BioShock Infinite to Support Move, PS Vita Game in the Works

50°
150w ago - Straight from Irrational Games Creative Director Ken Levine via E3 2011 comes news that BioShock Infinite will support PlayStation Move alongside a PS Vita game in the works.

To quote: Let me dish out some home truths here. The BioShock universe hasn€t always treated the PlayStation community super well. The first game came out on PS3 over a year after launch on other platforms. To Sony fans, that probably read as, €Hey, what are we? Chopped liver?€

Irrational Games came to the press conference to say Sony fans are not chopped liver. How€s them for bold words? They€re fans who have embraced innovation. Who champion cool, weird stuff like Flower and LittleBigPlanet. Who seek out content from all over the globe.

But I€m also here to back our commitment up with action. Like Move integration. Like a new game set in the BioShock universe on PS Vita. Like a free copy of BioShock 1 with each copy of BioShock Infinite on PS3 to ensure that everyone in the PlayStation world gets a chance to see how the whole BioShock magilla began.





I know I didn€t give a ton of details today about the Move stuff and the new game on PS Vita. That€s because we€re still...
 

Video: BioShock Infinite PS3 Gameplay, Ken Levine Talks Combat

300°
187w ago - Sony's Senior Social Media Specialist Sid Shuman has shared a video today which includes a 10-minute BioShock Infinite PS3 gameplay video and an interview with Ken Levine who talks combat!

To quote: You€ve seen the debut trailer for BioShock Infinite. You€ve read Creative Director Ken Levine€s thoughts on expanding the award-winning formula of BioShock from the murky depths of Rapture to the soaring heights of Columbia.

You€ve even bookmarked the 10 Things You Should Know About BioShock Infinite article on IrrationalGames.com.

What€s left? Watching 10 uninterrupted minutes of BioShock Infinite gameplay video, of course. Get to it!

Irrational Games€ Ken Levine was good enough to return to the PlayStation.Blog and answer more questions about BioShock Infinite€s gameplay.





While nitty-gritty details such as control layouts and weapon arsenals are still over the horizon €" the game isn€t due out until 2012, after all €" Levine was able to shed light on a host of topics including the rollercoaster ride that is Sky-Line combat, long-range sniping in...
 

BioShock Infinite PS3: Gameplay Q&A with Ken Levine & Screens

50°
191w ago - Today Sony's Senior Social Media Specialist Sid Shuman has shared a BioShock Infinite PS3 gameplay Q&A with Ken Levine alongside some new PlayStation 3 screens, as follows:

I€ve seen BioShock Infinite in action, and the first-person gameplay featured numerous hallmarks of BioShock as well as intriguing new elements.

In the gameplay scenario I saw, protagonist Booker DeWitt explored the floating city of Columbia before battling a large mob of murderous Columbian citizens using shotguns and hunting rifles. Booker wielded supernatural powers as well, hurling lightning, telekinesis, and flesh-eating crows ala Hitchcock€s The Birds.

After locating Elizabeth, the mysterious young woman at the heart of Columbia€s internal conflict, Booker€s powers grew exponentially. Channeled through Elizabeth, lightning bolts became swirling thunderstorms and telekinesis ripped the environment to tatters.

I spoke with Irrational Games creative director Ken Levine to learn more about BioShock Infinite€s gameplay, similarities and differences compared to the original BioShock, and how the suspended city of Columbia presents new opportunities for first-person combat.

Sid Shuman:...
 

Video: BioShock Infinite Coming to PS3, Ken Levine Q&A Details

200°
192w ago - Today Sony Senior Social Media Specialist Sid Shuman has confirmed today that BioShock Infinite is coming to PS3, and shared both the first video trailer and details from a Q&A session with Ken Levine as follows:

Before you do anything else, watch the premiere video of the next game from Irrational Games that will land on the PlayStation 3 in 2012. The less you know before watching, the better!

I was fortunate enough to get a few minutes to chat with Ken Levine, Irrational Games€ creative director and a key force behind BioShock, in order to delve deeper into the details and inspirations behind the studio€s latest creation.





Sid Shuman: So... you guys know how to make an entrance, huh?

Ken Levine, Creative Director, Irrational Games: There€s been so much speculation, we wanted to play with people€s expectations a little bit. Coming out with a press release isn€t very interesting. One of the reasons there€s been so much secrecy is that we want people to see the trailer (above) prior to knowing what the game is.

SS: Your new game is quite a dramatic change from BioShock, isn€t it?

KL: I think the mission of this studio...
 











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