228w ago - How many times have you wished that you could capture a priceless gaming moment on your console and share it with friends?
Sony finally included this feature last year as part of the PS3 firmware 2.50 update, but nine months later there isn't a single game that supports it... not even a PSN title!
To quote: What is it that keeps game developers from giving us this small joy? Is it too difficult to implement? I'm no expert, but it seems to me like this is a feature that would be rather easy to implement, perhaps even after the game's release via a patch.
Another thing that baffles me is why does this even have to be enabled in each individual game by the developer? Why can't it simply be a feature that lets you take a screenshot regardless of which game you're playing, or even while on the XMB or the PSN Store?
You can take a PC screenshot in a game, while running an app, or simply on the desktop. Even the iPhone's screenshot feature works the same way. So what's stopping Sony from letting us do this regardless of which game we're playing?
Do Sony and game developers think that not enough people want this feature? If they do, they couldn't be more wrong.
231w ago - Today Eurogamer.es is reporting that PowerVR technology from Imagination Technologies will form the basis of the still-in-development PSP2.
The site claims to have insider sources that reckon that a quad core iteration of the low-power SGX543MP chip, codenamed "Hydra", will be present in the next generation handheld, not to be confused with the forthcoming PSPgo.
To quote: The chip itself appears to be very close indeed to the enhanced GPU experts say resides within the iPhone 3GS, providing a generational leap in performance over older PowerVR MBX processors found in the previous models.
The same technology is also found in select netbooks such as the Dell Mini 12, as part of the new low power Poulsbo chipset. The single core version of the chip has been demonstrated at CES running Quake 3 Arena at 30FPS.
The obvious difference of course is that the SGX543MP is a multicore processor, available with anything up to 16 cores on tap. According to the original report, PSP2 opts for a quad configuration offering notional specs of 133 million polygons per second, and 4Gpixels/sec fillrate, assuming that Hydra operates at the chip's low-end of 200MHz (higher speed variants are also available, presumably...
233w ago - Columbia is developing the Uncharted: Drake's Fortune video game into a feature film, setting Kyle Ward to pen the adaptation that would be produced by Avi Arad, Charles Roven, Ari Arad and Alex Gartner.
To quote: The story follows a descendent of explorer Sir Francis Drake, a treasure hunter named Nate Drake who believes he has learned the whereabouts of El Dorado, the fabled South American golden city, from a cursed golden statue.
The search becomes competitive when a rival hunter joins the fray, then is racheted up several notches when creatures - actually mutated descendants of Spaniards and Nazis - begin attacking those hoping to learn the treasure's true secrets.
234w ago - Released last week for the PlayStation 3, Xbox 360 and PC, Prototype sports impressive visuals for a sandbox open-world game.
In order to make the most out of each on its released platform there are some differences, as detailed below.
To quote: Unlike the PS3's similar super-hero open-world game InFamous, Prototype is not natively rendered in high-definition on either console.
Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360.
The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)
Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.
You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype).
The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing...