191w ago - Today Associate Producer Randall Lowe of SCEA Santa Monica Studio has revealed that the Flower PS3 Soundtrack is coming to PSN this week.
To quote: I'm excited to be back to talk more about the Flower soundtrack originally teased on February 12, the one-year anniversary of the game's release.
The soundtrack will be coming out this Thursday on PSN, and features eight tracks from the game and over an hour's worth of music, all for $2.99. So be sure to pick it up when it comes out. I also have a very special treat for you.
I spoke with Vincent Diamante, the award-winning music composer and audio designer behind Flower's wonderful soundtrack, and he graciously agreed to putting together some thoughts on creating the soundtrack. Enjoy!
Looking back, a year-plus removed from working on Flower, it's hard for me to remember anything but wonderful times with Sony and thatgamecompany. Then I think a bit harder and remember: the fights.
Not fights amongst us developers, no. Besides, that comes part and parcel in the process of game development. Rather, the fights happened within the music. All-out brawls between themes, lines, instruments, harmonies as the music struggled to find...
Today, February 12, we're all very proud to be celebrating the one year anniversary of Flower's release on the PSN! Before I get onto the news, perhaps I should recap for those of you who aren't familiar with Flower.
Flower is a completely new experience in gaming that takes you on an emotional journey through vivid and beautiful landscapes. In it, you guide the wind to collect flower petals, float above grassy hills, and paint the world with color and light.
Since its debut, it has won a ton of awards and recognitions, from critics and fans alike, as a truly unique experience and ground-breaking game.
If you missed it, here's Jenova and Kellee accepting the award for Best Indie Game at the Spike...
207w ago - Today Kellee Santiago, President and co-founder of ThatGameCompany, has made a post-VGA announcement on Flower winning the VGAs Best Independent PS3 Game award.
To quote: This last weekend was... whoa, just totally surreal. Jenova, composer Vincent Diamante, and I met up at the event, where we got together with fellow indie nominees, Hemisphere Games (Osmos) and Twisted Pixel ('Splosion Man) so that we could brave the great unknown of the red carpet together.
Which turned out to be a good thing because it was pretty hectic and intense there. Did you know going down a red carpet can take an hour?!? I don't know how seasoned veterans like David Jaffe can do it!
These Mt. Dew-themed drinks helped us get through the pre-show schmooze-fest, though. It was great to be surrounded by almost all of the other Best Indie Game nominees - I definitely felt more grounded. I mean, how do you handle waiting in line for the port-o-potty and encountering Samuel L. Jackson?
And then there were the REAL celebrities - Rocksteady,...
226w ago - Today flOw Composer Austin Wintory has shared a video dubbed "The World of flOw" via the PlayStation Blog.
It was conducted by Austin Wintory and performed by the Golden State Pops Orchestra on May 16, 2009.
To quote: I have a cool treat for fans of flOw! Ever since completing the original score for the game (shockingly, already more than 2 years ago!!!) it was my dream to adapt the music for live performance by an orchestra.
Obviously the in-game music was entirely electronic, with the exception of choral voices, but I had an idea floating around my brain (somewhat resembling the jelly fish, careening out of control after spinning too quickly) for how to handle an adaptation.
On May 16 they performed an all game music concert featuring scores to Afrika, God of War (the Guitar Hero rendition), Final Fantasy VII, World of Warcraft and others. I was proud to feature flOw in that lineup and later cut together a little video combining the concert footage with some in-game footage. I hope you enjoy it!!!
234w ago - Today hetoan2 has just released a preview video of his new Nintendo Wii Galaxii Overflow exploit.
To quote: This new wii exploit allows code to be executed by the game. I showed this before loading a level in an earlier video.
Now I have a code that loads a boot.elf from the root of the SD card. This is done by an anomaly in the game which has the game storing data in a buffer area, the data overflows and overwrites adjacent memory.
In this case It allows a modified save to run code, unfortunately, playing on this save file can easily mess with the code due to where the code is loaded from.
The exploit is also very dangerous as turning off during the underlying NAND processes can cause bricks. The only way to get the code to execute is to preform the glitch. It's not easy to do.
Once this is perfected so that it is easier to do and is safer it will be released. Until then enjoy.