73w ago - Following up on the ongoing DEX thread and previous leak, today the Sony PS3 Debug / Test Firmware 4.11 update has surfaced for both PlayStation 3 collectors and developers on the PS3 Dev Wiki (linked above) from an anonymous source.
As always, keep in mind these PUP updates will currently NOT install on a retail PS3, and so they are intended for examination and comparison purposes only.
We have 100% confirmed that running this updater on a retail PS3 will not damage it, however, it will give the following error before the installation completes: The data type is not supported. (8002F029)
Finally, from the PlayStation 3 Dev Wiki on Sony PS3 Debug / Test (DEX) Firmware 4.11:
74w ago - Following up on the PS3 CEX (Retail) to DEX (Debug) console IDPS updates, DexL0ve release and MultiMAN DEX Mod comes the long-awaited "holy grail" for PlayStation 3 developers, my complete PS3 CEX to DEX conversion method!
Hi Scene, Sorry for my bad English. I want to give you info you please make public. I want be anonymous. I only can say I'm from Hong Kong. I have way to get a DEX, it works and is complete nothing missing.
Manual to get a DEX (here is everything you needed) and you have a full working DEX:
EID0 Key Seed and EID0 Section Key Seed are hardcoded in the isoldr
EID0 Key Seed
AB CA AD 17 71 EF AB FC 2B 92 12 76 FA C2 13 0C
37 A6 BE 3F EF 82 C7 9F 3B A5 73 3F C3 5A 69 0B
08 B3 58 F9 70 FA 16 A3 D2 FF E2 29 9E 84 1E E4
D3 DB 0E 0C 9B AE B5 1B C7 DF F1 04 67 47 2F 85
To quote, roughly translated: Hello fellow for here I leave my bit for this firmware that has the potential juju. Based picker rebug author jjolano.
Selector is a QA or debug menu instead of using an addon for each menu I joined the two addon and you only have to choose. The interface is simple console like the way I do not know, reminds me of "Startpatch" of the Wii still in line console mode.
It is in English if that change is Spanish for the people. Created PSL1GHT SDK. This slim JFW tested on my DH and all ok, not tested on fat. Notice that writes to the flash homebrew, I take responsibility for its misuse.
93w ago - Following up on my previous post, below is a video demonstration for those interested dubbed PS Vita Crash CMA Debug Time via Xcode Execution.
I just released a fast small video to show the crash and freeze of the PlayStation Vita system using Xcode Execution. I also explain how to check every information coming from the CMA to PS Vita (debugger).
Below is a pastebin with tutorial and the video that show you something interesting.. As I promise and I do what I said
The tutorial to Debug CMA PS Vita Under MacOS and Xcode: http://pastebin.com/40FrAJXg
CMA Debugging PS Vita Under Xcode Execution Tutorial
You need a Dev account Apple to have Xcode that you can use your MacOSX under a Development Environment
1- Launch Xcode (Spotlight -> Xcode)
2- Create a Empty Project (MacOSX)
3- Enter whatever name on the Product Name (For Example PSV)
4- A new window appear, change command-line builds use Debug than release
5- Click on BreakPoints
6- On the top menu of the Xcode, choose Product and make a new scheme and name your new scheme psv for example, press ok
7- A new windows...