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Video: Titan Attacks! Out Today on PS4, PS3 and PS Vita Platforms

50°
19w ago - Curve Studios Marketing Manager Rob Clarke announced that Titan Attacks is out today on PS4, PS3 and PS Vita platforms.

To quote: It's been interesting working on a game that's very open about its debt to '80s arcade platformers, especially speaking as someone who got a space invader permanently tattooed on his wrist at the tender age of 23.

I guess we all show our love for classic gaming in different ways, and while mine was several hours of pain in a tattoo parlor in Camden, UK, indie developer Puppygames had the much smarter idea of creating Titan Attacks!, a love letter to pure arcade action that launches today for $11.99.

You can spell it with or without the exclamation mark, but we think it adds that extra level of excitement if you keep it in.





We've been working on Titan Attacks! here at Curve since the holiday, and it's our very first PS4, PS3, and PS Vita cross buy game. One of the cool things we've seen with Titan Attacks! during development has been just watching people play the game.

We've taken it to several different shows here in the UK and abroad, and every time someone sits down to play they are nearly instantly engrossed in the action and often reluctant to stop playing,...
 

Video: RPG Platformer Chasm is Coming to PlayStation 4 This Year

50°
20w ago - Discord Games Inc Founder James Petruzzi announced that RPG Platformer Chasm is coming to PlayStation 4 this year.

To quote: Hello, PlayStation fans! My name is James Petruzzi, and I'm the Producer of [Register or Login to view links], a procedurally-generated RPG Platformer coming to PS4 later this year.

In Chasm, players take up the role of Daltyn, a young soldier sent to investigate the mysterious disappearance of a mining crew in the remote mountain town of Karthas. Upon arrival you learn the town has been cut off from the outside world by supernatural forces.

Now trapped, you are left with no option but to explore the mines below the town and uncover the source of the disturbances. Only by gaining new special abilities, evading dangerous traps, and defeating hordes of deadly enemies can you hope to save Karthas - and possibly the world!

One of the hardest parts of game design is creating a unique and interesting world for players to explore. The Metroidvania genre has always been popular among exploration fans, and utilizes unlockable items or abilities that help the player reach previously inaccessible areas.

The goal of our latest game is to make an authentic Metroidvania-style experience that utilizes procedural generation to keep the experience...
 

PS Vita 3.15 System Software Update Incoming, PS Vita TV for PS4

50°
21w ago - Following Sony's PS4 1.70 Firmware Update and recent video footage, they have now announced that a PS Vita 3.15 System Software Update is also incoming which will offer full PS4 compatibility for PS Vita TV.

[Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Below are the details from The Z, to quote: Sony just released a new Video showcasing their new Playstation 4 firmware 1.70, and its new features.

If one pays attention to the banners in the video, one could spot that the PS Vita (TV) firmware 3.15 will be necessary to use said new PS4 connection functions, if one wants to connect...
 

Rain Games on The Art of Teslagrad for PS3 and PS Vita Platforms

50°
22w ago - Rain Games Developer Eduardo Garabito shared details today on the art of Teslagrad for PS3 and PS Vita platforms below.

To quote: Hi there! It's Teslagrad Minister of Propaganda, reporting again. We're going all out here, working on both the PS3 and PS Vita versions of the game, and making progress.

And although it's too soon to talk about a release date (Soon enough!), it's a perfect occasion to discuss Teslagrad's art and influences - questions we've been asked repeatedly both in interviews and on our social networks.

Of course, having three different artists on the team for a "small" game ensures that there are different influences along the way. And no less important, the game's art is a core element of Teslagrad, as we rely on visuals to build a silent story.

Character animation is one of the features that jumps out at you when playing Teslagrad. In that regard, and as [Register or Login to view links] notes, we shied away from a clean, modern look for the animations for several reasons.





We knew we wanted to do the game in HD, with hand-animated characters, which is a huge task for a tiny team such as ours. We opted to do most character animations in 12 FPS...
 

Video: PS4 Keyboard and Mouse Support for PlayStation 4 Games Demo

100°
23w ago - Below is a demonstration video of unofficial PS4 Keyboard and Mouse support for PlayStation 4 games courtesy of electrical engineer and DIY hobbyist Frank Zhao (aka frank26080115) via Eleccelerator (linked above).

To quote: Keyboard and Mouse for PlayStation 4 Games (second prototype)





Why did you do this?

I like playing shooter games on PC but my laptop is too weak to play them. Game consoles do not support USB keyboards and USB mouse, they only support gamepads. Gamepad controls are not suitable for shooter games, using a keyboard and mouse is much more comfortable for gameplay.

How does it work?

I designed a circuit that features a microcontroller and USB hub. The keyboard and mouse plugs into the USB hub, and then the microcontroller takes the data from the keyboard and mouse, translates them to the data format used by the PlayStation 4. It does the translation in a way as though the mouse was the right thumbstick, and the keys are mapped to buttons (the WASD keys are mapped to the left thumbstick).


 
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