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Intellivision Comes to PlayStation Home with Updated Game Classics

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118w ago - Intellivision Productions Inc President Keith Robinson has announced today that Intellivision is coming to PlayStation Home with updated video game classics!

Below are the details, to quote: Intellivision Productions, Inc. is excited to announce three of its classic games are coming to PlayStation Home.

Astrosmash, Shark! Shark! and Night Stalker, which thrilled players in the early 1980s, have been upgraded while staying true to the spirit of the games' classic looks and game play. We think of them as "enhanced yet completely faithful conversions," but we call them Intellivision Gen2.

When the Intellivision console was introduced in 1980, it drew attention with its 16-bit graphics. Of course, it takes more than great graphics to make great games, and Intellivision fans quickly discovered the fun of iconic games such as Astrosmash, Shark! Shark!, Night Stalker and many others.

Until now, the games released by Intellivision Productions and its publishing partners have primarily been exact, faithful reproductions - usually deliberate emulations - of the original titles.

While this great for players who want to relive their childhoods, we've wanted to try updating the games a bit; putting in some features we would have liked to put in back then.

Sony...
 

Sony Goes Behind The PS One / PS2 Classics with MediEvil

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119w ago - Following up on their previous lookback, today Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics with the popular MediEvil PlayStation video game.

To quote: The second entry in our Behind the Classics series is a real lost gem - SCE Cambridge Studios' wild, wacky supernatural adventure MediEvil.

First released on PSOne back in 1998, it put you in the shoes of Sir Daniel Fortesque - an undead knight unwittingly reanimated by the evil sorcerer Zarok who embarks on a quest to liberate the kingdom of Gallowmere.

A sequel followed in 2000, with a PSP remake also popping up on PSP in 2005, however, it's the original game that remains most embedded in the memory.

With Sir Dan soon to enjoy a comeback of sorts as a playable character in PlayStation All Stars Battle Royale, we sat down with original designer Chris Sorrell to find out more about the game's development.

PlayStation.Blog: What was the original concept for the game? Did you draw inspiration from anywhere in particular for the game's look and feel?

Chris Sorrell, Game Designer, MediEvil: The first design proposal for the game had the working...
 

Sony Goes Behind The PS One / PS2 Classics With Jak And Daxter

50°
121w ago - Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics today with Jak and Daxter as detailed below courtesy of the PS Blog.

To quote: When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features.

Today, I'm happy to unveil the first of them: Behind The Classics. Every fortnight (well, that's the plan at least), we'll be talking to the creative force behind a vintage PS One or PlayStation 2 title.

To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.

We've got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations - these people aren't always easy to track down - but we'll do our best.

Anyway, without further ado, over to Andy...

What was the original concept for the game? Was it a deliberate attempt to create a PlayStation 2 mascot to rival Crash Bandicoot?

Andy Gavin: Of course we wanted the franchise to be as big - or bigger - than Crash. And while this didn't quite come to be, it was certainly our goal.

The formulation of new game ideas involves...
 

Double Fine: Psychonauts Coming to PS2 Classics This Tuesday

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121w ago - Double Fine Productions Community Manager Chris Remo has announced today that Psychonauts is coming to the PS2 Classics on PSN this Tuesday.

To quote: First things first: [Register or Login to view links] is coming to PlayStation 2 Classics. Okay, that's only one thing. But it's super important.

Psychonauts was [Register or Login to view links]'s first game, and it came out for the PlayStation 2 way back in 2005.

We love it a lot. It's the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your PlayStation 3 as a PlayStation 2 Classic.

If you never played Psychonauts, you're in for a treat! If you played it before, why not buy it again, just for old time's sake? Ha ha! Tell a friend or two or a hundred.

"So, what took so long?" you may ask. Well, you'd be in fine company for asking. As internet user [Register or Login to view links], "Psychonauts PSN title or PS2 classic PLEASE!!"

Fellow netizen Lemming [Register or Login to view links]
 

Legendary RPG Alundra Ventures Into PSN Store PS One Classics

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122w ago - Gaijinworks President Victor Ireland has announced today that the Legendary RPG Alundra is venturing into the PSN Store under PS One Classics!

To quote: I remember being at Tokyo Game Show the first time I saw Alundra. It was in the Sony booth on a single monitor in line with a number of other titles, with little signage.

There wasn't even an attendant managing the area. Important games often have multiple monitors, lots of signage and possibly special happenings as well as a person assigned to work the area, answer questions, help with gameplay, etc. Alundra had none of that.

The presentation at that Tokyo Game show was a metaphor for the game itself - confident, yet unassuming. But appearances can be deceptive - and that was never truer than with Alundra.

I knew what I was looking at the moment I laid eyes on it. I let out a little gasp - OMG, is... is that a new Landstalker game? The look of the main character and the isometric perspective was unmistakable.

I could scarcely believe it was what I thought it was. I tracked down someone to help me in the best Japanese I could muster. They kindly got me in touch with one of the staff working on the title.

"Is this a Landstalker sequel?" I asked, barely able to hide my excitement. No,...
 
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