D-Pad Studio Announces That Savant Ascent is Coming to PS4

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4w ago - Today D-Pad Studio's Jo-Remi Madsen announced that Savant Ascent PS4 is coming to PlayStation 4 with details below.

To quote: Hey everyone! My name is Jo from D-Pad Studio, and it's our pleasure to announce that Savant Ascent, a game about robot infested towers, magic missiles, and claiming ultimate power, is coming to Playstation.

Music and style are what the game is all about! Savant in real life is an electronic musician, and in the game you play as Savant as he appears on Savant's 5th album cover, designed by our art director, Simon S. Andersen.

Our team has been close friends with Savant for a long time, and last summer we decided that:

• We should create a game together.
• We'd use Savant's music and Simon's characters as inspiration.

We ended up with a beat-pumping, dodge-and-shoot action game, stylized to fit with Savant's tracks. Tracks could be unlocked, giving you an introduction to Savant's music, and also acting as powerful upgrades. This makes you feel like nothing can stop you once you get the hang of things.

We didn't think it was enough to only be able to shoot magic missiles and defeat robots, so we added some varying stages,...
 

NIS America: Demon Gaze is Coming to PS Vita on April 22nd

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4w ago - NIS America Marketing Coordinator David Alonzo announced that Demon Gaze is coming to PS Vita on April 22nd, 2014.

To quote: Greetings, doods! I don't know about you, but after a long week at the office, I feel like a vacation's in order. I'm thinking someplace exotic that will wake me up from the daily grind, and I know just the place!

I'd like to introduce you to the warm and hospitable dungeon-crawling RPG world of Demon Gaze, which will be available for PS Vita on April 22nd. Mystery, dungeons, monsters, and demons... this place has it all for you adventurin' weekend-warrior types. So come along with me and let's take a grand tour of the world of Demon Gaze.

Demon Gaze takes place in the land of Misrid, which has terrain for every adventurer. There are ancient cities (That are on fire!) for history buffs, woodsy mazes for those who pack homemade granola in their hemp-woven satchels, and even haunted burial grounds for travelers looking for a little morbid fun.

You'll get to experience all these lands in the classic, first-person dungeon-crawling style - slashing your way through mazes and getting up close and personal with the local wildlife by engaging in bloody, turn-based battle.

Navigation's a breeze when you can plot your course through these dangerous...
 

KickBeat and CastleStorm Coming to PS4, PlayStation 4 Details

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4w ago - Zen Studios Community Manager Bobby Loertscher announced today that KickBeat and CastleStorm are coming to PS4 with the corresponding PlayStation 4 game details below.

To quote: It's GDC week! This is one of the best weeks of the year, and we're happy to have some PS4 news for you!

CastleStorm - Definitive Edition and KickBeat - Special Edition are both coming this Spring to PS4! We can't wait to bring these super genre mashups to next-gen (Or is it current-gen, now?).

If you haven't played CastleStorm before, then you're in for a treat! CastleStorm - Definitive Edition is a hilarious mix of medieval warfare, 2D physics-based destruction, tower defense, and some melee brawler action thrown in. It also features a story-driven, solo campaign, a custom castle editor, online multiplayer, co-op modes, and more.

• CastleStorm - Definitive Edition features the entire original campaign and expansions, plus a bunch of new content including new battles, modes, spells, and features, all running and 60 FPS, 1080p.

• KickBeat - Special Edition is a crazy, kung-fu themed rhythm fighter. We are adding a bunch of new features, additional soundtracks, and other enhancements are being added to the original campaign.

The game offers players several innovative ways...
 

Sony Announces Indie Horror Game Home Coming to PS4, PS Vita

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4w ago - Benjamin Rivers Inc Director Benjamin Rivers announced via Sony's Blog today that Indie horror game Home is coming to PS4 and PS Vita.

Below are the details, to quote: Home was a welcome surprise to horror game lovers when it launched on PC in 2012, and it delighted a whole new audience on mobile in 2013.

Its simple controls and heavy reliance on rich sound and atmosphere, though, make it a great choice for a console system - so I'm happy to announce that Home is making the jump to PS4 and PS Vita this year!

Part of Home's charm is that it's entirely dependent on the player; it isn't a march toward Ending A or Ending B - it's the journey itself that is affected, as all your little choices subtly change how your character perceives the world around him. It's a game that people love playing and then discussing afterward to compare notes and theories.

More importantly, it's a game that's meant to be played alone, in the darkest room (or alley, or barn, or deep, dank forest) you can find. On PS4, this means you can turn off the lights, crank that sound system and let the dread wash over you.

If you're extra brave, you can play the game on your Vita - somewhere scary, where no one will find you, and with a fat pair of headphones, of course.

Home received...
 

Video: Race the Sun Coming to PS3, PS4, PS Vita This Summer

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5w ago - Flippfly Co-founder Forest San Filippo announced that Race the Sun is coming to PS3, PS4 and PS Vita this Summer alongside a video of it in action below.

To quote: There's just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form - to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas.

The Goals

When we first played the prototype that would become Race the Sun, we felt like we had something special. Every time one of us would crash, we'd say "Just one more run. I know I can do better." It felt like we were playing a classic arcade game designed to suck you in.

After quite a bit of discussion and thought, we decided on some specific goals for Race the Sun. It had to be fast, fun, and challenging. We knew that some of the fastest games out there were encumbered by complex rules and controls - and we really wanted our game to be fun right from the start. The mantra "easy to learn, hard to master" was adopted in lieu of design documents, and we got to work.





Easy to Learn
 







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