137w ago - SCEA Product Marketing Manager Brad Bennett has made available a new PlayStation Move developer diary video today showcasing MAG on the PlayStation 3 entertainment system.
To quote: Last week we released Patch 2.0 featuring Playstation Move compatibility for MAG.
So far the response has been overwhelmingly positive from our community. We worked hard to implement PlayStation Move with MAG and are stoked to see it taking off.
To get in on massive 256-player battles and learn more about dominating the battlefield with Playstation Move, check out the new Developer Diary below.
"The Move is not only precise but it also takes you in different direction, it feels like a natural extension of your hand and wrist. It just flows with your body and you stop thinking about having a controller. Those are the experiences that really pull you in as a player." -Ben Jones, MAG level designer
With MAG available for only $29.99 as part of the PS3′s Greatest Hits line, now is the perfect time to jump!
155w ago - Sony Computer Entertainment Europe Associate Producer Ray Khalastchi has shared a PlayStation Move Developer Diary video today highlighting upcoming title The Shoot for PS3.
To quote: The Shoot is a title exclusive to PlayStation Move, an arcade shooter where you are an action hero and the PlayStation Move motion controller is your gun.
Listen to the director and shoot your way through five different spoofs of classic B-Movie themes: the Wild West, undersea monsters, haunted house, mobsters and a robot invasion. Shoot through parts of the highly destructible set to see what they're really made of.
You can use the PlayStation Move to activate special powers. Shoot into the ground to generate a shockwave and destroy all your enemies in one blast, spin on the spot to slow time with Showtime, and fire in the air to activate your all-powerful rampage gun.
No more need for buttons or foot pedals -- just duck behind cover and dodge projectiles, using the PlayStation Move. You can even co-star with a friend in your own action movies!
Oh, and don't forget about Challenges. We've taken our movie themes and applied them to motion games like underwater baseball and haunted house bowling, and a few more surprises...
157w ago - SCEE Senior Producer Mark Green is here with LittleBigPlanet Turbo! Pack development diary 11 and 12 dubbed Plane Stupid.
To quote: 'Turbo! Pack' Development Diary 11: 'Plane Stupid' - Andy Knowles, Designer
The final level. No pressure, then! To be honest this level was a bit of a headache. And not just a normal headache, but a big, fat headache, one of those ones that the ibuprofen doesn't even take the edge off.
The main reason for this was that, like Jon's submarine, the jump jet is effectively 'floating', and so can be really difficult to control. Now, Jon's luckier than me because the sub's supposed to be underwater, so moving really slowly is a good thing.
Not for a jump jet though, eh? Oh no, something like that's got to be moving pretty quickly. And we want it to have controls for four directions, not three (the sub is naturally buoyant). Four controls for one cockpit. Grrreat.
And another thing: the trouble with something as big as the jump jet being made to move at any speed greater than 'quite slow' is that you can't see where you're going. With the tank, for example, you can point the camera in front of it, and as long as Sackboy's on-screen, everything's fine.
158w ago - Creative Director Jason Wilson has shared the next installment in the ongoing PS3 Developer Diary video series, featuring PlayStation Move with TV Superstars for the PlayStation 3 today.
To quote: Working on a game like TV Superstars has become a bigger, more interesting challenge than I first thought. I've worked on some oddball games before like MediEvil and Ghosthunter, and what was interesting about those games was the idea of creating little worlds that mixed humor with action.
Likewise, the challenge with TV Superstars was to create an environment that finds humor in the world of fame and celebrity, one that players could experience and enjoy together (I like to think of the movie "Zoolander").
Now, add the fantastic new PlayStation Move motion controller and the PlayStation Eye into the mix, and we started to come up with some pretty creative ideas. A whole new generation of design challenges awaited us.
At the core of the game is the theme that you, the players, are taking an action-packed journey through the crazy world of TV shows with a virtual "you" that's created using the PlayStation Eye.
Seeing yourself appear within the game is guaranteed to make you smile. I know the development team...