone 2, alternatively, is grimey and dirty. But that's not what makes it look less appealing.

It's the fact that the colors are all variants of a grey-scheme palette. In a way, everything looks like metal; wood looks like metal; dirt looks like metal; blood even looks like dirty metal. That's not to say that it doesn't look good, it's just that everything looks like it was dipped in a coating of dirty,...
 

Graphics Cards are Better than CPUs at Cracking Wi-Fi Passwords

100°
300w ago - There's a lot of software out there for cracking wireless passwords, and most of it is legal. Why? Because it's sold as a way for network administrators to 'test' their network's security.

Of course, there's nothing to stop you 'testing' a network that you don't own, in a coffee shop or airport, for example.

Most cracking programs use your PC's CPU to do the hardcore number-crunching, but it turns out that the graphics card is actually far better at doing the kinds of calculations necessary.

How good? Well, an above average quad-core CPU, the Intel Q6600 can only accomplish 1,100 passwords per second, whereas a similarly above-average ATI HD4870 graphics card can smash through 15,750 passwords per seconds.

Who woulda thunk it? Luckily, we might be seeing some of this power hit regular programs too, with Nvidia's [Register or Login to view links], ATI's [Register or Login to view links], and Apple's [Register or Login to view links] frameworks.

The graphics card isn't best at every type of calculation, but if a program can intelligently route calculations to their fastest solver, then we could see blazing program speed increases in the near future.
 

PlayStation 3 Graphics to Streak Ahead of XBox 360 in 2009?

300°
304w ago - The Xbox 360 and PlayStation 3 have been locked in a deadly battle for graphical supremacy since their respective launches.

Despite the PS3's much talked about processing power superiority, the 360 versions have managed to hold their own and often have the ability to outshine their PS3 counterparts.

Even though exclusive titles are said to be the true indication of a consoles graphical prowess, upcoming games like Resident Evil 5 have arguably some of the most intense visuals despite the multi-platform issue. It is becoming more apparent that when the Xbox is the lead platform, developers have more trouble porting it to Sony's console, but when that situation is reversed, both versions seem to reap the benefits, which is an interesting turn of events.

Gears of War - Mad World Cinematic





The 360 hit first with its wildly successful third person shooter, Gears of War. Utilising the Unreal Engine 3, EPIC crafted a visually impressive world, which was renowned for its oppressive, achromatic colours that depicted the harsh nature of war.

Though Uncharted: Drake's Fortune was certainly an impressive display of lighting and vivid environments, the PS3's big gun; MGS4 would be...
 

GTA 4 Benchmark with Seven ATI and Nvidia Graphics Cards

50°
304w ago - Grand Theft Auto 4 caused a lot of problems on its launch: crashes during startup, the copy protection and the performance annoyed the customers.

By now Rockstar reacted and delivered a [Register or Login to view links] which fixes several bugs and also makes it possible to test several graphics cards without complications.

In order to keep the framerate at a moderate level we use maximal details, but restrict the draw distance to 50 percent - a value normally intended for cards with 1,024 MiByte VRAM. As our [Register or Login to view links] reveals, GTA 4 primarily needs a fast CPU.

To check the performance of the graphics cards we use our Promenade benchmark. It challenges the system with many passengers and heavy traffic as well as a huge range of visibility and is quite representative for GTA 4 because you spend a lot of time in the city.

Therefore we use a Quadcore Extreme QX6850 clocked to 3.33 GHz instead of the Core 2 Duo E8500 we usually use. The remaining components are a Intel chipset and 2x 2,048 MiByte DDR2-800 RAM and Windows Vista SP1.
 
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