Sponsored Links

Sponsored Links

 

UHD: Ultra-High Definition TV to Feature 7680 x 4320 Pixels

550°
251w ago - This holiday season most will be trying to replace their DVD players with Blu-ray and their nice plasma flatscreens with HDTVs.

However, the industry already is worrying about the market for UHD – Ultra-High Definition.

Apparently, UHD will debut in the next five to 10 years, but is expected to take a long time before it reaches a "critical mass," deemed to be taking up residence in 5 percent of households globally, according to market research firm In-Stat.

To quote: UHD will come in two resolution levels: 7680 x 4320 pixels (8K) and 3840 x 2160 pixels (4K) and provide four to 16 times the resolution of Blu-ray or 1080p high-def. And "22.2 multichannel three-dimensional sound."

In-Stat's study concluded that high resolution digital cinema would drive consumers to UHDTVs so they could experience the same quality on their home television sets and that broadcasters would start providing content in the lower-resolution UHD by 2017 and the high-resolution technology by 2022. The market in Europe is expected to hit 5 percent penetration by 2021 and then zip up to more than 28 percent by 2025.

Ultra HDTV Requirements:

• Ultra HDTV requires 300Mb/second transmissions using a compressed image at 24 FPS, while 60 FPS will require a new compression system...
 

Rumor: Universal Video Recording Feature Coming to XBox 360

250°
256w ago - It appears as though a developer has already hinted that universal game video recording is officially coming to the Xbox 360 courtesy of Microsoft.

According to Kotaku, this means the type of recording things you see in Halo 3, to quote:

"In a meeting last week with a game developer at the Tokyo Game Show, I asked them if they were planning on trying to incorporate in-game video capture into their title. The type you see in Halo 3.

The answer was interesting and, I believe, accidental.

"We'd love to have video capture in our game, but why work on something that the platform holder is already developing," said the developer, who I'm keeping anonymous to cover for his accidental slip-up.

The idea of a universal, platform-level video capture system for games seems like a good idea, and one that fits in nicely with the plans that Microsoft has for the Xbox 360."
 

Video: Crash Testing Gran Turismo 5's Car Damage Feature

300°
258w ago - Apart from looking good, Gran Turismo 5 will hold the distinction of being the first game in the series to feature visual damage modelling on Sony's PlayStation 3 console.

The question is, how far will Polyphony Digital let us go in damaging our rides in the game?

If you're itching to find out, check out this video taken by the folks from VG Arabia (linked above) during the Paris Game Festival.

The subtitles are in French so the commentary may be lost on non-French speakers, but the visuals do give us an idea of how extensive the damage can be.

Check out the video below, courtesy of GT5rs via YouTube!




 

Are Developers Ignoring the PS3 Screenshot Feature?

500°
266w ago - How many times have you wished that you could capture a priceless gaming moment on your console and share it with friends?

Sony finally included this feature last year as part of the PS3 firmware 2.50 update, but nine months later there isn't a single game that supports it... not even a PSN title!

To quote: What is it that keeps game developers from giving us this small joy? Is it too difficult to implement? I'm no expert, but it seems to me like this is a feature that would be rather easy to implement, perhaps even after the game's release via a patch.

Another thing that baffles me is why does this even have to be enabled in each individual game by the developer? Why can't it simply be a feature that lets you take a screenshot regardless of which game you're playing, or even while on the XMB or the PSN Store?

You can take a PC screenshot in a game, while running an app, or simply on the desktop. Even the iPhone's screenshot feature works the same way. So what's stopping Sony from letting us do this regardless of which game we're playing?

Do Sony and game developers think that not enough people want this feature? If they do, they couldn't be more wrong.
 

Rumor: Sony's PSP2 to Feature a Quad Core Graphics Chip?

200°
268w ago - Today [Register or Login to view links] is reporting that PowerVR technology from Imagination Technologies will form the basis of the still-in-development PSP2.

The site claims to have insider sources that reckon that a quad core iteration of the low-power SGX543MP chip, codenamed "Hydra", will be present in the next generation handheld, not to be confused with the forthcoming PSPgo.

To quote: The chip itself appears to be very close indeed to the enhanced GPU experts say resides within the iPhone 3GS, providing a generational leap in performance over older PowerVR MBX processors found in the previous models.

The same technology is also found in select netbooks such as the Dell Mini 12, as part of the new low power Poulsbo chipset. The single core version of the chip has been demonstrated at CES running Quake 3 Arena at 30FPS.

The obvious difference of course is that the SGX543MP is a multicore processor, available with anything up to 16 cores on tap. According to the original report, PSP2 opts for a quad configuration offering notional specs of 133 million polygons per second, and 4Gpixels/sec fillrate, assuming that Hydra operates at the chip's low-end of 200MHz (higher speed variants are also available, presumably...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links