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Video: Telltale Games: Tales from the Borderlands Detailed at SXSW

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24w ago - Telltale Games Community Lead Laura Perusco shared details and video footage today on Tales from the Borderlands from SXSW below.

To quote: Hey everyone! This weekend, Telltale Games, Gearbox, and 2K Games unveiled Tales from the Borderlands at SXSW with the very first details from the upcoming series... and we have the full video of the panel right here to share with you!





We can finally reveal that you will play as TWO protagonists: Rhys, a Hyperion company man with a robotic arm and a knack for hacking; and Fiona, a fast-talking con artist.

The story will be told from both of their perspectives, and here's the twist: both of these characters are lying jerks, so you're never playing what REALLY happened. It's more like playing each of their interpretations of events, and the truth lies somewhere in between...

Set on Pandora after the events of Borderlands 2 and all its DLC, Tales from the Borderlands will explore characters who aren't your typical heroes or badasses. Rhys and Fiona aren't vault hunters, but they definitely have their own agendas, doing whatever swindling, cheating, or backstabbing they need to in order to survive.

Rest assured it's not all talk, either - there'll...
 

Gunslugs on PlayStation Vita: Developer Q and A is Detailed

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26w ago - Abstraction Games Creative Director Tj'ien Twijnstra shared a Gunslugs PlayStation Vita Developer Q and A with PS Vita fans below today!

To quote: Hey everyone! I'm extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we're offering a 20% discount for all PlayStation Plus members during the first week, so don't miss out!

For the occasion, I figured I'd give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an "adaptation" process.

As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and [Register or Login to view links] Mastermind. Both developers were involved with the Gunslugs adaptation.

Tj'ien Twijnstra: Rutger, could you tell us a bit about the adaptation process? How does something like that work?

Rutger Janssen: After we determined the base version, the first step is to strip the game code of all the platform specific functions; only the game code remains. Then we take it through our in-house developed tool chain so the basic language is converted from Objective C to C++. Unfortunately, tools are never perfect, so here and there I needed to manually...
 

Disgaea 4 is Coming to PS Vita, NISA 2014 Lineup Detailed

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27w ago - Sony Social Media Specialist Ryan Clements detailed the NISA 2014 lineup today confirming that Disgaea 4 is indeed coming to PS Vita.

To quote: Last night, the small but spunky team at NIS America reminded downtown San Francisco of its dedication to quirky JRPGs and unusual adventures.

Sporting matching white and blue "Dood" jerseys, the team presented its lineup for 2014 at a local venue, with a little help from a torrent of teaser trailers. Anime in-jokes, self-referential dialogue, and explosions of color dominated the multimedia showcase, staying true to NISA's tradition of catering to otaku culture.

The evening began with NIS President Souhei Niikawa - donning a regal [Register or Login to view links] - thanking members of the press for their continued support. Niikawa also revealed that NIS is working on a PS4 game that would enjoy a proper announcement at this year's Tokyo Game Show.

His brief but humble wishes were followed with a host of trailers, each representing one of NISA's projects for the year.

• [Register or Login to view links] for a complete image gallery of all the games presented last night.

Disgaea 4: A Promise Revisited
 

BlazBlue: Chrono Phantasma PS3 Special Edition, Features Detailed

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27w ago - Aksys Games Editor Mike Engler announced BlazBlue: Chrono Phantasma PS3 Special Edition alongside detailing the features, as follows:

Greetings, and welcome to another missive from the mighty Aksys Citadel. As the North American launch of BlazBlue: Chrono Phantasma draws ever closer, we thought it'd be good idea to talk a little bit about the game - especially all the new features and characters, not to mention the special edition and all of its various doodads. So without further ado, let's BlazBlue!

BlazBlue: Chrono Phantasma for PS3

First of all, there are a few system changes in Chrono Phantasma that set it apart from previous versions of the game. One of the most obvious additions is the Overdrive ability. By initiating Overdrive, you'll be able to amplify a character's overall skills and abilities for a set period of time.

When Overdrive is active, the stage will go dark, letting you know it's time to get down to business. When used to its fullest, the Overdrive system will allow a player to turn the tide of battle and snatch victory from the jaws of defeat!

Another big change is to the Network/Online portion of the game. The number of options available to the online warrior is, to be incredibly hyperbolic, mindboggling. In addition to the previous...
 

The Audio of Road Not Taken for PS4 and PlayStation Vita Detailed

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32w ago - Audio Producer Daniel Simmons shared details today on the audio of Road Not Taken for PS4 and PlayStation Vita below.

To quote: We recently added the first batch of sounds to Road Not Taken, and the team got really excited, like the game was finally coming together!

It's funny because it was such a small thing in relation to the huge amount of work that has already gone into the game, but it really highlights the difference sound can make in the way we experience things.

The world of Road Not Taken is made up of magical and natural surroundings. That makes me happy, because even though I love the bleeps and bloops you can get from synthesis, my favorite way to make sounds is from scratch like a [Register or Login to view links].

It just so happened that I started working on the RNT audio catalog in the fall, right when there were piles of dried leaves everywhere - perfect! I brought a bucket of them inside and rustled them, crunched and dropped them... my studio was a mess!

Also, if you listen closely to the [Register or Login to view links], you can hear some percussion that was made from dry sticks. At the time I was at a cottage on vacation with my family, so I used a...
 
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