194w ago - Today 2K Games released the first look at BioShock 2's multiplayer mode on GameTrailers TV.
The multiplayer takes place during the fall of Rapture, the underwater city where BioShock and its sequel are set. Players are apparently Sinclair Solutions test subjects who have turned on each other.
They'll use a variety of tonics, plasmids, and good old fashioned firearms to take out opponents. In addition to all the fireballs and shotguns, there's also going to be turrets. Oh, and players will be able to transform into a Big Daddy and steamroll everyone.
BioShock 2's multiplayer development is being handled by Digital Extremes while 2K Marin focuses on the single-player. The game's due in the first half of 2010.
The video's caption reads as follows: Join the battle under the sea as any of these genetically modified characters!
235w ago - 2K Boston Assistant Producer Keith Shetler shared the following via PS Blog today:
Hey there! What's that you say? You love challenging gameplay... and failed underwater utopias?
Then prepare to experience the world of Rapture like never before with the BioShock PS3 Challenge Rooms Add-On Content pack available tomorrow, November 20, for $9.99 only on the PlayStation Network.
I'm Keith Shetler, Assistant Producer at 2K Boston, and I'm very excited to introduce two new play modes with this DLC pack: New Game Plus and Challenge Rooms. Both add new twists to the game millions already love!
New Game Plus allows you to start a new supercharged playthrough of BioShock. Ready for this? You begin the game with any weapons, abilities, and inventory that you collected during a previous playthrough. Always wish you could obliterate Dr. Steinman with your uber grenade launcher? Now you can!
Challenge Rooms are another beast altogether. These are puzzle rooms where the objective is to rescue a Little Sister. Sounds easy enough, right? Dead wrong! Whether it's fighting a Big Daddy without any weapons or surviving room after room of Splicers, Challenge Rooms require equal amounts brain and brawn in order to succeed.
237w ago - 2K Games has outlined its plans for the announced downloadable content coming to BioShock for the PlayStation 3.
On November 20, fans of splicing can pay $9.99 for three self-contained Challenge Rooms. The new rooms also offer PlayStation Trophies for clever solutions to the problems they present. The description of the rooms straight from 2K Games follows:
A Shocking Turn of Events - A Little Sister is trapped atop a Ferris wheel in an undisclosed location in Rapture. Using only the tools and environment around them, players must use their wits to create electricity to power the Ferris wheel and bring the Little Sister to safety.
The I in Team - Using limited resources, and an even more limited arsenal, players must negotiate traps and find a way to defeat a Big Daddy using their wits instead of raw firepower.
Worlds of Hurt - Step up and take on the most grueling challenge offered in the world of Rapture. Players must battle through eight rooms of Big Daddies, Splicers and the worst that Rapture has to offer. Accumulate Adam, build an arsenal of Plasmids, Tonics and Weaponry, and fight through to rescue the Little Sister.
$10 is becoming a standard price for meaty downloadable content, but we'll have to see just how much substance there is...
240w ago - Just over a week ago, we reported on the BioShock Demo's Texture issues.
Today, 2K Elizabeth (2K Community Manager) has reported that the 2K Development Team is working on a patch for BioShock on the PS3 which should fix all of the visual problems.
For now, she confirmed that two fixes are included relating to the Big Daddy Bouncer and Elite Bouncer Textures Appeared Pixelated and White Bars.
To quote: Hey guys,
I have good news from the dev team about a patch for BioShock PS3! They have been working on a patch to address the concerns some of you on the forum have talked about. As work is in progress I do not have a definite date for when this patch will be released as it needs to be tested and clear certification with Sony before it is scheduled and released. I do know this will not be until after the game's launch, and I will update you with details on that date as I receive them.
I'll be releasing the entire patch list when it's all finalized, but for now I'm sure you'll be happy to see that these two fixes are included.
One picture is available below, check out the link above for the other!