255w ago - There's a lot of software out there for cracking wireless passwords, and most of it is legal. Why? Because it's sold as a way for network administrators to 'test' their network's security.
Of course, there's nothing to stop you 'testing' a network that you don't own, in a coffee shop or airport, for example.
Most cracking programs use your PC's CPU to do the hardcore number-crunching, but it turns out that the graphics card is actually far better at doing the kinds of calculations necessary.
How good? Well, an above average quad-core CPU, the Intel Q6600 can only accomplish 1,100 passwords per second, whereas a similarly above-average ATI HD4870 graphics card can smash through 15,750 passwords per seconds.
Who woulda thunk it? Luckily, we might be seeing some of this power hit regular programs too, with Nvidia's CUDA, ATI's Stream, and Apple's OpenCL frameworks.
The graphics card isn't best at every type of calculation, but if a program can intelligently route calculations to their fastest solver, then we could see blazing program speed increases in the near future.
259w ago - Grand Theft Auto 4 caused a lot of problems on its launch: crashes during startup, the copy protection and the performance annoyed the customers.
By now Rockstar reacted and delivered a patch which fixes several bugs and also makes it possible to test several graphics cards without complications.
In order to keep the framerate at a moderate level we use maximal details, but restrict the draw distance to 50 percent - a value normally intended for cards with 1,024 MiByte VRAM. As our CPU benchmark review reveals, GTA 4 primarily needs a fast CPU.
To check the performance of the graphics cards we use our Promenade benchmark. It challenges the system with many passengers and heavy traffic as well as a huge range of visibility and is quite representative for GTA 4 because you spend a lot of time in the city.
Therefore we use a Quadcore Extreme QX6850 clocked to 3.33 GHz instead of the Core 2 Duo E8500 we usually use. The remaining components are a Intel chipset and 2x 2,048 MiByte DDR2-800 RAM and Windows Vista SP1.
267w ago - RadioShack's Online Trade-In Program will swap your old gadgets for gift cards. You search their database for your gadget and offer the best quality assessment that you can, and they provide a mail-in sticker that you print.
If all goes well, they'll send you a gift card 10-14 days after the unit is received. So assuming worst case scenario, what are your totally broken gadgets worth?
• 3G iPod (10GB) - $3.23
• 1st Gen Zune - $5.81
• Palm Treo 650 - $3.69
• Xbox 360 Premium - $9.65
• DS Lite - $4.25
• Wii - $15.85
• PlayStation 3 (60GB) - $23.48
Needless to say, if you've trashed all of your electronics, you may be able to unload them and score a few bucks in the process.
268w ago - PlayFire, known for their custom gamer cards, has recently announced a major update to their PS3 trophy card system. They have expanded their selection to better suite the latest three new trophy patches that hit PlayStation 3 for the new games coming out with trophy support.
The update doesn't stop there! In addition to the new size and themes, PlayFire has introduced 'automated level calculation' based off the number & type of trophies you have fully integrated and functioning with a new level progress indicator so you no longer need to constantly adjust or guess your level.
Now, this all sounds cool, and much love to PlayFire for giving the PS3 users a custom gamer card solution, but seriously, when will Sony gives us real time syncing with a flash PSN gamer card? Adding every single trophy and game will get old fast.
All PS3 owners want, is a gamer card that will update in real time just like the XBox 360's. What is Sony waiting for? Could they be waiting to integrate the trophy reward system?
Or are they just not really worried about a very important thing that pimps out the PS3 in forums, Web sites, and social sites? For now, PlayFire will continue to be a good solution.
269w ago - Knoxximus has found a method which allows 4GB SD cards (non-SDHC) to be fully utilized as a Wii storage card.
To quote: For the people who DON'T LIKE TO READ, THIS SOLUTION ALLOWS YOU TO USE AN OTHERWISE UNSUPPORTED SIZE SD CARD (4GB) TO ITS FULL POTENTIAL AND STILL HAVE VERY DECENT TRANSFER SPEEDS!
Okay! Now we all know that Nintendo's official line is that cards larger than 2GB will not work on the Wii...and for the most part this is true. However...what about a 4GB SD (NOT SDHC) card that PRETENDS it's a 2GB, but then over time can be slowly expanded to meet it's 4GB potential?
I scoured the net for info on how to get this to work, and now I present to you the fruits of my labor. Here is a mini FAQ on how to get 4GB SD cards to work on your Wii.
1st of all, get a hold of this non-SDHC SD card. Here is a link at NewEgg where it is $10.75.
OK! So you got your SD card. You'll notice that if you format it through Windows or your Disk Management, regardless if you do FAT/FAT16/FAT32, the Wii will NOT recognize it. No problem. Google and download an app called SDFormatter. Better yet, just use this link.