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Video: God of War III Dev Interview #5 - The Battle Director

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286w ago - Today Sony Social Media Manager Jeff Rubenstein concluded the 5-part video series of God of War III PS3 developer interviews.

To quote: Here it is, our 5th and final God of War III developer interview of the week, and my personal favorite.

The man with the coolest title in gaming, "Battle Director" Adam Poole talks damage dealing, weapons, and the influence of fighting games on the world of God of War.

His descriptions of combos and, well, violence are vivid and fun; so this video is a little longer than the other ones. I don't think you'll mind.





If Adam's descriptions don't get you salivating for the game, maybe you need to watch the trailer again!

Thanks so much for taking time to watch the videos and meet God of War III's developers. We'll have a lot more for you on this game closer to [Register or Login to view links].
 

Video: God of War III Dev Interview #3 - The Design Director

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286w ago - Social Media Manager Jeff Rubenstein is back today with the third installment of the five-part God of War III series as follows:

Day 3 of [Register or Login to view links], so here comes our 3rd developer interview from God of War III As it stands, nobody is better at God of War III than Todd Papy.

When SCEA Santa Monica first showed the game to the gaming press last month, Todd was behind the controls (and he only died once).

In this interview, Todd Papy talks about how to craft the pacing of God of War III, "tanks" and "helicopters" in the game, and just what the heck *is* a Design Director?




 

Video: God of War III Dev Interview #2 - The Art Director

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286w ago - Social Media Manager Jeff Rubenstein posted the second of a series of five God of War 3 interviews today as follows:

As Game Developer's Week continues, we bring you the 2nd of our 5-part interview series with the people creating God of War III.

Today, Art Director Ken Feldman tells us the mythology behind the story of Kratos, and where they get those gory ideas.

Check out the interview below. Enjoy!




 

Video: God of War III Dev Interview #1 - The Game's Director

50°
287w ago - Sony Social Media Manager Jeff Rubenstein shared the first of five God of War PS3 Developer Interviews today in the spirit of GDC 2009 as follows:

Right before God of War III's first playthrough was revealed to the media, we asked you: If you could ask the development team anything, what would it be?

I then scribbled your queries onto a card and ran off to the event. We rolled camera, and since we're now at GDC week, what better time to meet the team and get those questions answered?

So here we are, the first of five videos, beginning with a familiar face: Stig Asmussen, God of War III's Game Director answers your questions, ranging from the game's accessibility, influences, and what the power of the PS3 allows the team to do.




 

Interview: Flower - A Chat with Creative Director Jenova Chen

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294w ago - Social Media Senior Specialist Chris Morell has a chance to chat with Flower's Creative Director Jenova Chen recently as follows:

On Friday, I sat down with Flower creative director Jenova Chen of [Register or Login to view links] to talk about his studio's upcoming game for PS3 available on PSN February 12.

As you'll see, Jenova's quite a talented and intelligent guy – a film student and first-generation graduate of USC's video-game design program, you can tell just how passionate he is about games and the emotions they bring out.

Jenova provides some great insight into the basics of Flower, the concept of game genres (and if Flower is creating a new relaxing style of gaming) and the inspiration behind the game's extraordinary beauty. Plus, he drops a few hints about custom soundtracks, a secret ending and more. Take a look...




 
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