202w ago - Today Eurogamer.es is reporting that PowerVR technology from Imagination Technologies will form the basis of the still-in-development PSP2.
The site claims to have insider sources that reckon that a quad core iteration of the low-power SGX543MP chip, codenamed "Hydra", will be present in the next generation handheld, not to be confused with the forthcoming PSPgo.
To quote: The chip itself appears to be very close indeed to the enhanced GPU experts say resides within the iPhone 3GS, providing a generational leap in performance over older PowerVR MBX processors found in the previous models.
The same technology is also found in select netbooks such as the Dell Mini 12, as part of the new low power Poulsbo chipset. The single core version of the chip has been demonstrated at CES running Quake 3 Arena at 30FPS.
The obvious difference of course is that the SGX543MP is a multicore processor, available with anything up to 16 cores on tap. According to the original report, PSP2 opts for a quad configuration offering notional specs of 133 million polygons per second, and 4Gpixels/sec fillrate, assuming that Hydra operates at the chip's low-end of 200MHz (higher speed variants are also available, presumably...
204w ago - Columbia is developing the Uncharted: Drake's Fortune video game into a feature film, setting Kyle Ward to pen the adaptation that would be produced by Avi Arad, Charles Roven, Ari Arad and Alex Gartner.
To quote: The story follows a descendent of explorer Sir Francis Drake, a treasure hunter named Nate Drake who believes he has learned the whereabouts of El Dorado, the fabled South American golden city, from a cursed golden statue.
The search becomes competitive when a rival hunter joins the fray, then is racheted up several notches when creatures - actually mutated descendants of Spaniards and Nazis - begin attacking those hoping to learn the treasure's true secrets.
205w ago - Released last week for the PlayStation 3, Xbox 360 and PC, Prototype sports impressive visuals for a sandbox open-world game.
In order to make the most out of each on its released platform there are some differences, as detailed below.
To quote: Unlike the PS3's similar super-hero open-world game InFamous, Prototype is not natively rendered in high-definition on either console.
Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360.
The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)
Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.
You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype).
The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing...
206w ago - In a recent interview with Shigeru Miyamoto, it has been confirmed that the new Super Mario Bros for Wii will be the first title to include a new "demo play" feature.
With it, players can pause at any level and let the game take over to complete it on its own and resume playing at anytime.
To quote: "In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready" confirmed Miyamoto, through his translator.
"And yes, we're looking into this for future games, too" Miyamoto says.
That means young kids no longer need to Google for cheats, purchasing strategy guides or even need to work hard to get to the next level.
Is this a helpful feature, or would you rather spend $50 to watch a couple of movies than to watch a game play itself? Feel free to share your comments below!
208w ago - The upcoming Sony Ericsson model Aino, previously named Idou, and the Satio are said to include support for Sony Remote Play (not Open Remote Play) for playback of media stored on the PS3 console.
It also introduces Media Home, which automatically pulls media from Media Go on your pc over wifi when it is placed in its stand and will be available in three different colors.
To quote: Folks are already starting to get a look at production versions of the Sony Ericsson Satio and its baby sister, the Aino.
The Satio looks identical to its Idou doppelganger -albeit now in three colors instead of two- but the real news here is inside, where we're finally getting a look at Sony Ericsson's interpretation of Symbian^1 with a unique UI.
Overall, it's looking "chunky" (and we mean that in a good way) with an entirely finger-friendly presentation- a sharp, healthy departure from the UIQ platform that it just threw in the dumpster a few months back.
Though the Satio's higher end, it's actually the Aino that intrigues us more; in a way, this is the closest thing to a PSP phone...