170w ago - Sony Computer Entertainment Europe Limited Content Producer Katy Macdonald has gone behind the scenes today with SingStar Dance for PS3.
To quote: In a studio in South London, professional dancers, choreographers, principal designers, members of the SingStar team and myself gathered for something pretty special.
This was the shoot for the upcoming SingStar Dance game, due for release later this year. The team were recording footage of the dancers that will be presented in-game for users to follow when playing.
Fully rehearsed and in costume, the dancers were ready to begin.
For me, watching anyone perform a well thought out dance routine is pretty impressive, and two people simultaneously performing a very long and difficult routine in perfect time is something that takes a lot of effort, practice and skill.
I spoke to choreographer Shaun Niles about how he creates a dance routine for SingStar Dance.
"It's very hard! I have to pretend to hold the PlayStation Move motion controller myself when I work out routines to see what can be done with it. Some movements can be quite difficult, such as a flick of the wrist, and can feel a bit weird with the controller in your hand at first. Its hard work but I have choreographed a few routines for...
182w ago - SCEA San Diego Studio Producer Vernon Mollette has shared some behind the scenes footage and a launch trailer for ModNation Racers PSP today, as follows:
I'm back with two videos for you. First is the ModNation Racers launch trailer that shows what we feel is the core of the game: Racing and Creating wherever you are.
Second, I'm happy to give you the final installment of our behind-the-scenes look at ModNation Racers PSP. It was a crazy year, and in this video you can see it all come together as we get ready to ship for our May 25th shelf date.
As you saw in the last video, we have some of the best programmers and artists in the industry and in this follow-up you can see how the entire team comes together, whether at 10am or 4am, to ship a killer game. Working side by side with us is our QA group.
You met several testers and management in the last vid, and here you will see how integral this talented, dedicated group is.
This game has been an amazing journey and we are all very proud to be part of the ModNation family. Keep an eye out for some of the names you see in these videos while racing and throughout the community.
184w ago - SCEA San Diego Studio Producer Vernon Mollette has shared a video today on the PlayStation Blog showcasing the behind-the-scenes launch of ModNation Racers for Sony's PSP.
To quote: We've talked at length about the over-the-top kart racing action, as well as the revolutionary Creation Studio tools that let you design Mods, Karts, and Tracks on the fly before you Share them with the world!
What we haven't talked about yet is price. You can get all of this amazing content for a low price of $29.99, whether you prefer to buy it on UMD or digitally through the PlayStation Store.
With over 25 tracks, a PSP-version exclusive Last Kart Standing Mode, and virtually endless user-generated content, this really is an incredible purchase for the long summer days.
Speaking of long days...just how hard have we been working? Well I kind of touched on that in my previous post, when I mentioned a Behind-the-Scenes video that was coming.
It's here now to watch, and watching it myself I am reminded of all the fun we had making ModNation Racers as well as all that hard work. Throughout the video you'll see some of our daily meetings, trips to QA, and nearly every person focused on making the game all that it is today!
205w ago - United Front Games Lead Producer Julian Beak has shared a 'behind the scenes' video tour today of their PS3 studio where ModNation Racers was developed.
To quote: Today I'm going to talk about our studio at United Front Games in Vancouver, Canada where we make the game. Rob Oliveira, who you've met before, will walk you through so you can picture it for yourself.
We have a lot of design, technology and art direction to discuss every day. Sometimes this is done in meeting rooms which are very sensibly named after Mexican wrestlers. More often these discussions take place right at our desks.
There are no offices at United Front Games – not even for the President. This puts everyone on an equal footing when it comes to access. We believe making innovative games requires a touch of chaos and lots of communication.
Our character, kart and world artists make up the largest group on our team so we don't let them sit together or they would take over. Designers, artists and programmers are mixed up in small teams devoted to major features. All the people who design and build a particular feature sit close. This lets them play and improve these features very quickly.